menef
Charter Member
Thank you NickHello,
It works only at night or when the simulator automatically switches panel lighting on.

Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.
Thank you NickHello,
It works only at night or when the simulator automatically switches panel lighting on.

During a dusk flight, I've noticed that the fluorescent instruments light doesn't work
Someone else has esperienced the same?
FSX+Acc + update installed as instructions![]()
Yes I know it, but it was not very dusk, it was an early dusk, ( more or less 40 mins before dusk) so for sure for the software it wasn't aWorks fine here.. Dusk/Night/Dawn... you know it takes a few seconds for the switch to turn from 'Start' to 'On', right ?...
This at dusk with fluorescent lights on :
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If you prefer no sound, go to the default simulator sound folder and find the file silence.wav.
Make a copy and rename it to SB01_Brakes.wav.
Copy it into Douglas_C-47_Beta_V3.14\panel\DGSounds.
Let it overwrite.
Otherwise, choose a sound you do like, name the file SB01_Brakes.wav and put that in there instead.
Does the stewardess ever say anything? After about 40 hrs I haven't heard a word. Stewardess is checked on the checklist cover.
Yup, Nancy is there.
If you want to play the sounds with your wav player to hear the sound bytes go to SND_Calls and there are a few female sound bytes
Douglas_C-47_Beta_V3.1405\Douglas_C-47_Beta_V3.14\panel\DGSounds\SND_Calls
AD-26 thru 22 WAV FILES.

I made a small fix for the paratrooper effect, so it looks a bit better in P3D. I'm not sure if it scales exactly like in FSX, but at least it's a lot closer.
Changes:
In [ParticleAttributes.0], changed "X Scale Goal=-1.00" to "X Scale Goal=0.00".
This makes the pre-parachute-opening sprite scale (better) with distance.
This is only active for 1.5 seconds, but it looks odd when it doesn't scale at all.
In [ParticleAttributes.1], changed "X Scale Goal=-1.00" to "X Scale Goal=1.00".
Now the open parachute sprite scales (better) with distance, and the parachute doesn't gradually become 2 miles wide.
Oh, and removed two conspicuous "i"'s from [Emitter.1] "X Rotation", changed from "X Rotation=0.00, 0.00ii" to "X Rotation=0.00, 0.00".
The "i"'s don't seem to have any adverse effect, they just don't look right!
(I have attached a small ZIP file with the updated effect to this post.).
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Now my troopers 'chutes aren't a mile wide when they deploy in P3D Mode 
Ah yes Dennis, "based on" or "inspired by" I think
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is this repaint avaible?
