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ABC's F8F Bearcat - FSX Native Conversion in Progress

Restoration paint wip, long way to go....


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No. MCX is completely incapable of geometry-related operations.

Thanks Bjoern for that clarification. Good to know. :)

However, there is no need now as I changed the bombs and rockets set up, added visibility tags, and the mounts and munitions show separately now in MCX.

Further, if someone develops a gauge for loadout and selection as documented in the package, using MCX to manipulate the munitions would be unnecessary.
 
Not just blue, but it looks good in red as well....

Just got around to installing it. Converted all the .bmp textures to .dds and added some of the older FS9 paints converted to dds as well.

Great Job Milton!!
 

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Do my bumps look big in this???

Very much still a WIP. Only the one sheet done so far. Personally look a bit too big for me. What do others think?



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Also any help with the stencil set would be really appreciated.

DaveQ
 
Very much still a WIP. Only the one sheet done so far. Personally look a bit too big for me. What do others think?



F8F%20Bump%20Test%201_zpsk2mtzjfz.jpg


Also any help with the stencil set would be really appreciated.

DaveQ

Dave, I cannot speak to the question posed but your work is really appealing to me. :applause:
 
Very much still a WIP. Only the one sheet done so far. Personally look a bit too big for me. What do others think?



F8F%20Bump%20Test%201_zpsk2mtzjfz.jpg


Also any help with the stencil set would be really appreciated.

DaveQ

DaveQ
PM me, when you get a chance, with instructions on how I may help you on the stencil set.
Thanks, Bob
 
A very minor point but is there any chance some alterations can be made to mapping the prop blades? Firstly, a single blade texture is part of f8fwings_T and this maps onto a pair of opposing blades by mirroring. Thus the texture is inverted on one blade of a pair and not the other. Normally the blade texture would map similarly for all blades.

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Secondly a second texture is needed for the back of the blade so the stencil/logo can be removed.

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Curse of the geek!! I don't get out enough!!:a1310:

DaveQ
 

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A very minor point but is there any chance some alterations can be made to mapping the prop blades? Firstly, a single blade texture is part of f8fwings_T and this maps onto a pair of opposing blades by mirroring. Thus the texture is inverted on one blade of a pair and not the other. Normally the blade texture would map similarly for all blades.

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Secondly a second texture is needed for the back of the blade so the stencil/logo can be removed.

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Curse of the geek!! I don't get out enough!!:a1310:

DaveQ

Dave,

The mapping is original and unchanged by me. The texture is small enough that the lettering is unreadable, and the logo is symmetric so not an issue on the front side. However, the rear faces should not have the lettering and logo, I agree.

1) The easy and fast solution is to remove the lettering and logo.

2) The long, painful solution is to remap a blade, propagate it through all the still and slow blades, create a new, or change an existing texture to accommodate the new mapping, then re-release the whole package to multiple web sites.

I am opting for #1.
 
Dave,

The mapping is original and unchanged by me. The texture is small enough that the lettering is unreadable, and the logo is symmetric so not an issue on the front side. However, the rear faces should not have the lettering and logo, I agree.

1) The easy and fast solution is to remove the lettering and logo.
2) The long, painful solution is to remap a blade, propagate it through all the still and slow blades, create a new, or change an existing texture to accommodate the new mapping, then re-release the whole package to multiple web sites.

I am opting for #1.
Of course there is third option (sorry DaveQ)
3) Crank the engine so you don't see any of it and go flying! lol
 
It seems we are not done with the Bearcat yet. Details later ...

DaveQ, I will try to address the issue you raised as well.
 
It seems we are not done with the Bearcat yet. Details later ...

DaveQ, I will try to address the issue you raised as well.

That's great news Milton. I'm on vacation in Cornwall atm; the rivets are about 80% complete and I have more information on maintenance stencils I can add. Hopefully the finished product will be the best we can make it.

DaveQ
 
This is the finished version of the textures. Contains detailed bump maps and specs. I've not used alpha channels for gloss - just doesn't appeal. Will post later today or tomorrow (RW stuff as usual!)

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DaveQ
 

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This is the finished version of the textures. Contains detailed bump maps and specs. I've not used alpha channels for gloss - just doesn't appeal. Will post later today or tomorrow (RW stuff as usual!)

DaveQ

Thank you Dave; that's looking great! :applause:

Per your earlier request, I have completely redone the props. Here is a summary of changes:

Modified Bearcat F8F-2 by Milton Shupe - Objective - Update Props
July 2, 2017

Summary of changes
------------------

Redid props, animations, mapping for the still, slow, and blurred props
Prop blades now have separate mapping for front and rear faces on the f8fwings_t.bmp (at bottom).
Added slow blades (replaced blurred mesh)
Propagated the prop collars to slow and blurred props.
Animated blades to change pitch

No changes were made to affect performance.

End of Modifications
-------------------

I am attaching a replacement model folder and a new Ray Dieckman wing texture showing the prop mapping change.
I have simply added a rear face map next to the original.

Would you check it out when you have time?

Anyone else is welcome to try this. If you have other liveries, you will need to add the rear prop face.
 

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Thanks for doing that Milton, that's brilliant! I've just uploaded the repaint so anyone who has it is free to modify the f8fwings_T.dds file accordingly. If anyone wants a paint kit I can put one together in a day or so as well.

DaveQ
 
You are welcome; there are actually a lot more improvements coming but that will take a while longer.

Meanwhile, here is an update that includes:

1) changed prop slow to not be semi-transparent (this will improve the slow start appearance that is coming)
2) animated pilot
3) added nav light bulbs to wing tips

This is just an incremental change that will be part of the forthcoming version update so this is optional.
 

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Thanks for doing that Milton, that's brilliant! I've just uploaded the repaint so anyone who has it is free to modify the f8fwings_T.dds file accordingly. If anyone wants a paint kit I can put one together in a day or so as well.

DaveQ

I for one would love a paint kit. There are a couple of rare USMC birds that I have my eye on.
 
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