gman5250
Charter Member
Update on the metal skins and bumps Milton.
I worked with a number of albedo/alpha, bump/alpha and specular/alpha combinations last night, and this morning. I also worked with about a dozen Fresnel ramps and GlobalEnv_AC_Chrome maps. The various combinations took the skin just about where ever I wanted it to go, darker, brighter, shinier, duller, reflectivity and specular intensities etc.
Bottom line from my chair is, your settings are about spot on in the middle. I wouldn't change anything and stick with that setup for any other metal skins for the other variants.
It looks like the new bumps are acceptable, so I'll finish those up for all of the variants. The PK is good to go, so no changes necessary there. IMO


I worked with a number of albedo/alpha, bump/alpha and specular/alpha combinations last night, and this morning. I also worked with about a dozen Fresnel ramps and GlobalEnv_AC_Chrome maps. The various combinations took the skin just about where ever I wanted it to go, darker, brighter, shinier, duller, reflectivity and specular intensities etc.
Bottom line from my chair is, your settings are about spot on in the middle. I wouldn't change anything and stick with that setup for any other metal skins for the other variants.
It looks like the new bumps are acceptable, so I'll finish those up for all of the variants. The PK is good to go, so no changes necessary there. IMO

