• There seems to be an uptick in Political comments in recent months. Those of us who are long time members of the site know that Political and Religious content has been banned for years. Nothing has changed. Please leave all political and religious comments out of the forums.

    If you recently joined the forums you were not presented with this restriction in the terms of service. This was due to a conversion error when we went from vBulletin to Xenforo. We have updated our terms of service to reflect these corrections.

    Please note any post refering to a politician will be considered political even if it is intended to be humor. Our experience is these topics have a way of dividing the forums and causing deep resentment among members. It is a poison to the community. We appreciate compliance with the rules.

    The Staff of SOH

  • Server side Maintenance is done. We still have an update to the forum software to run but that one will have to wait for a better time.

Update Douglas_C-47_Beta_V3.14 feedback and support topic

Just wanted to stick my oar in here and say, whilst the myriad improvements are absolutely wonderful and much appreciated - the truly superlative bits and bobs are in the ADE. AM has struck yet another Six! The airframe is solid and predictable, flight path and vertical path stable, with none of the pitch/power/yaw interaction that was present earlier.

On final, in a stiff crosswind, she requires a delicate hand on the controls, yet she is confidence inspiring and obedient to intelligent input. In an almost white out at Homer the other evening, she flew to minimums, to break out and chirp down, where many a lesser airframe would have gone around and gone home.

She flies like a Dak and that's the highest praise I can summon- BRAVO ZULU!

Best- Carl

PS- Herr Jahn- your creation has risen to new, heretofore unimaginable heights. Thanks for inspiring this sort of collective greatness amongst her aficionados!
 
During a dusk flight, I've noticed that the fluorescent instruments light doesn't work:mixed-smiley-027:
Someone else has esperienced the same?
FSX+Acc + update installed as instructions:dizzy:

Works fine here.. Dusk/Night/Dawn... you know it takes a few seconds for the switch to turn from 'Start' to 'On', right ?...

This at dusk with fluorescent lights on :

fluordusk.jpg
 
Works fine here.. Dusk/Night/Dawn... you know it takes a few seconds for the switch to turn from 'Start' to 'On', right ?...

This at dusk with fluorescent lights on :

fluordusk.jpg
Yes I know it, but it was not very dusk, it was an early dusk, ( more or less 40 mins before dusk) so for sure for the software it wasn't a
dusk even if the daylight was almost gone and it was quite difficult
to read the instruments. Thank you
 
Hello all!

I'm new to the SOH forums, and I'm having some issues with the Douglas C-47 v3.14 for FSX in Windows 10.

I was able to install the 3.12 version with no issues, and it works great in FSX for me.

As for 3.14, I believe I have installed the airplane according to the readme instructions (deleting the 3.12 version etc.), but when I am in any of the cockpit views, virtually everything is "blacked out" other than a few things such as some gauge outlines. The view out the cockpit window is black as well. If I go to spot view, everything looks fine.

Does anyone have any idea what I may have done wrong, or have to do to correct this issue?

Thanks in advance for the help!
 
Where would I find the sound wave for the brakes, I find the sound of the brakes very grating and would like to change it
 
If you prefer no sound, go to the default simulator sound folder and find the file silence.wav.
Make a copy and rename it to SB01_Brakes.wav.
Copy it into Douglas_C-47_Beta_V3.14\panel\DGSounds.
Let it overwrite.
Otherwise, choose a sound you do like, name the file SB01_Brakes.wav and put that in there instead.
 
If you prefer no sound, go to the default simulator sound folder and find the file silence.wav.
Make a copy and rename it to SB01_Brakes.wav.
Copy it into Douglas_C-47_Beta_V3.14\panel\DGSounds.
Let it overwrite.
Otherwise, choose a sound you do like, name the file SB01_Brakes.wav and put that in there instead.

Excellent thankyou
 
Does the stewardess ever say anything? After about 40 hrs I haven't heard a word. Stewardess is checked on the checklist cover.
 
Does the stewardess ever say anything? After about 40 hrs I haven't heard a word. Stewardess is checked on the checklist cover.

Yup, Nancy is there.
If you want to play the sounds with your wav player to hear the sound bytes go to SND_Calls and there are a few female sound bytes

Douglas_C-47_Beta_V3.1405\Douglas_C-47_Beta_V3.14\panel\DGSounds\SND_Calls


AD-26 thru 22 WAV FILES.
 
I made a small fix for the paratrooper effect, so it looks a bit better in P3D. I'm not sure if it scales exactly like in FSX, but at least it's a lot closer.

Changes:
In [ParticleAttributes.0], changed "X Scale Goal=-1.00" to "X Scale Goal=0.00".
This makes the pre-parachute-opening sprite scale (better) with distance.
This is only active for 1.5 seconds, but it looks odd when it doesn't scale at all.

In [ParticleAttributes.1], changed "X Scale Goal=-1.00" to "X Scale Goal=1.00".
Now the open parachute sprite scales (better) with distance, and the parachute doesn't gradually become 2 miles wide.

Oh, and removed two conspicuous "i"'s from [Emitter.1] "X Rotation", changed from "X Rotation=0.00, 0.00ii" to "X Rotation=0.00, 0.00".
The "i"'s don't seem to have any adverse effect, they just don't look right! ;)

(I have attached a small ZIP file with the updated effect to this post.).

P3D_para1_zpspynqebs6.jpg


P3D_para2_zpsodc9phdf.jpg
 

Attachments

  • P3D_parajump_fix.zip
    891 bytes · Views: 0
Last edited:
Yup, Nancy is there.
If you want to play the sounds with your wav player to hear the sound bytes go to SND_Calls and there are a few female sound bytes

Douglas_C-47_Beta_V3.1405\Douglas_C-47_Beta_V3.14\panel\DGSounds\SND_Calls


AD-26 thru 22 WAV FILES.

Found those but during flight she is absolute silence. One good thing about Microsoft Flight, you can make the passengers scream and toss their cookies:biggrin-new:
 
I made a small fix for the paratrooper effect, so it looks a bit better in P3D. I'm not sure if it scales exactly like in FSX, but at least it's a lot closer.

Changes:
In [ParticleAttributes.0], changed "X Scale Goal=-1.00" to "X Scale Goal=0.00".
This makes the pre-parachute-opening sprite scale (better) with distance.
This is only active for 1.5 seconds, but it looks odd when it doesn't scale at all.

In [ParticleAttributes.1], changed "X Scale Goal=-1.00" to "X Scale Goal=1.00".
Now the open parachute sprite scales (better) with distance, and the parachute doesn't gradually become 2 miles wide.

Oh, and removed two conspicuous "i"'s from [Emitter.1] "X Rotation", changed from "X Rotation=0.00, 0.00ii" to "X Rotation=0.00, 0.00".
The "i"'s don't seem to have any adverse effect, they just don't look right! ;)

(I have attached a small ZIP file with the updated effect to this post.).

P3D_para1_zpspynqebs6.jpg

Thank you for fixing this issue. Very clever how you fixed it :encouragement: Now my troopers 'chutes aren't a mile wide when they deploy in P3D Mode :biggrin-new:
 
Engine Smoke Again

Setting up this great update and found that I can only see the engine smoke from the rear. In a previous thread I found where I need to "You will need to run the effect through the Fixer's conversion. Then it works as it should from all angles." from NCooper. I assumed he was talking about Steve's DX10 Scenery Fixer...but I can't find anything that says "Fixer's conversion" in any of the program's files nor is there anything with that terminology in his manual. Looked in the Fixer Toolbox but it would not work with the "Cranky" file.

So my questions are:
1. Is there some other Fixer Conversion program that I should be using?
2. If I need to use Steve's program what, exactly, do I need to do?

Thanks,
 
Back
Top