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The Staff of SOH
Need to add this line to the [fltsim.xx] entry:
texture=VH-LRH
It happens.Yeah my stuff up, however fixed
Got response from CeraSim today - they fixed the "Glass-Thing" (one missing texture) . Now it looks like a Cera-Helicopter should look - simple great. Start working on a few paints for this fine helicopter. Below you can see the first one - inspirated by Northern Helicopter, an Operator in Germany (Emden Airport).
Matt. You going to release this one soon???![]()
No Radio Altimeter needle. Its more of a warning gauge. There is an adjustment to selected warning height and a light that comes on as you reach a certain altitude, but it doesn't seem to be an accurate reading. Got to play with it more.
So here is the first Repaint from me - https://www.dropbox.com/s/jy7wwxwv6rgb3qu/texture.DHNHD.zip?dl=0 .
Happy flying
Dirk
What throws me off is the difference in time zones. You're in Australia, right? It's past 8:00 am Saturday there as I type this past 1:00 pm Friday in my time zone.No not yet ive been at work since wednesday morning, i should be home later tonight and i will try and finish it
I was wondering why some said it is sensitive in yaw. It seems rock solid to me. I wonder if you have the AFCS turned on?
In many ways it reminds me of the UH-60's flight control.
One of my favorite helicopter flights is to go to Rio and make helipad landings on the AI ships.
This one is magnificent for that, it seems if you pitch to match the ships speed it really is an easy approach until (for me at least) the pad disappears under the nose and I start bumbling around but that is my routine for helipads.