Ankor's Shaders install error msg

Delete the CFS3 folder in your user aps folder. reconfigure cfs3 and start. Then put your up to date cfg and if needed xca files in the user/aps folder. start.
 
Not sure if I'd delete the whole folder/file, maybe the ConfigOverrides file in there?

It lives @ C:\Users\yourname\AppData\roaming\Microsoft\Combat Flight Simulator 3.0

for example, when a new a/c causes a problem, people delete the uisel file and lose
other settings in there, when they just have to delete lines in 'Quick Combat' from
<PlayerAircraft> to </PlayerAircraft>

Hope this helps, Flamingskull.
 
Not sure if I'd delete the whole folder/file, maybe the ConfigOverrides file in there?

It lives @ C:\Users\yourname\AppData\roaming\Microsoft\Combat Flight Simulator 3.0

for example, when a new a/c causes a problem, people delete the uisel file and lose
other settings in there, when they just have to delete lines in 'Quick Combat' from
<PlayerAircraft> to </PlayerAircraft>

Hope this helps, Flamingskull.

well I always delete all but make sure I have my latest cfg settings and xca file backed up somewhere. Re the dll have no idea.
 
Having a similar problem of ctd during CFS3 loading. Followed instructions and to no avail. After several tries on different installs still never worked. Giving up on it for now.
 
Sorry I don't have much time for troubleshooting, but I'll try to help.
Having a similar problem of ctd during CFS3 loading. Followed instructions and to no avail. After several tries on different installs still never worked. Giving up on it for now.
Can you post contents of d3d8.log? (a text file named "d3d8" in CFS3 folder, it should have appeared when you run cfs3)
Also make sure you've got the latest version of Direct3D 9 installed: https://www.microsoft.com/en-us/download/details.aspx?id=8109

While Windows normally has all versions of DirectX available by default, DirectX 9 still needs that install to become "complete". Don't worry, it won't replace newer DirectX (like 11 or 12) and won't break any newer games, it will just install additional dlls for DX9.
 
I'll try the log file but i don't see anything but the shaders30 folder and the 2 files. Tried the DX 9 install and that didn't help also.
 
Here's my log file and I don't know why the smiley face popped up. It's not in the log file as it appears on my computer


.00: DllMain - Starting up.
10.28: CreateD3DWrapper - Direct3D 9 Loaded.
10.32: D3DWrapper::GetAdapterDisplayMode - 1440, 900, 75, 22
10.32: D3DWrapper::GetAdapterDisplayMode - 1440, 900, 75, 22
10.32: D3DWrapper::CreateDevice - NVIDIA GeForce GTX 460 SE (Driver Version: 21.21.13.7270)
10.32: D3DWrapper::CreateDevice - Hardware Vertex Processing
10.32: D3DWrapper::CreateDevice - Adapter: 0, Type: 1, Flags: 0x42
10.32: D3DWrapper::CreateDevice - Windowed: 0, Width: 800, Height: 600, Refresh: 0, Format: 23, Multisampling: 0
10.32: D3DWrapper::CreateDevice - AutoDepthStencilFormat: 75
10.32: D3DWrapper::CreateDevice - SwapEffect: 1, PresentationInterval: 0
10.57: FakeDevice::FakeDevice - Available Texture Memory 2481 MB
10.57: FakeDevice::FakeDevice - cfs3.exe version: 3.1.0.30203
10.57: FakeDevice::FakeDevice - Patching external FOV: 30 (0.523599)
10.57: FakeDevice::FakeDevice - Patching visibility culling.
10.57: EffectBase::CheckShaderCache
10.58: VirtualCockpit::EnableEnhancements - Patching cockpit view.
10.58: VirtualCockpit::EnableEnhancements - Zoom Settings: 0.800000 1.250000 10.000000
10.58: VirtualCockpit::EnableEnhancements - Mouse Look Speed: 1.000000
10.58: LightArray::ApplyPatch - Patching maximum dynamic light count.
10.58: DrawRecorder::DrawRecorder - Starting worker threads.
10.58: WorkerThread::WorkerThread - Number of Processors: 2
10.64: ModelBuffer::Init - SSE4.1 is available
10.64: ModelBuffer::CreateBuffers - Capacity = 600000
10.64: ModelBuffer::Init - Available Texture Memory 2459 MB
10.64: Models::OnInit - Shadow Map Size: 2048, Filter: On
10.64: Models::OnInit - Available Texture Memory 2411 MB
10.64: DrawRecorder::Init - Scenery Shadow Map Size: 8192
10.64: DrawRecorder::Init - Terrain Shadow Map Size: 2048
10.64: DrawRecorder::Init - Available Texture Memory 2299 MB
10.64: DrawRecorder::StartCompileShaders
10.65: CompileShaders - Starting.
10.65: CompileShaders - Finished.
10.74: EffectBase::CreateEffect - Loading: Texture.fx
10.74: EffectBase::CreateEffect - CreateEffectFromFile - FAILED. HR = 0x88760B59
10.74: TextureManager::Init - Loading TextureMagic.ini
11.25: DrawRecorder::LoadShaders
11.25: EffectBase::CreateEffect - Loading: Generic.fx
11.25: EffectBase::CreateEffect - CreateEffectFromFile - FAILED. HR = 0x88760B59
 
Flamingskull5000, this is odd. Haven't seen this before, but it looks like it can't find the shader files.There should be "shaders30" folder inside your CFS3 install with files like "Generic.fx", "Models.fx" etc.
 
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