There seems to be an uptick in Political comments in recent months. Those of us who are long time members of the site know that Political and Religious content has been banned for years. Nothing has changed. Please leave all political and religious comments out of the forums.
If you recently joined the forums you were not presented with this restriction in the terms of service. This was due to a conversion error when we went from vBulletin to Xenforo. We have updated our terms of service to reflect these corrections.
Please note any post refering to a politician will be considered political even if it is intended to be humor. Our experience is these topics have a way of dividing the forums and causing deep resentment among members. It is a poison to the community. We appreciate compliance with the rules.
The Staff of SOH
Restoration paint wip, long way to go....
![]()
![]()
![]()
![]()
Is there a way of breaking them up using MCX?
No. MCX is completely incapable of geometry-related operations.
Very much still a WIP. Only the one sheet done so far. Personally look a bit too big for me. What do others think?
![]()
Also any help with the stencil set would be really appreciated.
DaveQ
Very much still a WIP. Only the one sheet done so far. Personally look a bit too big for me. What do others think?
![]()
Also any help with the stencil set would be really appreciated.
DaveQ
A very minor point but is there any chance some alterations can be made to mapping the prop blades? Firstly, a single blade texture is part of f8fwings_T and this maps onto a pair of opposing blades by mirroring. Thus the texture is inverted on one blade of a pair and not the other. Normally the blade texture would map similarly for all blades.
![]()
Secondly a second texture is needed for the back of the blade so the stencil/logo can be removed.
![]()
Curse of the geek!! I don't get out enough!!
DaveQ
Of course there is third option (sorry DaveQ)Dave,
The mapping is original and unchanged by me. The texture is small enough that the lettering is unreadable, and the logo is symmetric so not an issue on the front side. However, the rear faces should not have the lettering and logo, I agree.
1) The easy and fast solution is to remove the lettering and logo.
2) The long, painful solution is to remap a blade, propagate it through all the still and slow blades, create a new, or change an existing texture to accommodate the new mapping, then re-release the whole package to multiple web sites.
I am opting for #1.
It seems we are not done with the Bearcat yet. Details later ...
DaveQ, I will try to address the issue you raised as well.
This is the finished version of the textures. Contains detailed bump maps and specs. I've not used alpha channels for gloss - just doesn't appeal. Will post later today or tomorrow (RW stuff as usual!)
DaveQ
Thanks for doing that Milton, that's brilliant! I've just uploaded the repaint so anyone who has it is free to modify the f8fwings_T.dds file accordingly. If anyone wants a paint kit I can put one together in a day or so as well.
DaveQ