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FSX Native Douglas A-20 Havoc Released

Update on the metal skins and bumps Milton.

I worked with a number of albedo/alpha, bump/alpha and specular/alpha combinations last night, and this morning. I also worked with about a dozen Fresnel ramps and GlobalEnv_AC_Chrome maps. The various combinations took the skin just about where ever I wanted it to go, darker, brighter, shinier, duller, reflectivity and specular intensities etc.

Bottom line from my chair is, your settings are about spot on in the middle. I wouldn't change anything and stick with that setup for any other metal skins for the other variants.

It looks like the new bumps are acceptable, so I'll finish those up for all of the variants. The PK is good to go, so no changes necessary there. IMO

:encouragement::encouragement:
 
Update on the metal skins and bumps Milton.

I worked with a number of albedo/alpha, bump/alpha and specular/alpha combinations last night, and this morning. I also worked with about a dozen Fresnel ramps and GlobalEnv_AC_Chrome maps. The various combinations took the skin just about where ever I wanted it to go, darker, brighter, shinier, duller, reflectivity and specular intensities etc.

Bottom line from my chair is, your settings are about spot on in the middle. I wouldn't change anything and stick with that setup for any other metal skins for the other variants.

It looks like the new bumps are acceptable, so I'll finish those up for all of the variants. The PK is good to go, so no changes necessary there. IMO

:encouragement::encouragement:

Ah, thank you Sir for the extra efforts all around. :applause:
 
Nearly there...............

Yep I have also noticed some small things to adjust, but the main job is finished......

YBKhAOA.jpg


Cheers,
Huub
 
The screen shots just don't do the bump maps justice, so I thought a video would show the plane better.

These are the new flush rivet normal maps on the metal skin model. The skin is still a basic color study and adjustments will most likely be needed in spec alpha and other areas, but it is effective for showing the contours.

The entire texture set, including the bumps is done at 4K DXT5 resolution. I initially resized the entire paint kit to 4K before beginning any work. The small detail holds really well using this approach.
I used a trick or two on the alpha channels for the metal skin. I used a slightly different alpha value for the rivets themselves to produce the lighting differences as the point of view moves.

For the painters, the bumps should do most of the heavy lifting in Prepar3D. The light engine will catch the edges of the flush rivets due to the nature of the map itself. I put a perfectly flat spot at the center of each dimple, which will generate a subtle highlight or shadow, depending on movement. On a matte skin the effect will still work in relation to the dull finish, eliminating the need for a bunch of detailing in the baked rivets in the paint work.

The effect won't be as pronounced in FSX. If you have Steve's DX10 fixer the effect should be a bit more lively.

Let me know what you think of the bump profiles.
If we sign off on this set I'll go ahead and publish the new bump sets. :encouragement:


Yes, I definitely like these ! :applause:
 
One quick question Milton.

Fabric panels:

Were there any fabric panels, or was this an all metal airplane?
It appears that certain parts of the rudder, elevators and possibly ailerons had fabric sections, but I'm striking out finding data on that.
 
One quick question Milton.

Fabric panels:

Were there any fabric panels, or was this an all metal airplane?
It appears that certain parts of the rudder, elevators and possibly ailerons had fabric sections, but I'm striking out finding data on that.


Gordon,

All fabric as noted in the attached. Thanks
 

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would be fun to create a download pack with all the textures so far for the A-20 Wouldnt be that hard to do i may download some skins and do that
 
The metal look is at a place where I'm satisfied with the results. I spent quite a bit of time with the albedo/alphas, specular and normal maps. The metal skin looks and acts very natural in the sim at these settings.

Some shots of the final revisions in P3Dv4
37948072302_34028b610c_o.jpg


37948073622_0bb31fc449_o.jpg


37269279964_0b90330cc1_o.jpg


37948071092_931946ea5a_o.jpg
 
The metal look is at a place where I'm satisfied with the results. I spent quite a bit of time with the albedo/alphas, specular and normal maps. The metal skin looks and acts very natural in the sim at these settings.

Some shots of the final revisions in P3Dv4
37948072302_34028b610c_o.jpg


37948073622_0bb31fc449_o.jpg


37269279964_0b90330cc1_o.jpg


37948071092_931946ea5a_o.jpg
 

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Wow Gordon, that is really beautiful :encouragement:

I have been "Miss Behaven", which can be found in the library, there is a FSX and a FS2004 version.

Cheers,
Huub

nJgG5Dr.jpg
 
wow Gordon, so beautiful..
I can only hope you make this available for use.

Miss Behavin looks great too, Huub!
 
The metal look is at a place where I'm satisfied with the results. I spent quite a bit of time with the albedo/alphas, specular and normal maps. The metal skin looks and acts very natural in the sim at these settings.

Extremely high WOW! effect on this one Gordon! Exquisite is an appropriate term, Milton!
 
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