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B-25J INBOUND

I’ve shifted entirely to 2024. With SU4 (rejoined the beta, and it’s within a week or so of shipping) overall compatibility is great, performance is significantly smoother than 2020 on my system, and streaming can be addressed by downloading frequently used locations/planes. The only time I ever load 2020 is to see if anything hit marketplace earlier than 2024 there, which is rare now.

That said, I respect why some people would want to stick with FS2020 (though I hope y’all don’t turn out like the FS9 people and keep using this till 2045). I think the reasons a lot of folks have cited have been addressed by SU4 and it deserves another look (do a Game Pass trial to check it out for free) and hopefully the majority of the market will move forward eventually (because a split market is bad for devs, which is bad for users).

The approach AH is taking here is with the B-25, Lancaster, etc. works fine for me. I don’t need 2024-specific features to enjoy planes in 2024 (not going to fly a B-25J in career mode, and walkarounds are annoying). So as long as a plane works smoothly in FS2024, I don’t care if it’s not native. It’s not a situation like portovers that crash VR or FS9 planes that broke in DX11 in FSX. A 2020 plane in 2024 can work just as well as it does in 2020.
 
We need to see more comprehensive and compelling figures on 2024 useage. Currently most and as we move forward with more compatibility resolves, of our products work well in 2024. Our research is showing that careers and squashy tyres are not strong enough reasons to make dedicated add-ons for 2024. The specifications to make models 2024 native represent a LOT of work. For example the need by the sim to stream content requires models to be modularised to make them easier to download. On a product like Lancaster this requires a complete rebuild of the models. At the end of it all, the resulting product is not backwards compatible so it will not work in 2020.

This means that unless we make two of everything we develop we run the risk of losing what 2020 market we have built.

Currently we prefer to make for 2020 and spend smaller amounts of time ensuring that they will run well in 2024. With XBox and now PlayStation entering the mix the workload could increase even more we just don't know yet.

Lancaster's performance in 2020 Marketplace exceeded all our expectations by a significant margin. We see no reason to rock that boat right now. Once 2024 is stable and error free and we can see significant numbers "crossing the floor" we will most certainly commence building for it. But with our limited resources, building the same subject for two simulators is just not economic sense.
I'm not gonna tell any (commercial) developer how to run their business. That's their prerogative. But we've seen with every new iteration of FS that it takes a while for the audience to shift to the newer sim. Heck, there are some people who are still on FS9. It is also true that the launch of MSFS2024 was a mess. However, the sim is at least for the kind of flying I do stable and has been for a long time. And I hear pretty good thing about SU4. In hindsight, MSFS2024 would have benefitted from one more year in development before release. This would probably have expedited the acceptance of and shift to the new sim. For devs, this may of course be a different proposition. I will say this however: Microsoft will not change their approach (streaming the sim). Not with the potential extra market of X-box and Playstation-users. So IMHO any commercial developer who is unwilling to learn the new tricks of the trade will eventually be left in the dust commercially. Now I don't know how long AH intends to keep developing for FS and maybe (most likely) they don't care one iota about my views on the matter, but I'll stand by my statement. Having said that, I do wish them and any dev (whether commercial or freeware) all the best. Thank you all for enriching our hobby.
We didn't say we haven't learnt or are unwilling to learn development for 2024. Our point is about the time and resource to develop for two different games - one that streams content and one that doesn't for the same subject. Currently there is no way through - develop for 2024 and lose 2020 compatibility or develop for both. Not fiscal sense IMO.
 
Didn't we have this conversation before ?
IT should be plain to all by now -
Putting it simply, if we continue to develop for 2020 at least 2024 owners can also enjoy our products. If we develop solely for 2024, those with 2020 will be denied access. Drop the streaming for 2024 DLC and all will be well.
exactly - I keep expecting news about their 'new simulator - MS2025'...and it's just 2024 without the streaming, yet all of the FSX bugs and lack of flyby view still intact..lol
 
Not at all mate. What can be frustrating is that many people just don't get it. Currently 2024 development is not a two-way road. 2020 development is.
 
Yikes that stirred up more than I bargained for. Thanks Bazzar for answering my question about AH 2020 vs 2024 plans, it's clear to me and makes sense. While I won't be buying the upcoming 2020 products like the B25-J I'm sure they'll be successful since your Lanc was so well received!

And as a hobbyist tinkerer of aircraft (B24 Repack) I completely agree that doubling the work across both sims is not time well spent, so it does make sense to work in the version that's compatible with both sims, rather than the one that is not. So yes I'm something of a hypocrite in that I want to buy 2024 native aircraft but develop 2020 native aircraft! :ROFLMAO:
 
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