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The Staff of SOH
Baz. You may also want to take a look at the gun sight reticule. When that is turned on the gun sight glass perimeter looks odd against the background of the prop.As with all things Roger there are compromises. We have added a low vis prop to the slow prop routine to aid with transitions. FSX is nothing short of brutal with how it handles props. When reversing the torque to give right swing, the props also have to be altered. We lose the more subtle effects we had because FS can't handle contra rotation very well. When we get a bit of time we are going to look at the whole prop issue in FS/P3D and see if we can come up with a solution for more realism with counter-clock props.![]()
Yes, please. Other than that, just great.When that is turned on the gun sight glass perimeter looks odd against the background of the prop.
Lets compare notes...Warhorse..
I added the Typhoon library first followed by B7LG then Q1CF so currently.. Q1CF is priority 1, B7LG is priority 2 and the Typhoons are Priority 3. It should still work as Ian suggested though.
ATB
DaveB![]()
AFAIK Warhorse.. B7LG is the only scenery to call the Typhoons so I can't.. of the top of my head.. see why they're not displaying. They're nothing to do with traffic being scenery objects so they should be there. I'll think some more.
In the meantime..
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My goodness.. these things are hard to latch on to. Will have to look at the traffic file to see what speed they're programmed for but at the moment, the closing speed of the Typhoon is much faster. I think it'll be easier to bomb where they're coming from
ATB
DaveB![]()
Show off.Works for me, just added the Tyhpoon bgl to the B7LG scenery folder and the Typhoon texture folder into the main B7LG folder, bobs your uncle, typhoons![]()
All vendors now have the Service Pack. A re-install is necessary as the SP covers a lot of the pack. Also included is a revised paintkit and a bonus livery - a colourful "sharknose" theme.