Lockheed Jetstar II

It looks close to the other dark blue textures already there. All textures names should be listed as texture.name
whereas yours was just the number N313JS. But I guess that gives one the option of the color they want.

There is a N313JS already there but a different shade on the bottom of the fuselage. I would have to give that texture a different number so as not to over write
the N313JS that is already there. My wings and all are showing white.

IMHO this texture strongly resembles texture NS313JEET (same tail number)

Thanks
I included a photo of the real N313JS in the download - that is what my texture is based on
 
I've substituted this one for the original N313JS paint. Thanks Mike. Looks nice. :encouragement:


Capture.jpg
 
COMING SOON _ "Ketchup 1" Jetstar II Repaint

N357H was a production Jetstar II owned b the Heinz Corporation:

N357H.jpg
 
Chrome reflections missing in PBR P3Dv4.5

Have deleted and let it make a new shaders file but can't tell what is the problem. Other aircraft are fine.

JKTfsaO.png
 
Have deleted and let it make a new shaders file but can't tell what is the problem. Other aircraft are fine.
These work in P3D4.4. The chrome effect in the engines.bmp were implemented thru the ALPHA associated with that file. I know zilch about shaders - have never touched them

Maybe someone can flip them to make dds files with DXTBMP or other to see if that works
 
It may be something in the alphas channels or possibly specular textures? All my Carenado aircraft have brilliant looking chrome bits.
 
It may be something in the alphas channels or possibly specular textures? All my Carenado aircraft have brilliant looking chrome bits.
I had no SPEC files in the texture folder, and there are none in the fallback "texture" folder.

However, the fallback folder "texture" has a mysterious "PBR_C.dds" file and fresnel ramp file. I know the fresnel ramp controls opacity and reflections, but never worked with them.

You might temporarily remove it from the "texture" folder, reload and see if that makes a difference.

Do any of the original textures in the initial download package for the JSII have bright chrome??
 
Hello Again

Soon once approved you will find a new Download for the FSX ONLY model

IT IS A MODIFIED (easier on Memory) MODEL which cures the CTD problem of earlier models

I have to thank many for help but in particular Michael Pook for modifying whole panel section ( from outlook and to cure the CTD's- looks a bit different ) and Erwin Welker

Known issues
Still the VC flicker issue remains, as well as the cockpit sunvisor cannot be transparent
Some gauge spot maybe empty, as we replaced payware to freeware, but may not have found all


Pls report issues here under FSX LIGHT

Roland and Team

2021-11-23_12-55-38-108.jpgVC.jpg2021-11-27_12-3-24-911.jpg
 
However, the fallback folder "texture" has a mysterious "PBR_C.dds" file and fresnel ramp file.

It was I that placed the PBR_C.dds file and ran it through MCX and export as P3D V4 PBR, It is not a true PBR
as it takes other software that renders true PBR. V5 SDK (P3D) will do that. That file was what gives the sheen or
reflectivity to the exterior. In MCX material editor there is a setting where it asks each texture file is PBR material


I would think areas marked would have to have a chrome effect added and perhaps that would render the chrome effect.

Capture.jpg
 
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