AI Trafic, meshes and lanclasses
Hello,
Once more, many thanks !!! :ernae:
About scenes and FPS, there are several bases with low FPS , depending on location and the axis of the aircraft and the pilot view.
We tried to give some solutions in the documentation.
(Chapter configuration and settings that you can find in the VNW documentation folder in the root folder of FSX)
Many airplanes come from FS9 and have been converted to AI (we tried several format textures DXT1, DDS, with and without mipmapping).
In addition, some aircraft have a large number of textures needed to display the outside, adding additional problems).
So on some airfields, the AI traffic is set to appear from 30 to 70% or more, about 70% , all aircrafts appear.
Try to Nakhon Phanom!
About Meshes, we use the default FSX, not knowing which would be used, we do not recommend for the moment other meshes.
There already exist a number of sites with objects for the missions, but we can see in the future!
You can also do adjustment to the complexity of scenes in FSX parameters, many objects on major bases are scheduled to appear from very dense to extremely dense (revetments, shelters ...)
For major cities, the Vietnam of today includes a large number of cities with very dense urbanization,
and Microsoft-Aces studios postponed.
We looked at a number of pictures from 1945 to 1970, and we tried to replicate, modestly, by changing landclasses, the cities.
One thing is sure, the cities of Vietnam have grown enormously since 1970.
We use Fscene4X Asia, as replacement texures, all screenshots you can see at project web site use these textures.
It seems that some network flight have began !? In France, some Skyraiders strikes, and rescue missions using network have been seen !
Remember : OPEN YOUR EYES ! There are some crews to be rescued...
AND
All improvements are welcome, contact us
Cheers
FSX Vietnam War project