mongoose
SOH-CM-2026
First I would use Gimp. Use paint.net to change the dds to a bmp and use that in gimp which is basically like photoshop. Now I have to relearn every time I use it as it's always a while in between and being an old geezer, I forget! However I seem to remember Andy was getting me to do something with alpha files so maybe you could see the help forum for gimp. I think that's what I did.

. I was just saying in the post that it is preferable to use the technique in Pat's Bob and ETO, so that bespoke airbases can be used. This avoids the problem of generic airbases where you have no control over which country they appear in. I just took a look at an airbase in ETO 1944 GSL - Strumpy or some such quirky British name. It looked fab and already has a lot of lancasters as facilities around the base. Makes it easier to be able to locate additional vehicles using the facility and mission editor.
BoB could have some Blenheims and early Beaufighers? Maybe the odd Defiant? All of course werre used in the night fighter role in that era.

. But, there is a tiny snag when testing taxiing aircraft. Way back at the start of this thread I mention that the airbase spawns don't always trigger straight away when sitting on the runway. Think back to the start of a campaign mission. One of the quirks of CFS3 is that when you start your aircraft on the runway, the airbase is often devoid of moving vehicles. And the ground.spawns don't always trigger straight away either. It is often only after you pull up from the airbase, into a turn, when ground spawns and airbase vehicles appear and start chuntering around the place.