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B26B FSX Native Marauder Painters Release Beta 1.0

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Finally back to my PC and had some time this afternoon to work on this again. Been off essentially the whole week. So back in the saddle. making progess. Will hit up the engines next, then wings, then H-stabs. Obviously this is not a wartime scheme...I'm mainly doing it up like this to help see the bumps a little better as I create them. However, once done I will be able to make changes to make it more of a natural finish metallic look that's been used a little.


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Thanks guys!! Remember these are duckie's original panel lines and rivets and any thing painted you see are from his paint kit he passed on to me. I've highly modified everything since then in order to create the bumps, external skin, added alpha channel for reflection and created the specular texture you see I. These screenshots. None of which would be possible without Duckie taking the painstaking time to create the panel lines and rivets...whivh I si.oly haven't the time to do. So praise should be thrown his way as well.

I'm creating the bumps from scratch as I go, because I fselite it's easier to create them while creating the bare metal. They go hand in hand, and I've tried some new techniques here which I absolutely love the outcome of and will continue to use going forward. If like to actually revisit my B-58v3 skin which issues a great diffuse by DaveQ and redo the whole thing now that I know more of what I'm doing! Haha. I didn't know much back then when I created it and would love to see it redone now that I'm one level above noobie hack!. I'm hoping I could do a better job than I have thus far.

As far as Marauder goes I'm plugging away. Won't be able to work on it again until tomorrow afternoon.
 
Slowly chugging along! Duckie, I should have this stuff done for you hopefully by the weekend!...HOPEFULLY! I've tried to show some different lighting angles, even though the aircraft is in generally the same viewing angle the lighting is coming from different angles....Slew mode is my friend!


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It's unbelievable how these textures transform the perception of the model.
I mean, with the original green/brown textures, it's already an excellent 3D model.
With these metallic textures, it's almost a real-world picture in some angles :dizzy:
Superb work gentlemen, both on the model and the textures. I can't wait to see the final results :)
 
Thanks guys! This is a fun project. And the model is taking to the textures very well. This AP has nice lines.
 
Ok I've finally had some time to finish up the hard part -- the engines! Now that the bumps are complete here the rest should go much quicker! I have to admit I've been feeling a little burned out with everything going on IRL but I feel much better about this project now that I'm making some headway! It's turning out better than I expected! I'm really pleased with it so far. Ounce the bumps are done I'll send them off to Duckie to complete his paints and I'll focus pin completing my aluminum paint which is not really what you see here. This is more off a warvird look. I'll do both for the folks who like both styles.



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Thanks TuFun! I'm actually flying this in P3Dv3.4. I'm using PTA (which I simply won't fly without anymore) it makes the environment so realistic with ambient lighting effects!
 
Thanks guys!! Once these are done the specular will be universal. So all one has to do is add their paint as a layer over top and adjust the white/black balance for painted areas and it should look good. Just need tonfimd some time to finish this up. Only 3 textures left to do!
 
Great job Rick, one only has to look back at the beginning of the project to see just how really good this Marauder looks. Looking forward to the download.
 
Thanks Tom. I just discovered a small booboo that needs fixing before I continue to right wing. Should be complete this weekend with bumps for Duckie.
 
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