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ABC's F8F Bearcat - FSX Native Conversion in Progress

Under-wing Mapping Fix

Happy to report that the under-wing mapping fix is working beautifully here. Thank you Milton.
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repaint wip ...still a long way to go but enjoying this somewhat new experience...
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Thanks for this Milton. When making up the paint kit I came across this anomaly but worked with it. Can now update the underwing lines and rivets, in particular around the drive brakes and undercarriage doors. It might be worth pointing out that the horizontal stabilisers and elevators were positioned as indicated - are they still??

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DaveQ
 

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Happy to report that the under-wing mapping fix is working beautifully here. Thank you Milton.
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repaint wip ...still a long way to go but enjoying this somewhat new experience...
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Thanks Bob; that was a 6 hour investment that is already paying off. Looking great!
 
Thanks for this Milton. When making up the paint kit I came across this anomaly but worked with it. Can now update the underwing lines and rivets, in particular around the drive brakes and undercarriage doors. It might be worth pointing out that the horizontal stabilisers and elevators were positioned as indicated - are they still??

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DaveQ

Dave, I did not move them, but did not know they were there either :-/

I will add them to the line drawing for accuracy sake.

Thanks for that heads-up.

And thanks for updating the Paint Kit.

I will have the correction in a couple hours.
 
Thank you Roman; that required quite the air intake there :) Still breathing hard.

I made those adjustments and they are included in the model posted above.

I have re-visited the f8fwings template and added the hstabs, elevators, guns, and exhaust ports.
Per the material navigator, now all the parts assigned to this bmp are included. Not sure why I did not think of that yesterday. :-/

I have included both a 1024 and 2048 for convenience. I labeled the parts on the 2048.

Hope this helps.
 

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While I am into this, I think I will try to generate a template for the fuselage as well.

EDIT: Attached is a 2048 template of the f8f_fuse texture (in the zip file. I resized it to a jpg for the forum attachment). It has 119 parts on it, many small items like switches that share the same texture area.

I would have labeled it but the obvious parts you know, and the rest are in French so I did not take the time to select each one and figure out an English name for it. :)

There are some parts that seem to overlap at the bottom. Not sure why but did not investigate. I made no changes to the model; just exported all the parts assigned to the bmp and generated the template.
 

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I just took a look at generating a template for the cockpit but the mapping is so efficient in re-use of shared space, that was a no go.

The only way to position the cockpit area for new textures is to remap it entirely.
 
Just for reference...
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Nice shot of the intake and I agree, that woman is phat.
Pretty, Hot, And Tempting. :encouragement:



I just took a look at generating a template for the cockpit but the mapping is so efficient in re-use of shared space, that was a no go.

The only way to position the cockpit area for new textures is to remap it entirely.

A somewhat simple upgrade to FSX native is becoming a nearly complete rebuild. I do think the ABC Bearcat is now much nicer in FSX. :encouragement:
 
Nice shot of the intake and I agree, that woman is phat.
Pretty, Hot, And Tempting. :encouragement:





A somewhat simple upgrade to FSX native is becoming a nearly complete rebuild. I do think the ABC Bearcat is now much nicer in FSX. :encouragement:

As ever ... woman is standing in the way .... to have a look at this nice plane :a1310::biggrin-new:

Greetings
Klaus
 
Just re-loaded the paint kit with revised lines and rivets to more accurately reflect Milton's new wing texture map, with added undercarriage door details, re-positioned lines/rivets, speed brakes, and stencils. Uploaded in FSX Utilities.

DaveQ.

Edit - A new set of .dds textures is now available as well.
 
Just re-loaded the paint kit with revised lines and rivets to more accurately reflect Milton's new wing texture map, with added undercarriage door details, re-positioned lines/rivets, speed brakes, and stencils. Uploaded in FSX Utilities.

DaveQ.

Edit - A new set of .dds textures is now available as well.

DaveQ, just want to say thank you again for your truly outstanding paint kit. Easy to see there was a ton of work that went into this. Very much appreciated. :encouragement:
 
The early beginnings of 4096 lines and bump mapping.

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DaveQ and Bob, thank you so much for your efforts on this Bearcat. She just keeps getting better and better.

Spokes2112 is working to finalize the upgrades to this machine ... they look exciting. :wiggle:
 
DaveQ and Bob, thank you so much for your efforts on this Bearcat. She just keeps getting better and better.

Spokes2112 is working to finalize the upgrades to this machine ... they look exciting. :wiggle:


Thank you Milton likewise. I'm really enjoying the heck out this thing. :encouragement:

BTW I failed to mention on your under-wing mapping fix that I immediately noticed I had no spec effects so I went into the model file via MCX and found it not enabled. I re-enabled to its original setting and all worked perfectly afterward. I'm sure you'll want to get that on your 'to do' list. I'm very sorry for this delayed message. Anyway, thanks again for everything.
 
Thank you Milton likewise. I'm really enjoying the heck out this thing. :encouragement:

BTW I failed to mention on your under-wing mapping fix that I immediately noticed I had no spec effects so I went into the model file via MCX and found it not enabled. I re-enabled to its original setting and all worked perfectly afterward. I'm sure you'll want to get that on your 'to do' list. I'm very sorry for this delayed message. Anyway, thanks again for everything.

Bob, et al,

I have tried to make some improvements to the air intakes this morning and was going to post that for you and Dave to try.

But since you raised this issue, I will hold that.

Can you be more specific about what specular value you are referring to?

You have spec maps for the wings, fuse and tails, so I am not sure what value you are adjusting.
 

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Bob, et al,

I have tried to make some improvements to the air intakes this morning and was going to post that for you and Dave to try.

But since you raised this issue, I will hold that.

Can you be more specific about what specular value you are referring to?

You have spec maps for the wings, fuse and tails, so I am not sure what value you are adjusting.


Hello back,

Here are the only two areas where I noticed the speculars were not showing up and so restored these files to original settings.

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