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Falcon 50 in FSX

This is something I'm doing for myself, but if anyone is interested I'll upload when it's finished.

WIP, still a lot to do.

Hello Ed,

I will be very happy to get, when ready, your improved VC background - it will be a great addition to this Falcon 50 native FSX.
I am always greatful for every enhancement to this great model, I fly regularly.

Gérard
 
Indeed very fine work, ED !! :encouragement:

Very interesting, i'm looking forward.

for information, a new update is coming soon. :running:

I have fixed some small bugs.
There was a problem with the backwing texture.
I renewd the flaps reflections, now they looks like chrome
as in real.

Fixed the missing shadow representation on panel.
Fixed the Yoke clickspot in vc.

Add a sound file and the flaps_spec texture.

It is no more possible to show the attendant on red carpet,
because he is not showing in MDLX in opposite to the pilots
which i found in the model file from FS 2002.
I forgot to mention it, sorry

Bluebear
 
i've played a bit with textures ;-)

ScreenShot11-14-16at11.47AM.jpg


ScreenShot11-15-16at12.31AM.jpg


ScreenShot11-15-16at01.37PM.jpg


ScreenShot11-15-16at12.37AM.jpg
 
Indeed very fine work, ED !! :encouragement:

Very interesting, i'm looking forward.

for information, a new update is coming soon. :running:

I have fixed some small bugs.
There was a problem with the backwing texture.
I renewd the flaps reflections, now they looks like chrome
as in real.

Fixed the missing shadow representation on panel.
Fixed the Yoke clickspot in vc.

Add a sound file and the flaps_spec texture.

It is no more possible to show the attendant on red carpet,
because he is not showing in MDLX in opposite to the pilots
which i found in the model file from FS 2002.
I forgot to mention it, sorry

Bluebear
Appreciate all your work in giving this beauty a mid-life extension.
:ernaehrung004:
 
This is something I'm doing for myself, but if anyone is interested I'll upload when it's finished. I'm doing the static/non-functional gauges and modules to try to clean up the noise seen in the current VC bitmaps. The current ones are certainly fine, I just like clean sharp images with text that I can read, even if the particular gauges don't really work. I'm also going to redo the base background panel as well. The functional gauges already have bezels and so I won't mess with those other than adding a slight drop shadow for depth.

This is the only version I'm doing so if you've done custom work and added additional gauges or moved things around to suit you then this won't work. JS
I for one would be very interested in seeing and flying with your mods.
:ernaehrung004:
 
Yes, a great way to top off a weekend! Really like the spruce-up on the textures. Great 3 engine sounds. Still a smooth and fun ride. Thanks!

Cheers
Larry
 
I really love this bird. Thanks heaps.

I have added the Rex/Milviz radar as a pop up and to the VC.

2016-11-30_22-50-53-284.jpg



2016-11-30_22-54-42-256.jpg



2016-11-30_23-5-48-559.jpg



2016-11-30_23-27-34-29.jpg


Cheers,
 
I have and might try the CS WXR. Using the freeware Raytheon one that has nice looking terrain. Also having fun modding Bluebear's recent interior mods . .





 
Hi Bjoern,
No gauge polys, like the default panel.
I have build projection planars with VC §textures on it ,
to add the new panel parts to the default one.
I'm a bloody beginner and not familiar with build
panels and gauges or gauge polys,
so every tips,hints and help are welcome.
If you are interested, I can send you the files.

ScreenShot01-09-17at01.50PM.jpg


ScreenShot01-09-17at02.03PM.jpg


ScreenShot01-09-17at02.01PM.jpg


ScreenShot01-09-17at01.52PM.jpg


Bluebear
 
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