MV22B Rel1.0 released

I'm not to computer savvy. I'm trying to add a pop up MFD to the panel. The window will display but not the gauge. What am I doing wrong? Here's my entry (xx of course being my next sequenced pop up window).


[Windowxx]
Background_color=0,0,0
size_mm=937,887
window_size_ratio=1.000
position=2
visible=0
window_size= 0.310, 0.580
type=SPECIAL

gauge00=Mar_MV22B!mar_pfd, 0,0,937,887

I never use dll gauge in 2D cockpit and not intended to be use in 2D cockpit. but you can try it.
please see correctly on panel.cfg.
 
I never use dll gauge in 2D cockpit and not intended to be use in 2D cockpit. but you can try it.
please see correctly on panel.cfg.

No problem Kalong, thanks for the response. Only reason I ask is because when I'm at cruise altitude I like to do some sight seeing from outside. It's nice to be able to pop up the MFD just to take a quick look at nav and systems while in exterior view. Just a personalized tweak I was trying to make.

Again, fantastic model. What a joy to fly!

-Bob
 
No problem Kalong, thanks for the response. Only reason I ask is because when I'm at cruise altitude I like to do some sight seeing from outside. It's nice to be able to pop up the MFD just to take a quick look at nav and systems while in exterior view. Just a personalized tweak I was trying to make.

Again, fantastic model. What a joy to fly!

-Bob

if you aware there additional number then usual gauge placement

Code:
[Vcockpit01]
file=..\texture\$display_1.dds
background_color=0,0,0
size_mm=1024,1024
visible=1
pixel_size=1024,1024
texture=$display_1
gauge00=Mar_MV22B!mar_pfd,      0,   0,   512, 512, 1
gauge01=Mar_MV22B!mar_pfd,      512, 0,   512, 512, 2
gauge02=Mar_MV22B!mar_pfd,      0,   512, 512, 512, 3
gauge03=Mar_MV22B!mar_pfd,      512, 512, 512, 512, 4

see number 1, 2, 3, 4 after each gauge (same file)
and this was C++ gauge, you will aware with the size or gauge getting weird or wrong display. I just show there "possibility", never tried and I not recommended to be use in 2D panel
 
if you aware there additional number then usual gauge placement

Code:
[Vcockpit01]
file=..\texture\$display_1.dds
background_color=0,0,0
size_mm=1024,1024
visible=1
pixel_size=1024,1024
texture=$display_1
gauge00=Mar_MV22B!mar_pfd,      0,   0,   512, 512, 1
gauge01=Mar_MV22B!mar_pfd,      512, 0,   512, 512, 2
gauge02=Mar_MV22B!mar_pfd,      0,   512, 512, 512, 3
gauge03=Mar_MV22B!mar_pfd,      512, 512, 512, 512, 4

see number 1, 2, 3, 4 after each gauge (same file)
and this was C++ gauge, you will aware with the size or gauge getting weird or wrong display. I just show there "possibility", never tried and I not recommended to be use in 2D panel

I understand Kalong and wondered if the sizing would be a problem. That's most likely the problem and I understand you didn't mean the PFD's to be used as a 2D pop-up. It's perfect the way it is, I was just trying to be lazy and not switch to interior view to check the PFD.

On a different topic, it's amazing how you worked the flight dynamics with this model. Things I never knew could be accomplished in FS. And the blade fold and stow is amazing!
 
I understand Kalong and wondered if the sizing would be a problem. That's most likely the problem and I understand you didn't mean the PFD's to be used as a 2D pop-up. It's perfect the way it is, I was just trying to be lazy and not switch to interior view to check the PFD.<br>
<br>
On a different topic, it's amazing how you worked the flight dynamics with this model. Things I never knew could be accomplished in FS. And the blade fold and stow is amazing!

if scripting code in C++ for 2D cockpit are more thing to do, cause 2D has dynamic screen size. make lot of work to do. still not yet find easier and fast way.

flight dynamic, I just thinking of default FSX aircraft that have same profile. and I take cessna grand caravan, as it has high wing, turboprop, stable, approach speed quite close enough. and IMO, grand caravan better than other default aircraft i.e. King air. I make some modification to suit with Osprey spec. final flight dynamic are corrected by Rob Barendgret to meet with VTOL gauge and that make transition are more smooth. but all of that just assumption (me and Rob) not from real aircraft flight dynamic.
 
Any chance to look into the air-2-air refueling version currently in testing ... perhaps ... one time ...?
https://news.usni.org/wp-content/uploads/2015/07/hires-Bell-Boeing-Refueling-CV3A2768.jpg

Seawing

our beta tester ever try to use freeware air refueling. but in somewhat, that freeware air refueling gauge are not work in my aircraft. if there any user are success with air refueling with my aircraft, I will glad to know how to do that, and add to my to do list for next upgrade.
 
our beta tester ever try to use freeware air refueling. but in somewhat, that freeware air refueling gauge are not work in my aircraft. if there any user are success with air refueling with my aircraft, I will glad to know how to do that, and add to my to do list for next upgrade.

Well, I thought more of the VARS tanker module (as currently tested by the USMC) for the provider (ownship), rather than the gauge for the receiver. ;-)
Although I agree, it would make a nice multiplayer setup to be able to fly one MV-22 as the tanker and one as the receiver aircraft.
I guess the VARS module would mean an aircraft model modification with a different rear ramp logic and the tanker VARS module.

If the refueling gauge itself is a problem, have you thought about TacPack as an option? I don't know how hard and complex it would be, though.

Cheers,

Seawing
 
Good timing on the release, just happen to have a Osprey at the local air show this weekend. Talked shop with the aircraft commander. He said flys good as an airplane, okay as a helo. They cruise lower due to o2 requirements. Very cool to fly this add on and then touch the real thing!
 
Well, I thought more of the VARS tanker module (as currently tested by the USMC) for the provider (ownship), rather than the gauge for the receiver. ;-)
Although I agree, it would make a nice multiplayer setup to be able to fly one MV-22 as the tanker and one as the receiver aircraft.
I guess the VARS module would mean an aircraft model modification with a different rear ramp logic and the tanker VARS module.

If the refueling gauge itself is a problem, have you thought about TacPack as an option? I don't know how hard and complex it would be, though.

Cheers,

Seawing

aerial refueling would be challenge for me. as there not many FSX/P3D variable support in multiplayer.

yes I can consider tacpack as another option.
the other thing need to consider is:
- Tacpack is payware, right?
- compatibility VTOL gauge with Tacpack, some pilot sim report they need to disable, some not need to disable.
 
Rob no need to apologise at all there, just wanted to know the email was received.
Just one thing I forgot to mention in the email that flight was with Tacpack enabled.
Just sent you a mail with some additional tests.
I'm sure we can crack this problem ......

Rob
 
after make discussion with Rob and fast reading Tacpack overview.
My Osprey will not tackpack support, reason:
- My aircraft is freeware, Tacpack payware.
- in some cases, VTOL conflicted with Tacpack. (Rob on making test to make sure what the exact cause that make conflicted)
- Tacpack mostly for weapon control, My Osprey are not armed yet (only cannon use by crew)
 
I just wanted to chime in that I am running TacPack with no problems. The couple times that I have had an issue, I actually was not running TacPack, interestingly enough. So it definitely wasn't TacPack. :)
 
Just in case anyone wants, there are two A-A refueling gauges, one for the tanker, one for the receiver. The tanker side gauge may be downloaded HERE: http://www.flightsim.com/vbfs/fslib.php?do=copyright&fid=150313 , and the receiver side gauge may be downloaded HERE: http://www.flightsim.com/vbfs/fslib.php?do=copyright&fid=150321 .
They may both be called as pop-up gauges, so they work in both 2D and VC panels.
Hope this helps at least one little situation some...
Pat☺

Thanks.

I just wanted to chime in that I am running TacPack with no problems. The couple times that I have had an issue, I actually was not running TacPack, interestingly enough. So it definitely wasn't TacPack. :)

thanks for info
 
after make discussion with Rob and fast reading Tacpack overview.
My Osprey will not tackpack support, reason:
- My aircraft is freeware, Tacpack payware.
- in some cases, VTOL conflicted with Tacpack. (Rob on making test to make sure what the exact cause that make conflicted)
- Tacpack mostly for weapon control, My Osprey are not armed yet (only cannon use by crew)

Hi!

No worries, was just an idea to use the TacPack-inherent aerial refueling capability as an alternative. I can live without it.
I also have TacPack running most of the time to use the tanker aircraft and it works without any problems - the only thing lacking is the MV-22 is not taking fuel automatically, as it is no TacPack-aircraft. Again, no problem on my side here.

I just found another VARS module picture with the MV-22 as the tanker and an F-18 as receiver, just in case you want to consider it for the MV-22:
https://i1.wp.com/news.usni.org/wp-...05-04-at-11.25.57-AM.png?resize=350,200&ssl=1

Seawing
 
I've also made some sling load tests the last days.

my aircraft.cfg entrys for sling loads :

[yaw_string]
yaw_string_available=1

[Sling.0]
hoist_extend_rate = 5 //Feet per second
hoist_retract_rate = -5 //Feet per second
position = 0.0, 0.0, -5.0 //Feet from datum
max_stretch = 2.0 //Max stretch distance at ultimate load
damping_ratio = 0.6 //0 for no damping to 1.0 for critically damped.
rated_load = 10000 //Characteristics tension of cable in pounds
ultimate_load = 25000 //Breaking force in pounds
tolerance_angle=70 //Angle, in degrees, used to determine lateral breaking force limit
auto_pickup_range = 15 //Max Range, in feet, for auto-pickup
auto_pickup_max_speed = 10 //Maximum speed (feet per second) for auto-pickup
hoist_payload_station = 5 //Payload station in which the hoist will load in and out of. 1 is first station.
hoist_door=4 //Door associated with hoist. Must be open for use.

[Sling.1]
position = 1.0, 0.0, -5.0 //Feet from datum
max_stretch = 2.0 //Max stretch distance at ultimate load
damping_ratio = 0.75 //0 for no damping to 1.0 for critically damped.
rated_load = 10000 //Characteristics tension of cable in pounds
ultimate_load = 25000 //Breaking force in pounds
tolerance_angle=70 //Angle, in degrees, used to determine lateral breaking force limit
auto_pickup_range = 15 //Max Range, in feet, for auto-pickup
auto_pickup_max_speed = 10 //Maximum speed (feet per second) for auto-pickup


I use AI Carriers tool for placing the liftable objects.
my entrys in AICarriers / aicarriers.cfg :

[formation.xx] <---Replace xx with consecutive number
title=water_tank_sm
unit.0=water_tank_sm, 0, 0

[formation.xx]
title=pallet_of_Boxes_sm
unit.0=pallet_of_Boxes_sm, 0, 0

[formation.xx]
title=Generator_sm
unit.0=Generator_sm, 0, 0

[formation.xx]
title=Humvee_sm
unit.0=Humvee_sm, 0, 0

only tested with FSX with Acceleration Pack.
look into you "SimObjects / Misc" folder for liftable objects
and make new formation entries like above.



I have a bit of an issue with the sling load, as I keep losing it with a ripped wire in mid flight. Anyone any ideas?
I have already adapted the damping_ratio to 0.8 instead of 0.6. It became better after that, but is still an issue.

Regards,

Seawing
 
what a great aircraft. My hats off to all involved. Got some repaints in the works. I don't understand the tailfins shine ?. Cant get them to even out on the shading ?

Bill
 

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I have a bit of an issue with the sling load, as I keep losing it with a ripped wire in mid flight. Anyone any ideas?
I have already adapted the damping_ratio to 0.8 instead of 0.6. It became better after that, but is still an issue.

Regards,

Seawing


I think the biggest problem are the reload jerks in sim.

I've change the settings for unrealistic
max_stretch = 2.0 to 3.0
rated_load = 10000 to 15000
ultimate_load = 25000 to 35000

but the rope tears every time the simulator
jerks when reloading the scenery.
The rope breaks very quickly,
so it's important, to set the adjustments for scenery not to high.

Cheers
Bluebear
 
what a great aircraft. My hats off to all involved. Got some repaints in the works. I don't understand the tailfins shine ?. Cant get them to even out on the shading ?

Bill

play with CV-22B_Swiwi_spec.dds.
use CV-22B_Swiwi.psd as base. specular is easier, because it just black, grey and white.
specular: white = more shiny, black = mate
 
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