menef
Charter Member
Thank you NickHello,
It works only at night or when the simulator automatically switches panel lighting on.

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The Staff of SOH
Thank you NickHello,
It works only at night or when the simulator automatically switches panel lighting on.
During a dusk flight, I've noticed that the fluorescent instruments light doesn't work
Someone else has esperienced the same?
FSX+Acc + update installed as instructions![]()
Yes I know it, but it was not very dusk, it was an early dusk, ( more or less 40 mins before dusk) so for sure for the software it wasn't aWorks fine here.. Dusk/Night/Dawn... you know it takes a few seconds for the switch to turn from 'Start' to 'On', right ?...
This at dusk with fluorescent lights on :
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If you prefer no sound, go to the default simulator sound folder and find the file silence.wav.
Make a copy and rename it to SB01_Brakes.wav.
Copy it into Douglas_C-47_Beta_V3.14\panel\DGSounds.
Let it overwrite.
Otherwise, choose a sound you do like, name the file SB01_Brakes.wav and put that in there instead.
Does the stewardess ever say anything? After about 40 hrs I haven't heard a word. Stewardess is checked on the checklist cover.
Yup, Nancy is there.
If you want to play the sounds with your wav player to hear the sound bytes go to SND_Calls and there are a few female sound bytes
Douglas_C-47_Beta_V3.1405\Douglas_C-47_Beta_V3.14\panel\DGSounds\SND_Calls
AD-26 thru 22 WAV FILES.
I made a small fix for the paratrooper effect, so it looks a bit better in P3D. I'm not sure if it scales exactly like in FSX, but at least it's a lot closer.
Changes:
In [ParticleAttributes.0], changed "X Scale Goal=-1.00" to "X Scale Goal=0.00".
This makes the pre-parachute-opening sprite scale (better) with distance.
This is only active for 1.5 seconds, but it looks odd when it doesn't scale at all.
In [ParticleAttributes.1], changed "X Scale Goal=-1.00" to "X Scale Goal=1.00".
Now the open parachute sprite scales (better) with distance, and the parachute doesn't gradually become 2 miles wide.
Oh, and removed two conspicuous "i"'s from [Emitter.1] "X Rotation", changed from "X Rotation=0.00, 0.00ii" to "X Rotation=0.00, 0.00".
The "i"'s don't seem to have any adverse effect, they just don't look right!
(I have attached a small ZIP file with the updated effect to this post.).
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Ah yes Dennis, "based on" or "inspired by" I think
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is this repaint avaible?