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Works In Progress and Schedule

Far exceeding my expectations Gordon. When I handed my Buffalo model over to you for onward development I was confident it would be good but that is exceedingly good... thank you. And what a backdrop.

Matt
 
Gordon, that looks real good, both the scenery and the aircraft! I'm looking forward to making a few KNIL paints for it.
Keep up the good work!
 
Gordon, that looks real good, both the scenery and the aircraft! I'm looking forward to making a few KNIL paints for it.
Keep up the good work!

This one will get a comprehensive PK. Lots and lots of skins to do...and a nice airplane to fly, even if she isn't the prettiest girl at the dance.
 
This is my first attempt at building a VC, gauges and all of the various coding involved. It's a big task, and I've developed a very high regard for those who do it well.

Since the instrumentation on this bird is rather simple, you can stick to the default animation and mouse rectangle code from the modeldef, which at least saves you from having to do all the code anew.
 
I took the plunge an spent the last three days learning how to build VC Panels. I built out the panels for the Buffalo...she's got live gauges...:very_drunk:
I'll need to do some bitmap editing to bring the gauge faces closer to the real airplane, but it's good for beta flying.

Not long now Matt...you will have a flying beta model.

30181029020_097f1787e1_o.jpg
 
Awesome work and video Gordon!

i noticed that when you were taxiing after landing, the "rock throwing" effect was triggered on your wheels. That means that the taxiway is considered ground and not tarmac surface by the sim. Is the taxiway texture a very hi res photoreal ground or a GP?
 
Awesome work and video Gordon!

i noticed that when you were taxiing after landing, the "rock throwing" effect was triggered on your wheels. That means that the taxiway is considered ground and not tarmac surface by the sim. Is the taxiway texture a very hi res photoreal ground or a GP?

That chunk of taxiway is a tiled GP, but not yet with a platform attached. It's been a while since I edited KMMH in ADE, but it's possible that there is no concrete under that poly. The release version will have all those bits tuned up. :encouragement:
 
Great! Just asking as I am now slowly trying to learn about use of GPs instead of the standard FSX textures for runways and taxiways.
 
Great! Just asking as I am now slowly trying to learn about use of GPs instead of the standard FSX textures for runways and taxiways.

That particular poly is a hand painted asphalt tile. I use high res texture sheets and tile them, but also add overlays of grime and cracks to break up the repeating patterns.
 
That's what I'm also trying to do. My home base Tatoi LGTT, which I'm building now has a very light colour asphalt texture and minimal markings, very different than the FSX or even REX textures. I may contact you in PM though if I need help, no need to hijack this thread any more. Good luck with all your projects!
 
That's what I'm also trying to do. My home base Tatoi LGTT, which I'm building now has a very light colour asphalt texture and minimal markings, very different than the FSX or even REX textures. I may contact you in PM though if I need help, no need to hijack this thread any more. Good luck with all your projects!

Sure...send me a PM. I'll be glad to help out.
 
It is looking really SNAZZY Gordo :encouragement: ... I wonder how it would have feared had they put a larger motor in it just to hop up its performance, after all someone was thinking right with near all round viz.
 
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