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Alphasim Ah-1W Super Cobra.

As an FYI, we're in the middle of prepping this one for FSX as a REAL native bird. The model we sold to AS was modded down considerably for FS9 and so, even though it has "native" aspects, it's not nearly as good as the one we're now doing... :p

(sorry if this is a rip of the thread... I do apologize)

I concur, the orignal was very good, and even after Milviz weight loss still had to go on a poly diet of huge proportions to get it into FS9.

I'm staggered at how much had to be lost and and how much fidelity was retained, it was a massive exercise to cram the Cobra into FS9, and all that work unseen by the end user :).

Best

Michael

Addendum

V1.5 here http://homepage.ntlworld.com/mickoo/files/ALPHA%20AH-1W%20Super%20Cobra%20FDE%20V1.5.zip use at your own discression, sold as seen, blah blah blah :), make a back up of the orignal files first, reduced float (I think) increased stability in the hover and a little more drag, maybe not enough but an improvement I hope, top speed slightly reduced but thats a side effect of the drag, I never said you could have cake 'and' eat it !.
 
Their native FSX Royal Aircraft Factory's S.E.5.a is also freeware (probably old news though).
Available on same freeware page under the tab "British".
 
I did do two more FDEs, based on the Merlin FDE, one a 'big' zero torque yaw twin rotor jobby, the other a Soviet iconic helo

If you are talking about a Chinook and a Hook here (Halo would do fine too) I'm going to bang my head on my desk now... :banghead: Two helicopters I would have loved from Alphasim!
 
So that leaves the Hip or the Hind I guess.

Shame, would love to see a Hook or Halo for Fs. Just the size of those things is simply amazing!:

IMG_6017.jpg
 
Addendum

V1.5 here http://homepage.ntlworld.com/mickoo/files/ALPHA AH-1W Super Cobra FDE V1.5.zip use at your own discression, sold as seen, blah blah blah :), make a back up of the orignal files first, reduced float (I think) increased stability in the hover and a little more drag, maybe not enough but an improvement I hope, top speed slightly reduced but thats a side effect of the drag, I never said you could have cake 'and' eat it !.
I just tried your files Michael and while the FM seems a little better during my very brief test for some reason the crew disappear in external view. I did a side-by-side comparison of the .cfg files and can't see an obvious reason for this and checking the payload manager shows weights are included for the crew. Not sure what's going on unless the answer lies in the .air file but it's an odd one for sure.
 
Whish there would be a good decent Hook and/or Halo for FSX, with a great DVC. (Nemeth, Piglet, SamDim, are you reading this?)
 
It's unfortunate to see this FSX 'urban legend/myth' continues to exist in this community to this day.

Urban myth/legend or not the fact is I have not found a single helo in FSX that flies like the real thing. There may be ones out there but I haven't come across them.

And I don't want to spend hard earned money on payware just to find out and perhaps be disappointed.

I used to frequent Hovercontrol quite a bit in FS9 days but the dearth of helos for FSX has made my visits there very infrequent.

-G-
 
I just tried your files Michael and while the FM seems a little better during my very brief test for some reason the crew disappear in external view. I did a side-by-side comparison of the .cfg files and can't see an obvious reason for this and checking the payload manager shows weights are included for the crew. Not sure what's going on unless the answer lies in the .air file but it's an odd one for sure.

Nothing in the FDE for pilots as far as I know, its my master copy V1.4 with a few drag and lift parameters tweaked. Alphasim used to do some odd animation to make the crew go away, tailhook or water rudder ?,.... just checked the readme and the pilots are toggled with 2nd exit command, this was often added after the FDE left me, bloody annoying as it made the master FDE files not masters any more.

Just checked the cfg and in the exit section are two exit_rate.0=, that is incorrect, simply edit the 2nd one to read exit_rate.1 = as opposed to exit_rate.0 =

Try that and in the mean time I will ammend the listed one above, the pilots are fine in mine but I suspect I've got a beta model with out that animation added or something.

Best

Michael

V1.5 FDE cfg ammended for two exit command and hosted on FTP link above.
 
Just checked the cfg and in the exit section are two exit_rate.0=, that is incorrect, simply edit the 2nd one to read exit_rate.1 = as opposed to exit_rate.0 =

Try that and in the mean time I will ammend the listed one above, the pilots are fine in mine but I suspect I've got a beta model with out that animation added or something.
I just tried your suggestion Michael but I still have empty seats. I even tried 'Shift+E, 2' but no luck.
 
Heres another option: http://www.simviation.com/simviation/?ID=68&page=17&mark=5721

Near the bottom. Dont know who did the mods, but flight dynamics are totally different. Its got benefits and drawbacks...now the heli has two simulated engines (the second generator switch works now), and the crew and weapons can be toggled on/ off correctly, but the performance seems to be a little too good. Max speed in level flight is around 170 kts...dont know if thats realistic, but it seems a little too fast.

still no hud though...
 
Ok,

Clearly the freeware one is a different model to my supposed master !, I'll collect the freeware one, modify that and then post that FDE up.

Re top speed, the Cobra is a demon, vmax is about 175Knts if I recall correctly, but that would probably be empty or in slick mode.

Best

Michael

Addendum http://homepage.ntlworld.com/mickoo/files/ALPHA_AH-1W_Super_Cobra_V1.6.zip heres a revised FDE from the exact source you guys have, I dont have a clue what Alphasim have done, the model has been stripped of 4Mb of something somewhere and spec maps have all gone, theres been some changes in there somewhere and I've no idea what they are. The freeware pilots do not toggle at all on my system ?, so I've tried something else, rather than make them work have tried to make them default to on all the time, try V1.6 and see what happens but either way I cannot replicate missing pilots with any combination of FDEs or models, most odd and just another very good reason to be away from it all ! :).
 
Heres another option: http://www.simviation.com/simviation/?ID=68&page=17&mark=5721

Near the bottom. Dont know who did the mods, but flight dynamics are totally different. Its got benefits and drawbacks...now the heli has two simulated engines (the second generator switch works now), and the crew and weapons can be toggled on/ off correctly, but the performance seems to be a little too good. Max speed in level flight is around 170 kts...dont know if thats realistic, but it seems a little too fast.

still no hud though...

The HUD has been stripped out, that gauge is still payware, but the glass is still there so you can add your own HUD if you want, look in the panel cfg and near the bottom you will see a section called Vcockpit02 the gauge you need to edit is the only gauge in there

;gauge00=your!HUD, 150,00,680,1000

Change the red text to your prefered HUD, you may need to resize or fiddle withthe figures but your HUD should now show up.

The other FDE will probably be a type 1 (fixed wing jet) engine set up or an Accell FSx set up, both of those support multi engines, the default Bell type 3 engine will only support one engine and one set of switches and gauges, a known short fall of all versions of FS since day one.

Best

Michael
 
I tried this with the HUD this morning by myself and my poor kowledge about such stuff. But i couldnt get it work after reading the manual and your post michael. So i could sure use some help still. I tried to put in the HUD from the default Hornet from Accelleration. But i had no luck with it. A problem i have i cant see even the buttons to operate the HUD which are shown in the manual. Maybe something is broken in my file.

EDIT

I used the file from the FS9 Download and added the F18 HUD now it works for me. But i still cant see the Buttons. But thats ok so far for freeware. :wiggle:
 
Ok,

Clearly the freeware one is a different model to my supposed master !, I'll collect the freeware one, modify that and then post that FDE up.

Re top speed, the Cobra is a demon, vmax is about 175Knts if I recall correctly, but that would probably be empty or in slick mode.

Best

Michael

Addendum http://homepage.ntlworld.com/mickoo/files/ALPHA_AH-1W_Super_Cobra_V1.6.zip heres a revised FDE from the exact source you guys have, I dont have a clue what Alphasim have done, the model has been stripped of 4Mb of something somewhere and spec maps have all gone, theres been some changes in there somewhere and I've no idea what they are. The freeware pilots do not toggle at all on my system ?, so I've tried something else, rather than make them work have tried to make them default to on all the time, try V1.6 and see what happens but either way I cannot replicate missing pilots with any combination of FDEs or models, most odd and just another very good reason to be away from it all ! :).
Just had a very quick test of v1.6 Michael and I now have my crew back. Thanks a bunch for taking the time to fix it. :ernae:
 
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