I appear to be missing some effects which are referred to in some Building XPD files.
Case in point is the xpd for the ACC_antheor_viaduct_section
the ones I can't find are:
fx_acc_struct_rubble_m
and
acc_medium_debris
here's the xpd.
<?xml version="1.0"?>
<UnitData>
<General Hardness="2" LongName="Viaduct" ShortName="Viaduct" ModelName="ACC_Antheor_Viaduct_section.m3d" BlastDamageScale="1.0" ImpactDamageScale="1.0" FireDamageScale="1.0" Priority="1" Type="static" EnteredService="01/01/1930" BlastDamageMod="1" ImpactDamageMod="1" FireDamageMod="1" Category="structure" Country="neutral" AllowSpawn="n"/>
<Description String=""/>
<Loadouts/>
<GunStations/>
<DamageBoxes>
<Box ID="damagebox_nose" Parent="damagebox_nose">
<BoxMap SystemID="pilot" Probability="50" Points="1000000"/>
</Box>
</DamageBoxes>
<Systems>
<System ID="pilot" Name="">
<Threshold Level="80" Effect="Break" Parameter="" Location=""/>
<Threshold Level="80" Effect="Library" Parameter="fx_struct_damage_m" Location=""/>
<Threshold Level="80" Effect="Library" Parameter="acc_medium_debris" Location=""/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
<Threshold Level="100" Effect="Library" Parameter="fx_struct_damage_m" Location=""/>
<Threshold Level="100" Effect="Library" Parameter="fx_acc_struct_rubble_m" Location=""/>
<Threshold Level="100" Effect="Library" Parameter="acc_medium_debris" Location=""/>
</System>
</Systems>
</UnitData>
Case in point is the xpd for the ACC_antheor_viaduct_section
the ones I can't find are:
fx_acc_struct_rubble_m
and
acc_medium_debris
here's the xpd.
<?xml version="1.0"?>
<UnitData>
<General Hardness="2" LongName="Viaduct" ShortName="Viaduct" ModelName="ACC_Antheor_Viaduct_section.m3d" BlastDamageScale="1.0" ImpactDamageScale="1.0" FireDamageScale="1.0" Priority="1" Type="static" EnteredService="01/01/1930" BlastDamageMod="1" ImpactDamageMod="1" FireDamageMod="1" Category="structure" Country="neutral" AllowSpawn="n"/>
<Description String=""/>
<Loadouts/>
<GunStations/>
<DamageBoxes>
<Box ID="damagebox_nose" Parent="damagebox_nose">
<BoxMap SystemID="pilot" Probability="50" Points="1000000"/>
</Box>
</DamageBoxes>
<Systems>
<System ID="pilot" Name="">
<Threshold Level="80" Effect="Break" Parameter="" Location=""/>
<Threshold Level="80" Effect="Library" Parameter="fx_struct_damage_m" Location=""/>
<Threshold Level="80" Effect="Library" Parameter="acc_medium_debris" Location=""/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
<Threshold Level="100" Effect="Library" Parameter="fx_struct_damage_m" Location=""/>
<Threshold Level="100" Effect="Library" Parameter="fx_acc_struct_rubble_m" Location=""/>
<Threshold Level="100" Effect="Library" Parameter="acc_medium_debris" Location=""/>
</System>
</Systems>
</UnitData>