Non-English versions of CFS2

KH,
thank you muchly for your input,
best regards,
Ro
:salute:

You're welcome Rohan.

Let me add that the fact CFS2 engine ignores any folder that is not named as the original one is the base for Jean "Bomber" Cornichon's method to have multiple theatres with a single install.

Many people install CFS2 as many times as they desire to have it dedicated to a single theatre of ops like Europe, Russian front, Mediterranean and such.

According to Jean Cornichon's method, that I adopted instead of multiple-installs, any folder can be stored inside CFS2 root folder, as long as it doesn't bear a legacy name, CFS2 simply ignores it. So, for example, I have in my single install eight aircraft folders and only one called \AIRCRAFT, the one with planes flying in the theatre of ops I am currently flying in. For a total of 900+ installed aircrafts.

Let's say I have my Pacific theatre active now, all the others:

\AIR_ETO_EARLY
\AIR_ETO_LATE
\AIR_ETO_WINTER
\AIR_RUSSIA
\AIR_RUSSIA_WINTER
\AIR_MED
\AIR_ITALIAN_FRONT
\AIR_KOREA

are ignored by CFS2. The same goes for any other folder containing each part of the simulator like sceneries, object_dp, missions, campaigns, quick combat list, pilot log, scenedb, textures, uires, and so on.

All I do, when I want to change theatre, is activate a series of batch files where folders and files are renamed and, each time, I start a CFS2 in a different part of the world.

This shows the incredible flexibility built in CFS2 by its programmers and how CFS2 engine needs to have a set of folders bearing stock original names in English to function properly.

Cheers!
KH
:ernae:
 
KH,
that, my friend, is precisely why I was asking about non-English versions. I needed to know whether "AIRCRAFT" would be the name of the folder in any other version for the project I'm currently working on. Based on the responses here, I'm going with the assumption that every version is the same. While I could have done the code even if every folder had been different in every language, it certainly makes it easier when all the names are the same,
best regards,
Ro
:salute:
 
MAULET,
that's why I thought I should do this experiment. I needed to know how good Google was at translation - the answer is sometimes good, sometimes bad. That's the way it is with automated translation.

If it helps, I posted both English and Spanish versions at the beginning of this thread.

Thank you very much for taking the time to look at it,
regards,
Ro
:ernae:
 
Base Code Differences

Amazingly enough there are apparently some source-code differences between the various nationality versions, as evidenced, for example, by this FIX/UPDATE from the Fox Four Korean campaign site: Fix 2. General. All campaigns German users have reported a problem with the S-51 rescue helo not being recognised. This will cause errors with mission #2 & others featuring the S-51. The bug has been traced thanks to the efforts of a German tester. The DP file in the KWCFS2_S51_AI folder is incorrectly named S-51 AI.dp. To fix it rename the file to KW S-51 AI.dp OR download the correctly named DP here. Paste into the KWCFS2_S51_AI folder to fix the problem. Thanks to Otto for finding this bug. NOTE: This seems to be a bug with the German version of CFS2 only. Aircraft without their own DP files should use the default DP. Non-German users having this problem might have deleted the default DP file by mistake. This is not uncommon. Look in the CFS2\AIRCRAFT folder for a file named default.dp. If it's missing you found the problem. Renaming the S-51 DP file as above should fix it for our campaign.
 
Nole,
thanks very much for that. I'm somewhat annoyed to realise that I've read that note on their site before and had forgotten it.

I'm also very surprised that a bug where the sim doesn't call up the default.dp properly should only occur in one language version. Personally, I think this problem was a result of something a little more involved than what was reported there. But then, I'm so used to today's program development methods and CFS2 was released a "little" while ago when spaghetti code was a bit more difficult to avoid ...

Anyway, an issue like this isn't going to be a problem in completing my project or going to affect what it can do,
thanks again,
Ro
 
Hi all,

I am tracking down all *.dll which may contain Italian text strings, but I haven't been able to find the file containing the text strings appearing on the various pre-flight and selection windows buttons.

System messages and drop-down menus text in the Flight window are stored in a small file called 'english.fll', which sits in CFS2 root folder. I had one sent to me by our good Rami and it translated in English all of the above. CFS2 window buttons still speak Italian, though.

So, now my CFS2 says "Are sure you want to exit Free Flight?", but the button to start it reads "Volo Libero" instead.

Anybody out there who might know which file/s contains them?

Cheers!
KH :ernae:
 
kelticheart,

Most of the strings and button bitmaps are in "ai_playr.dll" and "main.dll" in the MODULES directory.

Boatz
 
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