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Update Douglas_C-47_Beta_V3.14 feedback and support topic

No Paratrooper to see

In P3d V3.4 I was trying the paratrooper V3.14 Beta with 3.14 fixes applied and using directions as follows:

TO ENABLE PARATROOP OPERATION
1. Open Paratroop door (Door 04) while on the ground (from Monitor Panel or with keyboard) and leave it open the entire flight.
2. Leave Paratrooper lights OFF. These replace the "Seat Belt" and "No Smoking" lights in the special Paratrooper model with Red Light and Green Light.
3. Climb to a minimum of 800 ft above ground.
4. About 2 minutes before arriving at drop area, turn Red Light ON. You will hear the Paratroop leader shouting "Red light! - Stand up." The troop will respond "Stand up..." Then you will hear "1 minute!"
5. After 1 minute or so, turn Green Light ON. You'll hear the Paratroopers exiting the plane.
6. You cannot re-start this sequence again in the air. You must land before each new drop.

I toggled the red light and heard the attention and stand up and I heard but did not see the paratroopers leave the plane. I wanted to try this out one more time to see if I could
see the troopers bail out. It would work for me in FSX/A but in P3d I am not seeing the paratroopers jumping out of the plane.

I didn't see a green light below the red light (was I supposed to see one). Now sometimes I can toggle the red light and no voices then after a moment I toggle the second toggle (Green light) and hear them say "GO"
No trooper animation.
 
If I delete the existing C47 file. Then install the C47 V3.12 beta and then the latest .14 file will that be a correct installation?

Thanks,

Tom

If I am not mistaken, then you should remove the 3.12 version and then do a clean install of the 3.14 version.

Make sure to backup any liveries you may have installed and their aircraft.cfg entries
 
That's correct Manfred.

To install V 3.14, delete V3.12 totally from your Simobjects/Airplanes folder.

When installing (copy + paste) any effects etc with the new 3.14 version be sure to allow the new files to overwrite the existing files.

Same goes with the new fixes, overwrite any existing files.
 
That's correct Manfred.

To install V 3.14, delete V3.12 totally from your Simobjects/Airplanes folder.

When installing (copy + paste) any effects etc with the new 3.14 version be sure to allow the new files to overwrite the existing files.

Same goes with the new fixes, overwrite any existing files.

I am a little confused now. The previous post says to install V3.12. Then you say to it delete totally. Then install V 3.14.

Are you saying to install V 3.12 then install V 3.14 over it and then uninstall V3.12? Does this mean that the parts of 3.12 that are overwritten will be saved when you when you install 3.14?

Thanks for the help,

Tom
 
I am a little confused now. The previous post says to install V3.12. Then you say to it delete totally. Then install V 3.14.

Are you saying to install V 3.12 then install V 3.14 over it and then uninstall V3.12? Does this mean that the parts of 3.12 that are overwritten will be saved when you when you install 3.14?

Thanks for the help,

Tom

No. Delete v3.12 first - all of it, except any liveries you want to keep - then install v3.14.

Dave
 
Douglas_C-47_Beta_V3.1405

Okay, I have backed up current C47 folders that I had installed in P3d v3.4 and did a fresh install of Douglas_C-47_Beta_V3.1405
I followed the check list procedures (even ticked the paratrooper option) and even though the checklist only closes the doors
(I have to manually open doors 1/2/4/ on the shift 4 keys) then do that after takeoff checks, this leaves me to fly a little bit till
it is time for the troopers to bail out. So I go for the first toggle swtich, I hear the sarge yell stand up and some other such commands.
then I go for the next toggle, I hear the bug out and also hear them (not see them) bail out. I am in spot view as soon as I hear them
bail out, there is nothing to see but a airplane with doors open wide.

In Fsx it all works as advertized as I can see the trooper jump out and hit the silk and their chutes open up. Not this way in P3D V3.4 (At least for me)

Now I just wanted to try a bear bones install of Douglas_C-47_Beta_V3.1405 after I have removed what I had in there before - That is all backed up.


So, any one else out there in P3D land having this issue not seeing the troopers bail out? I remember reading in the manual for an older version that the paratrooper
was not meant for P3D. Wonder if that still holds?
 
paratroopereffect does not work in p3dv3........
if you see nothing then this effekt is not installed,have you install the other effects and texture to effectfolder?
check if you see red VC light? if not check maineffect folder if you miss,the files are in the 3.14beta planefolder and need to put in maineffect folder......
 
Strobe light switch.

Hallo,

Why is there a strobe light switch installed in the overhead panel.
In the earlydays there where no strobe lights installed on the C47/DC3 models.
 
Paratrooper operations in P3d

I wanted to show what the paratroopers look like in P3d 3.4 as that bail out of the airplane. At first, they look normal like in FSX/X and in the following photos, notice how the canopies grow into
something really, really wierd...

jump.jpg


Jump1.jpg


Canopies are starting to look wierd
Jump2.jpg
 
Paratrooper operations in P3d contd

As you can see the canopies are stretched from side to side.
In the manual it states:

Note: Paratroopers in P3D don’t look quite right when they jump (it’s not their grease paint and heavy load, it’s a P3D thing), but otherwise everything works as described.

So is this a P3D thing?

Jump3.jpg
 
Switching Between Paratrooper and Non-Paratrooper Versions

Hi Guys,

I just updated this wonderful C-47 model to the latest V3.1406., and all files seem to have installed OK, as changes and improvements are visible.

Everything I tried so far works well, ... except I found when switching between the various 'non-paratrooper repaints' I have acquired so far, and the original 'default paratrooper version' (my only paratrooper version), while FSX is running (by using the top drop-down menu and using the 'select aircraft' option to switch to a different repaint ), it seems that the switch labels do not always change to the 'red light - green light' configuration in the VC when I call up the paratrooper version, but will eventually display correctly if I switch views from VC to external view and back, or move around the paratrooper aircraft for a bit, switching the VC views several times etc..

This never happens when I load up FSX from scratch and load the paratrooper version as my initial aircraft.
It happens almost at random and usually after I have already made numerous C-47 aircraft repaint changes from within FSX using the drop-down menu (all while FSX continues to run).
It almost seems as if the sim seems to get confused with which files to get to display the paratrooper version correctly/completely and needs to 'clear it's mind' by having me exit the sim and do a complete fresh re-start of the sim.
I know FSX is full of many 'quirks', as I have come across several in my 'travels' .... perhaps this is another ?

Cheers,
MZ.
 
Hi Guys,
I just updated this wonderful C-47 model to the latest V3.1406., and all files seem to have installed OK, as changes and improvements are visible.
Everything I tried so far works well, ... except I found when switching between the various 'non-paratrooper repaints' I have acquired so far, and the original 'default paratrooper version' (my only paratrooper version), while FSX is running (by using the top drop-down menu and using the 'select aircraft' option to switch to a different repaint ), it seems that the switch labels do not always change to the 'red light - green light' configuration in the VC when I call up the paratrooper version, but will eventually display correctly if I switch views from VC to external view and back, or move around the paratrooper aircraft for a bit, switching the VC views several times etc..
This never happens when I load up FSX from scratch and load the paratrooper version as my initial aircraft.
It happens almost at random and usually after I have already made numerous C-47 aircraft repaint changes from within FSX using the drop-down menu (all while FSX continues to run).
It almost seems as if the sim seems to get confused with which files to get to display the paratrooper version correctly/completely and needs to 'clear it's mind' by having me exit the sim and do a complete fresh re-start of the sim.
I know FSX is full of many 'quirks', as I have come across several in my 'travels' .... perhaps this is another ?
Yes, as far as I can tell, your observations are all spot on. Apparently FSX maintains a cache of textures, and when you reload what it thinks is the same plane, it doesn't always reload all textures. Repainters come across this often, for instance they change the general shine of the surfaces, reload the plane, see no change at all, add some more shine, reload, see no change etc etc. I mainly use two ways of forcing FSX to display the current set of textures: restarting FSX or loading another texture-intensive plane that clears FSX's texture memory and then reload the plane you want. This second option is slightly less time consuming than a wholesale restart but can only be done safely when on the ground.

Gray Eagle, yes, we need to get or make a better P3D parachute effect. BTW, the plane has a dedicated paratrooper door, doors 1 and 2 should never be open in flight because they would tear off.
 
Hallo

Why is there a strobe light switch installed in the overhead panel.
In the earlydays there where no strobe lights installed on the C47/DC3 models.

Goeiedag Willem,

If you mean the anti-collision light, actually it happend to be the first switch i installed in the OH panels... :)

It sat right there in the OH panel photo that i used for reference and you gotta start somewhere... ;-) It's not working, someday we'll find use for it.


Hallo,

Is there also a cabin interior avail with normal cabin seats.

Like Manfred says, not now, no. But i see a fully fledged civilian DC-3 in my virtual dreams... :positive:
 
Goeiedag Willem,

If you mean the anti-collision light, actually it happend to be the first switch i installed in the OH panels... :)

It sat right there in the OH panel photo that i used for reference and you gotta start somewhere... ;-) It's not working, someday we'll find use for it.



Like Manfred says, not now, no. But i see a fully fledged civilian DC-3 in my virtual dreams... :positive:


Thanks for the reply, and Yes the anti-collision light switch

I hope so because these models are very nice with all the possibilities.
 
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