Pat Pattle
SOH-CM-2026
I had this Joost, it's a Windows thing. Try moving your current Gmax install to somewhere else then installing gmax and the SDK and again. It worked for me.
Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.
I lost the material editor and SDK export after a windows update and had to re-install.That sounds weird!
Thanks, I'll try to keep that in mind!! (I thought is was the # of polys, not mapped vertices)Texture vertices, Joost! Something is mapped to more than 64K texture vertices - there might be only 15K polys in an object, but if they’re mapped to enough textures (diffuse, specular, reflective) then the texture vertex count goes through the roof. The usual answer is to break the object into two separate parts. There’s a MaxScript command which gives you the texture vertex count for a mapped object, if I could just remember it.
You might try welding vertices that are closer than 1mm, but I suspect it’ll be simpler to break the object into two
There’s a MaxScript command which gives you the texture vertex count for a mapped object, if I could just remember it.
