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Grumman Mallard Turboprop for FSX Native/P3D

Well a very interesting amphibian the Grummman Mallard (PT6) has rebounded into FSX nicely. All I can say Milton, is that thanks because today I spent several wonderful hours on a run in the new FSX Native TP Mallard from Ushusia Naval Base in Argentina, down to Cape Horn and then back to Rio Grande, low, mid and FL's. Thoroughly good fun, great model, ho bugs, no hitches nothing just so pleasant to fly. The textures are crisp and in FSX-A, operated flawlessly. Very nice work. Had a great day thanks to Milton. Perfect score!!

Outbound early am.

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ORBX South America LC/Global. Seems to be very good with detail and brings South America alive to my mind, just in case any one was curious. Weather real time via FSXWX using REX Textures. Aeroplane by Milton Shupe. Gold Star.
 

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Happy holidays and a big thank you for all the wonderful vehicles (I have to include the Bounty!) you give us Milton!

- JP
 
Thanks everyone for your comments. We are appreciative. Let's remember that products like this come only through the excellent teamwork and contributions of many talented contributors.

These people contributed and/or worked tirelessly for a long time to get to this point.

Grumman Mallard G-73AT


Team Contributors


Gmax Model by Milton Shupe


Flight Model, Panel and gauge setup by Milton Shupe and Roman Stoviak


Original Gauges by Scott Thomas with mods by Milton Shupe, Nigel Richards, and Roman Stoviak


Special effects, Fuel Selectors, DME, Shadin, Starters, AI, AP, 2D Popups, custom XML assistance, and special function gauges by Roman Stoviak


Sounds by Nigel Richards


Early Paint Kits by Rachael Whiteford, Rui Cristina (now dated)


Current Paint Kit by Nigel Richards (available at sim-outhouse.com)
http://www.sim-outhouse.com/sohforums/local_links.php?linkid=21683&catid=176


Original Pilot Figure donated by Craig Richardson ("Full")


Textures by Rui Cristina, Nigel Richards, William Ellis, and Martial Feron


The FSX native conversion was done by Milton Shupe.


My thanks go out to all the efforts everyone put into the Mallard series and the final products.


Milton Shupe
July 2016
FSX/P3D native conversion December 2017
 
The extra mile...

Milton; you've made an awesome job of taking this Gal native - perfect for some much needed R & R holiday flying, just loving it!

Thank YOU for going that extra mile, Sir :)
 
I have not done the radial version yet as LDR did a native version with a full 3D gauge cockpit and some nice extras that is very nice.

Milton,
No worries, I have the LDR buddy in my hangar. Will go on with it for the radial part, and when/if you release your own radial version, will add it to his other fellows.
Once again thank you to the team!!!
Blue skies
 
Thank-you, Milton and co. for this FSX native model. It flies much smoother than the port-over and with better fps as well.

Just one question.

I tried adding some lighting to brighten up a bit the the cockpit panel esp. at dusk/night and must have done something wrong. When I click the 'panel' light switch 'on', I get the panel section lit up as well as the entire VC (overhead light), but no back cabin. When I click the 'cabin' light switch 'on', I get the cabin lights coming on as well as some more additional VC lights coming on.

All of this is good, but here's my question : is there is a way of 'only' having the instrument panel lights come on without any VC (overhead) lighting when the 'panel' light switch is the only light switch turned 'on', and perhaps tying the overhead VC lighting to the 'cabin' light switch ?

Here's my config with the changes I made :

[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing

light.0=1, -26.158000, 0.000000, 13.389000, fx_beacon
light.1=3, 0.030000, -32.870000, 1.653000, fx_navred
light.2=3, 0.030000, 32.870000, 1.653000, fx_navgre
light.3=7, -0.577000, 32.641000, 1.942000, fx_navwhi
light.4=7, -0.577000, -32.641000, 1.942000, fx_navwhi
light.5=9, -3.350000, -2.720000, -5.250000, SP2112_MALLARD_TRANSOM_DROP //LOGO
light.6=9, -3.350000, 2.720000, -5.250000, SP2112_MALLARD_TRANSOM_DROP //LOGO
light.7=10, 3.185000, -1.548000, -0.522000, fx_vclighth //cabinlites
light.8=10, 3.185000, 1.548000, -0.522000, fx_vclighth //cabinlites
light.9=10, -6.541000, -1.548000, -0.522000, fx_vclighth //cabinlites
light.10=10, -6.541000, 1.548000, -0.522000, fx_vclighth //cabinlites
light.11=4, 7.2, -1.15, -0.18, fx_vclight
light.12=4, 7.2, 1.15, -0.18, fx_vclight
 
Thank-you, Milton and co. for this FSX native model. It flies much smoother than the port-over and with better fps as well.

Just one question.

I tried adding some lighting to brighten up a bit the the cockpit panel esp. at dusk/night and must have done something wrong. When I click the 'panel' light switch 'on', I get the panel section lit up as well as the entire VC (overhead light), but no back cabin. When I click the 'cabin' light switch 'on', I get the cabin lights coming on as well as some more additional VC lights coming on.

All of this is good, but here's my question : is there is a way of 'only' having the instrument panel lights come on without any VC (overhead) lighting when the 'panel' light switch is the only light switch turned 'on', and perhaps tying the overhead VC lighting to the 'cabin' light switch ?

Here's my config with the changes I made :

[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing

light.0=1, -26.158000, 0.000000, 13.389000, fx_beacon
light.1=3, 0.030000, -32.870000, 1.653000, fx_navred
light.2=3, 0.030000, 32.870000, 1.653000, fx_navgre
light.3=7, -0.577000, 32.641000, 1.942000, fx_navwhi
light.4=7, -0.577000, -32.641000, 1.942000, fx_navwhi
light.5=9, -3.350000, -2.720000, -5.250000, SP2112_MALLARD_TRANSOM_DROP //LOGO
light.6=9, -3.350000, 2.720000, -5.250000, SP2112_MALLARD_TRANSOM_DROP //LOGO
light.7=10, 3.185000, -1.548000, -0.522000, fx_vclighth //cabinlites
light.8=10, 3.185000, 1.548000, -0.522000, fx_vclighth //cabinlites
light.9=10, -6.541000, -1.548000, -0.522000, fx_vclighth //cabinlites
light.10=10, -6.541000, 1.548000, -0.522000, fx_vclighth //cabinlites
light.11=4, 7.2, -1.15, -0.18, fx_vclight
light.12=4, 7.2, 1.15, -0.18, fx_vclight

MZ,

The entries appear to be set up per the SDK. Light type 4=cockpit seems to support both Panel instrument lights and the vclight effect and there is no way to separate them in the cfg to my knowledge. I rarely use vclight effect as it destroys "night vision" and is unrealistic, and that's why I did not add it.
 
MZ,

The entries appear to be set up per the SDK. Light type 4=cockpit seems to support both Panel instrument lights and the vclight effect and there is no way to separate them in the cfg to my knowledge. I rarely use vclight effect as it destroys "night vision" and is unrealistic, and that's why I did not add it.

Thank-you, Milton. I think that I'll take these vclight effects out again as better without them.

MZ.
 
The backlighting of the instruments is built into the .xml file of the instrument.
The cockpit, such as switches, notepads you may have, placards, levers, etc is lit with the vclight entries in the lights section of the aircraft.cfg.
The intensity of the vclighting effect, and the instrument backlighting as well, can be controlled with an entry in the panel.cfg file.

Usually placed down near the bottom, is an entry that looks like this:

[Color]
Day=255,255,255
Night=115,130,105
Luminous=125,163,101

The intensity of the VC lighting can be controlled with the NIGHT line (at night, of course), the instrument backlighting with the LUMINOUS line. They are RGB lines, so you can set the color to your desired color. You mix the 3 numbers to get the color you want, raise or lower them to get the intensity desired. Really, a very powerful tool, and quite easy to change. You can then reload the plane to see the effect of your changes immediately.

Hope this helps a little bit...
Pat☺
 
Hi everybody,
here is the modified "Yoke Icon" gauge file that works like it is supposed.
You only have to replace the original one.

View attachment 56617

Giorgio.

Got it! Giving it a try! Thanks:encouragement:

Worked like a champ:encouragement: For anyone else that inserted the 2 slashes in front of the gauge line, like me, don't forget to remove them first! (Thank you morning coffee)
 
(Thank you morning coffee)
Morning, afternoon, evening, bedtime...
Coffee is an ALL-DAY drink. Don't limit it to any part of the day. It doesn't like being limited, and I make it a policy never to annoy the coffee.
Who knows what it might get up to when it's annoyed... :biggrin-new:

Have great days all, and enjoy your coffee!
Pat☺
 
The backlighting of the instruments is built into the .xml file of the instrument.
The cockpit, such as switches, notepads you may have, placards, levers, etc is lit with the vclight entries in the lights section of the aircraft.cfg.
The intensity of the vclighting effect, and the instrument backlighting as well, can be controlled with an entry in the panel.cfg file.

Usually placed down near the bottom, is an entry that looks like this:

[Color]
Day=255,255,255
Night=115,130,105
Luminous=125,163,101

The intensity of the VC lighting can be controlled with the NIGHT line (at night, of course), the instrument backlighting with the LUMINOUS line. They are RGB lines, so you can set the color to your desired color. You mix the 3 numbers to get the color you want, raise or lower them to get the intensity desired. Really, a very powerful tool, and quite easy to change. You can then reload the plane to see the effect of your changes immediately.

Hope this helps a little bit...
Pat☺

Thanks, Pat. I will look further into this and play with it for a bit.
 
....... Back in my 'happy place'. Thanks, Pat for pointing me in the right direction re the panel lighting - it looks brighter now in my sim.


 
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