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The Staff of SOH
Hi Don
Good to see you here.
Interesting that push back was an issue for you. I must have used that 12-15 times in the last 2 weeks and never had an issue.
The main gear is well behind the CoG, like over a foot.
Do you recall your load-out at the time? Empty, full, etc. ? I'll try to duplicate that problem.
Regarding Track IR5 question; I do not have that but maybe the camera views affect that? You can find them at the bottom of the aircraft.cfg.
What??? No pack of Camels on the dash?? JUST KIDDING- All I can say is WOW...
Salutes to everyone involved for what is an absolute gem out of the gate- It's plain to see that the model and all of the liveries were made with love for what you do...
Milton, Milton, Milton... just how do you think you're going to top this?
Congrats to all- Mike Z.
Well Milton, I am one person that really appreciates your efforts, and everyone else's. My grandfather has been gone for over a decade, but, I still hold dear hearing his stories of being in the Marauder. "once a day in the bay", "Baltimore W####", and other colorful nicknames that plane garnered.
I'm gonna see if I can get a decent scan of him standing in front of the nose art. His plane was Ol'Smokey and had a guy pushing a lawnmower with a caption that said "thanks a lot bub" if I recall correctly. I may be off a smidge.
Thanks again to the Marauder team for keeping up the good work!
Well Milton, I am one person that really appreciates your efforts, and everyone else's. My grandfather has been gone for over a decade, but, I still hold dear hearing his stories of being in the Marauder. "once a day in the bay", "Baltimore W####", and other colorful nicknames that plane garnered.
I'm gonna see if I can get a decent scan of him standing in front of the nose art. His plane was Ol'Smokey and had a guy pushing a lawnmower with a caption that said "thanks a lot bub" if I recall correctly. I may be off a smidge.
Thanks again to the Marauder team for keeping up the good work!
Well, thank you Sir; it's great to hear from you. If there are pics out there, maybe someone will have the heart, interest, and talent to get that paint done.
Hi Milton,Interesting that push back was an issue for you. I must have used that 12-15 times in the last 2 weeks and never had an issue.
The main gear is well behind the CoG, like over a foot.
Do you recall your load-out at the time? Empty, full, etc. ? I'll try to duplicate that problem.
Hi Milton,
I don't think the problem is caused by pushback decelleration itself.
On a flat runway, I don't have a problem too.
But I have a runway with a grass surface behind it.
If I now do a pushback and the surface changes from concrete to grass (and still going backward) , at exactly that point the B26 tumbles over backwards.
This is in FSX-Accel, with full (initial) payload and all tanks full.
The solution is simple though: if I move the contactpoints for the main gear (point.1 and point.2) back two feet or so, the problem is gone.
And as to new projects ...LoL : how about making the Bounty working in P3Dv4 (64 bit) ??
My "controls" and the sounds shouldn't be a problem (there are 64-bit gauges for that now), but the mdl should be native FSX. (which it isn't I guess, since it's made for FS9 ??)
If you're interrested, drop me an EMail ...
Best regards, Rob
Well Milton, I am one person that really appreciates your efforts, and everyone else's. My grandfather has been gone for over a decade, but, I still hold dear hearing his stories of being in the Marauder. "once a day in the bay", "Baltimore W####", and other colorful nicknames that plane garnered.
I'm gonna see if I can get a decent scan of him standing in front of the nose art. His plane was Ol'Smokey and had a guy pushing a lawnmower with a caption that said "thanks a lot bub" if I recall correctly. I may be off a smidge.
Thanks again to the Marauder team for keeping up the good work!
Hi Rob,
Obviously, moving the main gear back prevents the problem but it also creates new ones - ability to rotate properly, ability to hold the nose up on a main gear landing as is recommended, changes the rotational pivot in a turn, and moves the wheels/dust effects back to the new contact point area behind the wheels.
The gear is currently 16.284" behind the FSRef/25% MAC and 17.4" behind the CoG which should be more than enough to deal with the issue as the CoG is at about 24% MAC. This is not a major issue in my view and hope it is not for others. A more appropriate adjustment would be to move Bomb weight forward by .2'. This would change the CoG just slightly (from 23.92 to 23.84% MAC), would not affect takeoff rotation, and have no affect on landings. Here is the solution for the aircraft.cfg Station loads section:
station_load.7= 3000, 0.200, 0.000, 0.000
HMS Bounty: Thank you for mentioning the Bounty. It is on my conversion list and I look forward to getting into that one. You may recall I had to do major surgery to remove lots of parts and polys in the two decks below and also the main deck. Maybe I can put some of that back.I will contact you when I get started on that one. Thank you
BrittMac, found this online......
There is some good reference material out there for Ol'Smokey. I'd be happy to do a paint for this one if no one has already done it or started it.
Steve
O.K., then. I'll assume that since no one has claimed a start on Ole Smokey, I will. Yeah, I know, "ASSUME", but if I'm wrong then we'll have two of Ole Smokey!
Interesting paint scheme with some Mottling on top surfaces and engine nacelles in the same color as the mottling.
Steve