piperarcherpilot
Charter Member
I agree that v1.6 is the way to go. The helicopter reaches about 170KIAS with the torque at red line. From what I'm reading, thats about right. Maneuverability and stability seem pretty good.
I found some Heli HUDs here: http://www.hovercontrol.com/cgi-bin/ifolio/imageFolio.cgi?direct=FS9_Panels_and_Gauges&img=72
Michael,
The 'other' FDE pack I found on simviation just didnt feel right for a helicopter - and that is most likely because of what you pointed out - its not based on a helicopter FM, but a fixed wing. It had no real torque or 'squirreliness' of helicopters. And it floated worse than a glider. Whats strange is that with that air file and cfg from simviation, the crew and weapons were actually toggleable like it should be. Whereas the files from Alpha and you, they're either on or off...I cant find anything in the cfg files that would obviously be the cause of it. Very strange.
I found some Heli HUDs here: http://www.hovercontrol.com/cgi-bin/ifolio/imageFolio.cgi?direct=FS9_Panels_and_Gauges&img=72
Michael,
The 'other' FDE pack I found on simviation just didnt feel right for a helicopter - and that is most likely because of what you pointed out - its not based on a helicopter FM, but a fixed wing. It had no real torque or 'squirreliness' of helicopters. And it floated worse than a glider. Whats strange is that with that air file and cfg from simviation, the crew and weapons were actually toggleable like it should be. Whereas the files from Alpha and you, they're either on or off...I cant find anything in the cfg files that would obviously be the cause of it. Very strange.