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Missing effects

KellyB

Charter Member
I appear to be missing some effects which are referred to in some Building XPD files.

Case in point is the xpd for the ACC_antheor_viaduct_section
the ones I can't find are:
fx_acc_struct_rubble_m
and
acc_medium_debris

here's the xpd.

<?xml version="1.0"?>
<UnitData>
<General Hardness="2" LongName="Viaduct" ShortName="Viaduct" ModelName="ACC_Antheor_Viaduct_section.m3d" BlastDamageScale="1.0" ImpactDamageScale="1.0" FireDamageScale="1.0" Priority="1" Type="static" EnteredService="01/01/1930" BlastDamageMod="1" ImpactDamageMod="1" FireDamageMod="1" Category="structure" Country="neutral" AllowSpawn="n"/>
<Description String=""/>
<Loadouts/>
<GunStations/>
<DamageBoxes>
<Box ID="damagebox_nose" Parent="damagebox_nose">
<BoxMap SystemID="pilot" Probability="50" Points="1000000"/>
</Box>
</DamageBoxes>
<Systems>
<System ID="pilot" Name="">
<Threshold Level="80" Effect="Break" Parameter="" Location=""/>
<Threshold Level="80" Effect="Library" Parameter="fx_struct_damage_m" Location=""/>
<Threshold Level="80" Effect="Library" Parameter="acc_medium_debris" Location=""/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
<Threshold Level="100" Effect="Library" Parameter="fx_struct_damage_m" Location=""/>
<Threshold Level="100" Effect="Library" Parameter="fx_acc_struct_rubble_m" Location=""/>
<Threshold Level="100" Effect="Library" Parameter="acc_medium_debris" Location=""/>
</System>
</Systems>
</UnitData>
 
I gather nobody has the answer to this.

Do we know where all the "ACC_ "stuff comes from? all the airfields, etc in the buildings and facilities folders?

What I fear is that it's a part of the 1.31 install, and I may have to redo that
 
Anything that's "ACC" is the Airfield Construction Corps work. Give it a day or two until Clive ("Pat Pattle") sees this posts, and he'll set you straight.
 
Hi Kelly.

Those entries were made for that model by Daniel 'Gecko' Holtz, no longer a cfs3 participant I'm afraid. They were never added to the ETO effects files unfortunately.

It would be best to examine either some stock or ETO buildings and replace those lines with somthing simliar from them.

Btw the ACC work is a combination of contributions by Frosty, Flashgordon, Gecko, Beaubrummie, Chriseponymous and me. It's all free to use and mod/improve/add to by anyone who wishes to and that includes what source files I hold.

Hope that helps!

Clive :)
 
Hi Kelly.

Those entries were made for that model by Daniel 'Gecko' Holtz, no longer a cfs3 participant I'm afraid. They were never added to the ETO effects files unfortunately.

It would be best to examine either some stock or ETO buildings and replace those lines with somthing simliar from them.

Btw the ACC work is a combination of contributions by Frosty, Flashgordon, Gecko, Beaubrummie, Chriseponymous and me. It's all free to use and mod/improve/add to by anyone who wishes to and that includes what source files I hold.

Hope that helps!

Clive :)

Yes, Clive, it does. I can't get the antheor viaduct to look like it's been damaged, and you have explained why. There doesn't seem to be a dds file with any rubble. Should there be? I see other buildings have a dds with "-r-" in their names which looks like damage rubble. If I'm on the right track with this, then I can play around. What I know wouldn't fill the navel of a nit, but I can try. Keeps a nearly 70-yr old brain working. Sort of. (Backup, backup, backup)

At the very least, you have set to rest my fears that I somehow lost stuff from my installation, which really makes me glad, as you might suppose.

Thanks.
 

Indeed the second download fixed the damagability(?) of the viaduct! It has been suitably destroyed, and I managed to escape undamaged for a change.

Now I can study the differences and perhaps learn something.

One question, though: Is there a way to view/edit the m3d files? I've looked and haven't found anything out there in Google land.

Thanks, Ndicki for the pointers.
 
While you are editing effects you might want to grab yourself a XML editor also to modify your effects.xml file and your .xpd files. Cooktop is a freeware app that works great, I had an expensive payware program that I tossed when I discovered Cooktop. I have a very large effects file and I used to add lots of effects. Cutting and pasting lots of effects at once sometimes runs you into syntax errors usually with improper or missing tags. Cooktop is a life saver and will spare you hours of meticulous error chasing. Also when you get an aircraft that fails to load because you modified the .xpd Cooktop quickly finds your errors.

http://www.tucows.com/preview/350904
 
Lewis, Thanks for the heads up on the XML editor..:applause:
I have been needing this for some time, i have bee working on these files without this handy little tool.
And it is a pain..
Thanks very much..:applause:
 
It's a long time since I made this one! Looking at it in gmax again, indeed only the span sections are damagable.

Also, you don't need an 'r' texture in buildings, that's just a naming convention. It's the way that the parts are named in gmax that make it work or not.

I've just downloaded it again and in the readme it says this:

"Destroying the bridge:

The model is made in 3 sections, only the centre spans are destroyable. If you find your bombs are inneffective you can alter the .xdp file for the
'ACC_Antheor_Viaduct_section' model. This can be edited using Notepad.

<BoxMap SystemID="pilot" Probability="50" Points="1000000"/>

Find the above line in the file and try Increasing the probability setting to 100 and decreasing the points to say10000 - check against the stock building files to get an idea of what’s required.(I set these values high to make it difficult"


M3d viewer: Make a copy of your desktop shortcut, right click on it and go to properties.
In the 'target' box mod the entry so that it says -m3dview on the end. Mine looks like this:

"C:\Program Files\Microsoft Games\Combat Flight Simulator 3\cfs3.exe" -m3dview

Clive :)





 
Lewis, Thanks for the heads up on the XML editor..:applause:
I have been needing this for some time, i have bee working on these files without this handy little tool.
And it is a pain..
Thanks very much..:applause:


Owen you are welcome, this tool will make things much easier for you. When you open any xml documents with Cooktop the "Validate" command in the drop down list under "XML", will check formatting and display syntax errors if it's incorrect. This is mostly what I use it for, does away with guess work and saves a lot of time.
 
Thanks to one and all for the information and tips.
I'm going to be away for a bit, but I'll delve into this when I return.
 
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