Here's my log file and I don't know why the smiley face popped up. It's not in the log file as it appears on my computer
.00: DllMain - Starting up.
10.28: CreateD3DWrapper - Direct3D 9 Loaded.
10.32: D3DWrapper::GetAdapterDisplayMode - 1440, 900, 75, 22
10.32: D3DWrapper::GetAdapterDisplayMode - 1440, 900, 75, 22
10.32: D3DWrapper::CreateDevice - NVIDIA GeForce GTX 460 SE (Driver Version: 21.21.13.7270)
10.32: D3DWrapper::CreateDevice - Hardware Vertex Processing
10.32: D3DWrapper::CreateDevice - Adapter: 0, Type: 1, Flags: 0x42
10.32: D3DWrapper::CreateDevice - Windowed: 0, Width: 800, Height: 600, Refresh: 0, Format: 23, Multisampling: 0
10.32: D3DWrapper::CreateDevice - AutoDepthStencilFormat: 75
10.32: D3DWrapper::CreateDevice - SwapEffect: 1, PresentationInterval: 0
10.57: FakeDevice::FakeDevice - Available Texture Memory 2481 MB
10.57: FakeDevice::FakeDevice - cfs3.exe version: 3.1.0.30203
10.57: FakeDevice::FakeDevice - Patching external FOV: 30 (0.523599)
10.57: FakeDevice::FakeDevice - Patching visibility culling.
10.57: EffectBase::CheckShaderCache
10.58: VirtualCockpit::EnableEnhancements - Patching cockpit view.
10.58: VirtualCockpit::EnableEnhancements - Zoom Settings: 0.800000 1.250000 10.000000
10.58: VirtualCockpit::EnableEnhancements - Mouse Look Speed: 1.000000
10.58: LightArray::ApplyPatch - Patching maximum dynamic light count.
10.58: DrawRecorder:

rawRecorder - Starting worker threads.
10.58: WorkerThread::WorkerThread - Number of Processors: 2
10.64: ModelBuffer::Init - SSE4.1 is available
10.64: ModelBuffer::CreateBuffers - Capacity = 600000
10.64: ModelBuffer::Init - Available Texture Memory 2459 MB
10.64: Models::OnInit - Shadow Map Size: 2048, Filter: On
10.64: Models::OnInit - Available Texture Memory 2411 MB
10.64: DrawRecorder::Init - Scenery Shadow Map Size: 8192
10.64: DrawRecorder::Init - Terrain Shadow Map Size: 2048
10.64: DrawRecorder::Init - Available Texture Memory 2299 MB
10.64: DrawRecorder::StartCompileShaders
10.65: CompileShaders - Starting.
10.65: CompileShaders - Finished.
10.74: EffectBase::CreateEffect - Loading: Texture.fx
10.74: EffectBase::CreateEffect - CreateEffectFromFile - FAILED. HR = 0x88760B59
10.74: TextureManager::Init - Loading TextureMagic.ini
11.25: DrawRecorder::LoadShaders
11.25: EffectBase::CreateEffect - Loading: Generic.fx
11.25: EffectBase::CreateEffect - CreateEffectFromFile - FAILED. HR = 0x88760B59