Hmm.. unless my Sea Hawk has different contact points (and I can't imagine how they would be).. it's not that. I've landed on and cat launched half a dozen times and it refuses to shake on the cat. My realism settings are a notch over half so I put them all to full and it made no difference. Landed on again.. sat on the cat and tweaked the FR from 30 to unlimited. Immediately.. the crane and tractor started shaking like an out of balance spin-dryer but the Sea Hawk remained steady on the cat with throttles firewalled.
Just in case.. here are my contact points..
[contact_points]
static_pitch = 1.431 //degrees (pitch when loaded on ground)
static_cg_height = 4.174 //feet, altitude of CG when at rest on the ground
gear_system_type=0
max_number_of_points=7
tailwheel_lock=0
point.0= 1, 9.928, 0.000, -4.75, 9975, 0, 0.90, 30.000, 0.200, 2.800, 3.8, 4.000, 4.000, 0
point.1= 1, -1.712, -4.120, -4.30, 9975, 1, 2.00, 0.000, 0.570, 0.300, 0.8, 5.000, 5.000, 2
point.2= 1, -1.712, 4.120, -4.30, 9975, 2, 2.00, 0.000, 0.570, 0.300, 0.8, 5.000, 5.000, 3
point.3= 2, -0.166, -21.568, 0.698, 1800, 0, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0
point.4= 2, -0.176, 21.524, 0.592, 1800, 0, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0
point.5= 4, -17.883, 5.000, 0.051, 1800, 0, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0
point.6= 4, -17.883, -5.000, 0.051, 1800, 0, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0
I know you're using AIC and not TP to call the ships (as am I) so I really don't know what else it could be. Would water resolution make a difference? Mine is cranked down a little in an attempt to stop sea tiles going dark blue (not drawing) when I have a lot of ships in formation (it fails btw).
ATB
DaveB
