MV22B Rel1.0 released

WH yes sorry too much work right now. Maybe in a week, I will be able to post them all. Here is a work in progress for the 163-00-13 if you want try.


kdfw: Great Job on the night textures!

Those are WIP;

VMM-163
VMM-262
VMM-264
VMM-265
VMM-266
VMM-268
VMM-363
VMM-365

High and Low Vis per squadron





thanks, looking forward to your new paint jobs.
 
+1 as well on the paints and the "kdfw" VC mods, the kalong's model is only getting better with the help of some true specialists.
 
V-22 Navigation Light Strobe Mod

Hey Guys I made a Navigation strobe effect for the V-22 if anyone wanted to try it out.
I've noticed on a few videos of the "real-world" Osprey that its Navigation lights flash when the engine is about to start up or after engine shutdown.
Few videos if you dont know what I'm talking about:
www.youtube.com/watch?v=j3hHeXaNlDU @0:00
www.youtube.com/watch?v=Zm6omnJkHHY @0:00
www.youtube.com/watch?v=xGQh7dGXBX0 @1:54
www.youtube.com/watch?v=UPV0mwbn3ck @0:13

I dont know how to attach a light effect to a model, so I put it in the center of the nacelles instead, so it looks like it is still attached (somewhat at least). Strobe effect is controlled with the "strobe" switch in the VC.
You can download the mod here: http://www.sim-outhouse.com/sohforums/local_links.php?catid=118&linkid=22533
Open the README for installation.

 
Hey Guys I made a Navigation strobe effect for the V-22 if anyone wanted to try it out.
I've noticed on a few videos of the "real-world" Osprey that its Navigation lights flash when the engine is about to start up or after engine shutdown.
Few videos if you dont know what I'm talking about:
www.youtube.com/watch?v=j3hHeXaNlDU @0:00
www.youtube.com/watch?v=Zm6omnJkHHY @0:00
www.youtube.com/watch?v=xGQh7dGXBX0 @1:54
www.youtube.com/watch?v=UPV0mwbn3ck @0:13

I dont know how to attach a light effect to a model, so I put it in the center of the nacelles instead, so it looks like it is still attached (somewhat at least). Strobe effect is controlled with the "strobe" switch in the VC.
You can download the mod here: http://www.sim-outhouse.com/sohforums/local_links.php?catid=118&linkid=22533
Open the README for installation.

Hey Heater,I am a little confused about your strobe light mod,do,I add the
light.x =3, -34.00, -9.00, 4.00, fx_navwhi
light.x =2, -34.20, -9.00, 4.00, fx_v22_strobe
light.x =2, 2.00, -25.30, 6.00, fx_v22_strobered
light.x =2, 2.00, 25.30, 6.00, fx_v22_strobegreen
to the lights that are already there? or do,I need to erase the whole lights section,and just add your lights?Thanks
 
nav lights on the nacelle are part of the mdl, not lights in aircraft.cfg.

blinking nav lights will need to be done as a part of the mdl change by the original developer.
 
or do,I need to erase the whole lights section,and just add your lights?Thanks

No, just add to the existing lines in the [LIGHTS] section, and then of course replace the X's with the number in sequence.

blinking nav lights will need to be done as a part of the mdl change by the original developer.

Yes the existing lights are attached to the model, but its definitely not needed for the mod to work. I put the moded lights in the center of the nacelles of the aircraft so the lights look like it stays in place. Yes, its not great and will bother some, but for me its better than nothing haha.
 
nav lights on the nacelle are part of the mdl, not lights in aircraft.cfg.

blinking nav lights will need to be done as a part of the mdl change by the original developer.

true
nav light was embeded with model, cause the need of nacelles movement.
 
working on a repaint with a bit more grim, saw this in a pic from the web. Too much ? Not enough ? any comments would be welcomed

Bill
 

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and a few more, added a little more detail in some spots that ive found on the net, kudos to letourn for his attention to detail in his last repaints and Kalong and all involved in this project. You guys single handedly breathed new life in FSX for me anyway.

Bill
 

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working on a repaint with a bit more grim, saw this in a pic from the web. Too much ? Not enough ? any comments would be welcomed

Bill
The Grim is perfect!
Reminds me of our aircraft in the NAVY-RA5C Vigilante, really full of grim...And the wash rack and that lovely strong soap....
Looking forward to your repaint!

Rick
 
Looking Great Bill, Glad you are having fun. I see you still have the double beacon lights. Think I forgot to post the fix in here.

FIXED for the multiple beacons lights

Edit you aircraft.cfg with a text editor find these lines;

[LIGHTS]
//Types: 1=beacon 2=strobe 3=navigation 4=cockpit 5=landing 6=taxi 7=recognition 8=wing 9=logo 10=cabin
light.0 =1, -30.80000, -9.100000, 11.300000, fx_beacon,
light.1 =1, 4.0000, 3.000000, -5.100000, fx_beacon,

replace them with the following (// disable the lines)

[LIGHTS]
//Types: 1=beacon 2=strobe 3=navigation 4=cockpit 5=landing 6=taxi 7=recognition 8=wing 9=logo 10=cabin
//light.0 =1, -30.80000, -9.100000, 11.300000, fx_beacon,
//light.1 =1, 4.0000, 3.000000, -5.100000, fx_beacon,
 
Great job Bill and I would even add more soot/grime to the mix. The one I saw up close was pretty messy on the nacelles, of course they had just flown x-c from the "left" coast. Also, look at other USMC birds, pretty dirty.
 
and a few more, added a little more detail in some spots that ive found on the net, kudos to letourn for his attention to detail in his last repaints and Kalong and all involved in this project. You guys single handedly breathed new life in FSX for me anyway.

Bill

looks good.

i've been adding some layers to bake in ambient occlusion, i can make them available on google drive if you want to add the layer to your paint job.

for example, areas in yellow are where ambient occlusion was added:

sh1.jpg


and details to the ramp as well,

sh2.jpg
 
Our birds tend to be dirty, I admit. But, in our defense, we usually don't haven enough birds to meet the flight schedule, on a good day. What with inspections, hangar queens, lack of spare parts, lack of fuel budget, you name it, we have a bit of trouble getting time to make runs to the wash-rack. Add in the number of people trying to use it at once...
Remember, the Marines, as a rule, are at the tail end of any supply line. AF first, Marines last. Way it's always been.
When I was in Yuma, the IMA Avionics building was right next to the wash-rack. Heck, you could pull forward out of the "good" parking spaces and onto it, if you had the intestinal fortitude, and the MPs weren't paying attention. Like at 0200, or so. Just for example. Not that *I* would ever do something like that... [whistles a little tune, looking about innocently...]
ANYway, on any given day, they went through lakes worth of water, and gallons of the "wonderful" soap, out there. Kinda nice, since it raised the humidity quite a bit, with no wind. LOT of birds went through there, and there was always a line, except late at night. THAT was Maintenance's time. Other wise, the techs would, literally, burn their hands on the planes, or collapse from heat exhaustion/stroke. Welcome to Yuma...
Pat☺
 
Kdfw, yes please upload those or pm me please, would love to have that file.

Letourn, thanks for the heads up on the lights and your repaints

Phantom tweak, when I was in the corps in the late eighties all we had were 53's and 46's, and they were dirty most of the time lol. When I was at quantico the helos at hmx1 were pretty clean by Marine Corps standards , the Presidents helos were spotless though . Semper Fi to all those working on this project

Bill
 
When I was at quantico the helos at hmx1 were pretty clean by Marine Corps standards , the Presidents helos were spotless though . Semper Fi to all those working on this project
I have a real good friend who worked at HMX-1. Name of Mark Ross. Real fitness freak. Ran (runs?) Iron Man triathalons, used to ride a his super-duper racing bike to work (55 miles, each way!), stuff like that. Crypto gear maintenance kinda guy, iirc. You may have known him...?
Semper Fi, brother :D
Pat☺
 
Auto-Hover

Just a as teaser :cool::

The next package update will implement a HoverHold feature; activation via the (now disfunctional) AutoPilot "HVR CPLD" button.

Meaning:
If you are near a stable hover in the air, activation of "HVR CPLD" means the aircraft will hold its current altitude and position relative to the ground, with pitch/bank attitude 0.
Which makes hoisting scenery objects (pickup / delivery) a real breeze .....

Cheers, Rob
 
Kdfw, yes please upload those or pm me please, would love to have that file.

Bill

Hi Bill,

i'll send you the link to my google drive tomorrow for the shadow/a.o. layer .psd files.



some other fun in the vc, adding some wear to the panels.

vc_w1.jpg
 
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