• Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning old domain name stealing credentials

  • Special Server Maintenance

    Just when you think you have everything running some what better...

    You get a message from the Hosting company. Short story they need to move us to a new server. I have been working with them to plan a good date for all concerned. Here is what we have come up with as a schedule.

    1. November 4th 17:00 -5UTC shut off the forums and start backup proceedures. During this time there will be no access to the forums or the Resource Section.
    2. November 5th Continue with Backups and download same until complete.
    3. November 6th 7:00 turn over server to hosting company to move system to new server
    4. November 7th - 8th restore backups and upgrade forum software.

    If all goes well we should be back online on November 8th.

    To keep you updated we will post updates on AVSIM forums.

    Thank you for your support.

Talented texture artist(s) required

TG, once you implement bumps your lighting will change on the Diffuse alpha channel a little and probably improve the metal effect you're trying to accomplish. AMAZING work! I'm really impressed!
 
There are indeed cargo pallets or Jeeps with trailers available for use (but not at the same time). You can select them from a pop-up clipboard or you can choose to have no cargo at all. Whichever option you go with the weight of the aircraft will be adjusted accordingly.

Jeeps??? Now we're talking!!!! The Flight 19 guys might not ever get me out of the "Boxcar".
 
Jeeps??? Now we're talking!!!! The Flight 19 guys might not ever get me out of the "Boxcar".

LOL ... the Jeeps took almost no time to include as they are the ones I made as static objects in the Hobbs airport project I did for Milton many years ago. Ed re-did the textures for me as they needed some TLC for use when viewed at a closer distance (i.e. standing next to them in the cargo hold).
 
LOL ... the Jeeps took almost no time to include as they are the ones I made as static objects in the Hobbs airport project I did for Milton many years ago. Ed re-did the textures for me as they needed some TLC for use when viewed at a closer distance (i.e. standing next to them in the cargo hold).

I've been big on the real early flatfender Jeeps since long before flightsimming. Ed's new textures sound like what the Jeep community would call the difference between a 20ft paint job and a 10ft paintjob. Just because it looks good at 20ft, don't mean it'll look good at 10.
 
I just grabbed some quick and dirty screenshots for you Willy showing the Jeep cargo option.
 

Attachments

  • Jeeps_1.jpg
    Jeeps_1.jpg
    76.6 KB · Views: 1
  • Jeeps_2.jpg
    Jeeps_2.jpg
    65 KB · Views: 0
  • Jeeps_3.jpg
    Jeeps_3.jpg
    72.2 KB · Views: 0
Thanks everyone for the compliments! Well Ive really been wanting to do a Thunderbirds paint for my C-123 Im building but its not quite there yet. Searching photos online and found a 119 in their colors and knew I had to make it. This was a nice little break from the small details of lines and rivets.









 
::chuckles:: You can always tell when someone really loves something, because they caan be as flat as a barn door, and they'll still have their own shine.. Awesome job TG .. Very awesome..
 
Im off into uncharted territory for myself not having much experience with bumps or spec texturing. Opening up textures from high end developers and trying to figure out what they did and had some great words of advice from GMan today that really helped me understand the process. This is what Ive come up with so far on the fuselage. Pretty happy with it but still needs more tuning.

Prepar3D 2017-10-25 23-23-34-114 by Jeremy, on Flickr
 
Wow looks amazing.

Might be just me and my phone but looks like the bump map is inverted and the rivers are going into the panels.
 
Ok - this is awesome

This is looking bloody awesome.

I hesitate to ask, but is there a plan to compile for 64-bit use (i.e. P3Dv4)

If not, I'd like to volunteer to give it a go.
 
Back
Top