Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.
Gordon, that looks real good, both the scenery and the aircraft! I'm looking forward to making a few KNIL paints for it.
Keep up the good work!
This is my first attempt at building a VC, gauges and all of the various coding involved. It's a big task, and I've developed a very high regard for those who do it well.

Awesome work and video Gordon!
i noticed that when you were taxiing after landing, the "rock throwing" effect was triggered on your wheels. That means that the taxiway is considered ground and not tarmac surface by the sim. Is the taxiway texture a very hi res photoreal ground or a GP?

Great! Just asking as I am now slowly trying to learn about use of GPs instead of the standard FSX textures for runways and taxiways.
That's what I'm also trying to do. My home base Tatoi LGTT, which I'm building now has a very light colour asphalt texture and minimal markings, very different than the FSX or even REX textures. I may contact you in PM though if I need help, no need to hijack this thread any more. Good luck with all your projects!
... I wonder how it would have feared had they put a larger motor in it just to hop up its performance, after all someone was thinking right with near all round viz.