Daube
SOH-CM-2025
Hi all,
Those of your who haven't already bought the Skysim Mirage III might know that Isra has been working for several months (years) on a fantastic freeware Mirage III for FS9. The beta version has just been released, so I tried to use it in my FSX.
Of course, I got some problems with the transparent textures and the afterburner effect, very typical from FS9 port-overs, but I'm trying to correct those problems so that the plane displays as good as possible in FSX SP2.
The modelisation of this plane isn't complete yet (thus the BETA version), and not all of the systems are operational, but since they are XML coded, most if not all of the instruments are working quite well in FSX, including the moving map
This is how the plane looks like actually in my FSX, after having edited the alpha channels of a few textures:
As you can see in the cockpit shot above, there are some transparency issues that I cannot correct. For example the levers for the parachute and the canopy have a transparent square attached to them for an unknown reason, and their transparency allow me so completely see the ground/scenery through the airplane :/
Also, there is another modelisation problem that cause a reflective square to appear in front/around each gauge or rotative button as soon as a light is activated, like in this shot:
Since the plane is still in dveloppment, I hope Isra corrects those problems. The plane flies nicely and the cockpit quality is trully impressive. The impact on the performance is impressive as well but it gets more reasonnable once some gauges are deactivated in the panel.cfg.
Once my modifications are done, and if the above mentionned problems can be solved, then I will provide a complete set of instructions to explain how to convert the plane to FSX-compatible. Else, we'll have to forget about it...
Those of your who haven't already bought the Skysim Mirage III might know that Isra has been working for several months (years) on a fantastic freeware Mirage III for FS9. The beta version has just been released, so I tried to use it in my FSX.
Of course, I got some problems with the transparent textures and the afterburner effect, very typical from FS9 port-overs, but I'm trying to correct those problems so that the plane displays as good as possible in FSX SP2.
The modelisation of this plane isn't complete yet (thus the BETA version), and not all of the systems are operational, but since they are XML coded, most if not all of the instruments are working quite well in FSX, including the moving map

This is how the plane looks like actually in my FSX, after having edited the alpha channels of a few textures:
As you can see in the cockpit shot above, there are some transparency issues that I cannot correct. For example the levers for the parachute and the canopy have a transparent square attached to them for an unknown reason, and their transparency allow me so completely see the ground/scenery through the airplane :/
Also, there is another modelisation problem that cause a reflective square to appear in front/around each gauge or rotative button as soon as a light is activated, like in this shot:
Since the plane is still in dveloppment, I hope Isra corrects those problems. The plane flies nicely and the cockpit quality is trully impressive. The impact on the performance is impressive as well but it gets more reasonnable once some gauges are deactivated in the panel.cfg.
Once my modifications are done, and if the above mentionned problems can be solved, then I will provide a complete set of instructions to explain how to convert the plane to FSX-compatible. Else, we'll have to forget about it...
:salute: