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Appreciate you all at AH, thanks for the reply, BazzarWe can't promise but very much hope it will be before Christmas. Currently we have a "stopgap" sound pack authored by Echo19 but the plan is to do a full recording session of the real thing early in the new year when a suitable aircraft becomes available. That would then be released in an upgrade when completed.
Ugh, I can't believe they ran out of gas in a plane that important.
Thanks for posting info on the update here. I must admit this looks pretty awesome from the screenshots so far. However I’d like to ask if there is a plan for a 2024 version at some point? I totally respect AH have their reasons to stick with 2020 aircraft; but personally I’ve decided to only purchase native 2024 aircraft moving forwards, which puts the B25, Lancaster and upcoming Mosquito off limits for me. All of those would be slam dunk purchases otherwise!We can't promise but very much hope it will be before Christmas. Currently we have a "stopgap" sound pack authored by Echo19 but the plan is to do a full recording session of the real thing early in the new year when a suitable aircraft becomes available. That would then be released in an upgrade when completed.
Completely fair enough, and I’ve seen the effort involved in fighting the LOD system on modular 2024 aircraft, it looks like it can be a big drain on a dev team's resources getting that right. But I’m glad to read that there is an intent to move to 2024 at some point. I’m hoping SU4 might be the tipping point for many users, but let’s wait and see.We need to see more comprehensive and compelling figures on 2024 useage. Currently most and as we move forward with more compatibility resolves, of our products work well in 2024. Our research is showing that careers and squashy tyres are not strong enough reasons to make dedicated add-ons for 2024. The specifications to make models 2024 native represent a LOT of work. For example the need by the sim to stream content requires models to be modularised to make them easier to download. On a product like Lancaster this requires a complete rebuild of the models. At the end of it all, the resulting product is not backwards compatible so it will not work in 2020.
This means that unless we make two of everything we develop we run the risk of losing what 2020 market we have built.
Currently we prefer to make for 2020 and spend smaller amounts of time ensuring that they will run well in 2024. With XBox and now PlayStation entering the mix the workload could increase even more we just don't know yet.
Lancaster's performance in 2020 Marketplace exceeded all our expectations by a significant margin. We see no reason to rock that boat right now. Once 2024 is stable and error free and we can see significant numbers "crossing the floor" we will most certainly commence building for it. But with our limited resources, building the same subject for two simulators is just not economic sense.
I only switched to 2020 from P3d Version 3 a year ago. Keep releasing 2020 stuff!I'm not gonna tell any (commercial) developer how to run their business. That's their prerogative. But we've seen with every new iteration of FS that it takes a while for the audience to shift to the newer sim. Heck, there are some people who are still on FS9. It is also true that the launch of MSFS2024 was a mess. However, the sim is at least for the kind of flying I do stable and has been for a long time. And I hear pretty good thing about SU4. In hindsight, MSFS2024 would have benefitted from one more year in development before release. This would probably have expedited the acceptance of and shift to the new sim. For devs, this may of course be a different proposition. I will say this however: Microsoft will not change their approach (streaming the sim). Not with the potential extra market of X-box and Playstation-users. So IMHO any commercial developer who is unwilling to learn the new tricks of the trade will eventually be left in the dust commercially. Now I don't know how long AH intends to keep developing for FS and maybe (most likely) they don't care one iota about my views on the matter, but I'll stand by my statement. Having said that, I do wish them and any dev (whether commercial or freeware) all the best. Thank you all for enriching our hobby.
Yeah, but on a 26 mile flight you don't even need to retract the gear. Heck - you should be asking for landing clearance before you even take off!![]()
Historic Boeing 307 Stratoliner ditches into Elliott Bay on March 28,
On March 28, 2002, the last surviving Boeing 307 Stratoliner ditches into Elliott Bay at 1:15 p.m. after running out of fuel on a flight from Boeing Field to Everett. The 307 first flew in December 1www.historylink.org
Unfortunately, it happens more often than you would think, the list goes on and on. Just read the NTSB website, monthly accidents, and you will be surprised.
Right now I'm of the opinion that MS2024 was not a net success, being beset by the plan to stream content to thin client users in real time. A plan that curtailed if not derailed every other advantage it may have derived from improved programming.We need to see more comprehensive and compelling figures on 2024 useage. Currently most and as we move forward with more compatibility resolves, of our products work well in 2024. Our research is showing that careers and squashy tyres are not strong enough reasons to make dedicated add-ons for 2024. The specifications to make models 2024 native represent a LOT of work. For example the need by the sim to stream content requires models to be modularised to make them easier to download. On a product like Lancaster this requires a complete rebuild of the models. At the end of it all, the resulting product is not backwards compatible so it will not work in 2020.
This means that unless we make two of everything we develop we run the risk of losing what 2020 market we have built.
Currently we prefer to make for 2020 and spend smaller amounts of time ensuring that they will run well in 2024. With XBox and now PlayStation entering the mix the workload could increase even more we just don't know yet.
Lancaster's performance in 2020 Marketplace exceeded all our expectations by a significant margin. We see no reason to rock that boat right now. Once 2024 is stable and error free and we can see significant numbers "crossing the floor" we will most certainly commence building for it. But with our limited resources, building the same subject for two simulators is just not economic sense.
I totally agree with the result of your marketing research. I can't stand the UI for FS2024 so much I can't even get past starting it up and getting into a flight, and therefore still use 2020. And I also agree that the benefits of being native 2024 are far outweighed by the negatives for developers. The 2020 market is still too big to ignore, especially given the fact that it's possible to get 2020 aircraft to run reliably in 2024 with very few negatives. Having to create two completely different models for the two sims just isn't worth it at this time.We need to see more comprehensive and compelling figures on 2024 useage. Currently most and as we move forward with more compatibility resolves, of our products work well in 2024. Our research is showing that careers and squashy tyres are not strong enough reasons to make dedicated add-ons for 2024. The specifications to make models 2024 native represent a LOT of work. For example the need by the sim to stream content requires models to be modularised to make them easier to download. On a product like Lancaster this requires a complete rebuild of the models. At the end of it all, the resulting product is not backwards compatible so it will not work in 2020.
This means that unless we make two of everything we develop we run the risk of losing what 2020 market we have built.
Currently we prefer to make for 2020 and spend smaller amounts of time ensuring that they will run well in 2024. With XBox and now PlayStation entering the mix the workload could increase even more we just don't know yet.
Lancaster's performance in 2020 Marketplace exceeded all our expectations by a significant margin. We see no reason to rock that boat right now. Once 2024 is stable and error free and we can see significant numbers "crossing the floor" we will most certainly commence building for it. But with our limited resources, building the same subject for two simulators is just not economic sense.