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Alphasim Ah-1W Super Cobra.

I agree that v1.6 is the way to go. The helicopter reaches about 170KIAS with the torque at red line. From what I'm reading, thats about right. Maneuverability and stability seem pretty good.

I found some Heli HUDs here: http://www.hovercontrol.com/cgi-bin/ifolio/imageFolio.cgi?direct=FS9_Panels_and_Gauges&img=72

Michael,

The 'other' FDE pack I found on simviation just didnt feel right for a helicopter - and that is most likely because of what you pointed out - its not based on a helicopter FM, but a fixed wing. It had no real torque or 'squirreliness' of helicopters. And it floated worse than a glider. Whats strange is that with that air file and cfg from simviation, the crew and weapons were actually toggleable like it should be. Whereas the files from Alpha and you, they're either on or off...I cant find anything in the cfg files that would obviously be the cause of it. Very strange.
 
Ok,

Glad you guys are squared away and V1.6 is better, I've no idea whats going on in there !, something has changed from the shop copy to the free copy and seems to have some adverse effects, cannot see why my FDE made the pilots go AWOL, its identical to the free copy on face value ?, nor can I understand why an engine type change would effect the crew animation, though I do know that changing the engine type in the cfg has a whole range of hidden effects on cfgs and anaimations, I never thought it effected exits ?. The FDE could do with a lot more work but thats time I cannot spare right now, truth is its probably better to throw this one away and make a new one from the Merlin FDE, one that truly supports helo turbines and multi engine usage, though that would limit it to Accel users only.

Best

Michael
 
Hi Mike,

greatly appreciate the fixed airfile, haven't had a chance to try it out yet but am really looking forward to.
Without wanting to put you on the spot or take your kindness for granted - what would it take to fix the excessive nose-down attitude of the Alpha S-55?

Later,
Norm
 
Hi Mike,

greatly appreciate the fixed airfile, haven't had a chance to try it out yet but am really looking forward to.
Without wanting to put you on the spot or take your kindness for granted - what would it take to fix the excessive nose-down attitude of the Alpha S-55?

Later,
Norm

Several ways around that, you can force the FDE to make it tail heavy, ie move the rotor axis ahead of the CoG, or tanks aft, then you can adjust the head on drag factor, reduce it will bring the nose up but then speed will rise so you'd need to add the drag back in somewhere else, a popular workaround is side drag or excessive side area figures to induce non nose effecting drag.

I can try and have a look over the next few days, nothing promised but I'll see if theres a simple fix from work I've done post S-55 that might help.

Kindest

Michael
 
cool i just checked the USA freeware area didnt see fsx AH-1W anywhere could some one hot link it please thanks


i like the AREA 51 AH-1S and AH-1Z i payed for alot of fun to fly never really was a fan of alphasims models goto be nice to have a AH-1W for fsx still do to i like the older style Cobras

too bad there is no good freeware UH-1s for fsx right now i know Euro Copter member has THE Hovercontrol Huey on his List cant wait to fly it in fsx with out all the texture probs:salute:
 
Hi Mike,

greatly appreciate the fixed airfile, haven't had a chance to try it out yet but am really looking forward to.
Without wanting to put you on the spot or take your kindness for granted - what would it take to fix the excessive nose-down attitude of the Alpha S-55?

Later,
Norm

Norm, try this FDE http://homepage.ntlworld.com/mickoo/files/Aircraft S-55 V2.2.zip for the S-55, should reduce the nose down trim for you, keep speed around 70-80knts and you'll be fine, let me know if its in the ball park for what your looking for.

BTW did they ever fix the non steering nose wheels and stuck rolling tyres ?, my master copy still has those faults and its so long ago I've forgotten if there was ever a fix.

Kindest

Michael
 
Hi Mike, yes, that's a lot better, it flies a lot more natural now, thanks!!!:jump:

And thanks also for the Cobra fix, she doesn't float as bad now.
About the front wheels of my S-55 - they do turn on my model, so they must have fixed it at some point.

Later,
Norm
 
Hi Mike, yes, that's a lot better, it flies a lot more natural now, thanks!!!:jump:

And thanks also for the Cobra fix, she doesn't float as bad now.
About the front wheels of my S-55 - they do turn on my model, so they must have fixed it at some point.

Later,
Norm

Good show, my pleasure.

Hmmmph , my wheels are still broke, had a quick look at the Alphasim freeware page, don't see it there, not that fussed LOL.

Kindest

Michael
 
Ok,

Clearly the freeware one is a different model to my supposed master !, I'll collect the freeware one, modify that and then post that FDE up.

Re top speed, the Cobra is a demon, vmax is about 175Knts if I recall correctly, but that would probably be empty or in slick mode.

Best

Michael

Addendum http://homepage.ntlworld.com/mickoo/files/ALPHA_AH-1W_Super_Cobra_V1.6.zip heres a revised FDE from the exact source you guys have, I dont have a clue what Alphasim have done, the model has been stripped of 4Mb of something somewhere and spec maps have all gone, theres been some changes in there somewhere and I've no idea what they are. The freeware pilots do not toggle at all on my system ?, so I've tried something else, rather than make them work have tried to make them default to on all the time, try V1.6 and see what happens but either way I cannot replicate missing pilots with any combination of FDEs or models, most odd and just another very good reason to be away from it all ! :).

Is this FDE still available somewhere?

I started with the HoverControl version and really like that flight model. However, I downloaded the .air and .cfg files from simviation to get the weapons toggle working. However, I think the Hovercontrol flight model was better... Now I'm trying to get working weapons toggle with some sort of improved flight model.

Thanks!

Edit - Alternatively, if someone can tell me what change to make in the hovercontrol version of the .air file to enable the weapons toggle, I can try and do that myself (need to figure out how to use AAM...).
 
Thanks. I have the hovercontrol version.

The issue is that weapons toggle doesn't work on the HC version. The .air and .cfg files available from simviation (posted earlier in this thread) have functional weapons toggle, but probably not the top notch flight model from HC.

I'm trying to figure out how to get both the functioning weps toggle and one of the reworked flight models.
 
Blade and sound synch

Is there a setting that can be made to allow the rotor blades and engine sounds to stop (Synch) at the same time?
I noticed that the after the engine is shut down and quiet, the main rotor blades still spin a few revs.
 
Is there a setting that can be made to allow the rotor blades and engine sounds to stop (Synch) at the same time?
I noticed that the after the engine is shut down and quiet, the main rotor blades still spin a few revs.

this is in the README from Hovercontrol
"Stopping the blades turning after shutdown - a trick is to go to full throttle once you have shut down, the sim increases the virtual blade pitch which increases drag and stops the rotors turning very quickly."
 
this is in the README from Hovercontrol
"Stopping the blades turning after shutdown - a trick is to go to full throttle once you have shut down, the sim increases the virtual blade pitch which increases drag and stops the rotors turning very quickly."

Thanks for your reply. Actually, I have heard of this trick and have been using it for quite awhile. Just thought there was a MOI setting in the Aircraft.cfg setting that could be tweaked to
not have to resort to the other trick. Some of the other helo's preform a little better on this aspect.
 
Thanks for your reply. Actually, I have heard of this trick and have been using it for quite awhile. Just thought there was a MOI setting in the Aircraft.cfg setting that could be tweaked to
not have to resort to the other trick. Some of the other helo's preform a little better on this aspect.

Some are better than others, but, mostly this is just a FSX limitation. It is what it is, right?
Either way, the HC guys did a great job on the FDE.
 
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