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The Staff of SOH
Hi Guys !
A terrfifc job on this latest version of a great aircraft. I really like the VC night lighting and new added goodies.
I just am in the process of changing over my repaints from V3.12 to this latest and greatest 3.14 version. I discovered the top tailfin rotating red beacon light is gone on all models in V3.14, but on some repaints the section where the tailfin top rotating red beacon light was originally present is not painted over but there is a 'blank' unpainted spot in it's former location - is there any way to fix this and add this rotating light back, or ?
Thank-you, any help would be much appreciated.
MZ
I also notice the absence of the rotating beacon light on top of the tail, or did I happen to add that to the earlier version with some addon?
Howard
Amazing work, a real labor of love from you guys.
A question. Should I be seeing any smoke during the start up? None in this or the last version at least on my PC.
cheers,
-d
I have done just one flight at night so far. The panel lighting is very nice indeed. However, I cant seem to be able to change the frequencies of the Com and Nav radios. I can change the frequency of the ADF ok, but not the others. I know they are working because I can bring up the morse code id of each one. I also notice the absence of the rotating beacon light on top of the tail, or did I happen to add that to the earlier version with some addon?
Anyhow, thanks for the nice panel lighting.
Howard
For some reason I am not able to remove the chocks. I see the menu for it and select OFF, but they are not going away. NC
Now a quick question. I am aware this is still a Beta. On my FSXA I seem to have a conflict withe camera views overriding the normal view selection menu keys F9, F10, F11 and F12. On load I get the VC but selection of the other F keys normally controlling the external view (locked spot) and map are overridden and view selection is internal only. I seemed to have had this particular issue with the previous version so I can substitute other views into the config but I am curious as to why this is happening?
I have also noted that I have lost the on screen display for certain parameters, brakes on/off, stall, overspeed etc even though they are selected in the display and control menu for FSX. Any thoughts on this that is are they related?
Sorry for hijacking, but it seems that in the new version the small exhaust flames have disappeared.....
Have installed the effect files in the correct folder and everything else works perfectly. Any ideas?
Thank you
Roland
It's because of the "HotKeySelect=X" entries in camera definitions 1, 3 and 12 in "aircraft.cfg". If you remove those 3 lines you will have your normal views assigned to the F keys.Now a quick question. I am aware this is still a Beta. On my FSXA I seem to have a conflict withe camera views overriding the normal view selection menu keys F9, F10, F11 and F12. On load I get the VC but selection of the other F keys normally controlling the external view (locked spot) and map are overridden and view selection is internal only. I seemed to have had this particular issue with the previous version so I can substitute other views into the config but I am curious as to why this is happening?
[Cameradefinition.1]
Title=CA Left Engine
Guid = {3DACE89C-59EE-4a9e-A868-3CB8EF1E41F7}
Description =
Origin = Virtual Cockpit
MomentumEffect = Yes
SnapPbhAdjust = Swivel
SnapPbhReturn = False
PanPbhAdjust = Swivel
PanPbhReturn = False
Track = None
ShowAxis = YES
AllowZoom = TRUE
InitialZoom = 0.7
SmoothZoomTime = 2.0
ZoomPanScalar = 1.0
ShowWeather = Yes
XyzAdjust = TRUE
ShowLensFlare=FALSE
Category = Cockpit
PitchPanRate=40
HeadingPanRate=60
PanAcceleratorTime=0
InitialXyz=-0.23, 0.0, 0.27
InitialPbh=32, 0, -100
// HotKeySelect=2