FDG P-61 "for the Army pukes" part III

I'd like to get the VC lighting working for the panel (since it is a night fighter), but currently I do not have a clue how to do it. I already have the entry in the aircraft.cfg and I am quite sure an entry for it needs to be in the model...somewhere.:isadizzy:
Hello Everyone,

I wrote the above too soon...it was the coordinates in the aircraft.cfg that needed adjustment. I was suffering from brain warp I think from staring:eek: at too much scasm code:blind:....I'm okay now for a awhile (I think).

[LIGHTS]
panel=0.00, 0.40, 3.55, fx_vclight

OBIO,
I do not know how the secondary R/O light would be working with the L key either, since it is entered in the DP and not the aitcraft.cfg. Odd indeed!

VC at night pic:
 
Wolfi's US Pilot...

.....just when you thought you probably wouldn't see that army puke stuff again....:icon_lol:

Making accamodations for Wolfi's US Pilot addon (adjusting the seats a little)....
 
Messing around with tanks....

The 265 gallon (in several liveries) and 310 gallon tanks for the A-11, B-2, B-6, and late B-1 versions of the 61 (B-10 and later, four 258 gallon tanks...are in the works). Some sources state though that the B-11 and B-16 also with two tanks, and B-10 with four tanks. I thought I would go with B-10 and later with four tanks....
 
Last livery completed...more to go...

P-61A-10 #42-5580 "Wabash Cannon-Ball IV" flown by Squadron Commanding Officer Lt. Col. Leon G. Lewis, 425th NFS. Late livery in night intruder role based at Etain, France in early 1945. Bye for now...Oglivie.:wavey:
 
More from the army pukie dude....

As I progress onwards with this project, I am finding more and more I would like to do to improve this aircraft. So I think that the completion date originally posted (Nov/Dec) may be later than sooner. This is the latest I have found to improve on: Below is a before and after pic of the left nose art detail, and the improvement is significant. So I am going back over the textures I have done so far and making the necessary changes. I still might be able to finish up by the end of December, but I am not sure right now. I am also contemplating adding a couple more LODs to make it Multi-Res, although from a historical view point the P-61 was usually a lone hunter.

Cheers,
O
 
Replies...

I want the plane, but please, take your time. We love you even if because you are a rivet counter.:applause:

Rivet counting?....you gave me another idea....I'm going to rivet count! Tack on another month Erufle!:costumes:

I'm just kiddin'.


We'll take advantage of all your work and it'll be a treat to fly.

Thanks for the compliments Jagd.

I think the final product will be up to expectations. It's lookin' good.:mixedsmi:


Cheers,
O
 
Progress....

Hello Everyone,

Should only be a couple more weeks of work left on this project...a few things left to tweak. Time for the holidays really cut into the time I had for the project (almost forgot to mention football, and work also). I will not be doing Multi-LOD with the model at this time. That will have to be another chapter for another time. Anyway the FPS is not bad at all on my rig, and it is a mediocre machine.

Here is the list of the aircraft that will be uploaded in a few weeks:

CBI
---
P-61A-10 42-5623 SWEATIN' WALLY
P-61A-10 42-5626 JING-BOW JOY-RIDE
P-61A-10 42-5633 BETTY JEAN
P-61A-10 42-39365 Black Jack

PTO
---
P-61A-1 42-5502 "Skippy"
P-61A-1 42-5528 "Jap Batty"
P-61A-5 42-5554 THE VIRGIN WIDOW
P-61B-2 42-39408 Lady in the Dark
P-61B-2 42-39454 COOPER'S SNOOPER
P-61B-6 42-39527 BLIND DATE

ETO
---
P-61A-5 42-5544 "Lady GEN"
P-61A-10 42-5569 TABITHA
P-61A-10 42-5580 WABASH CANNON-BALL IV
P-61B-6 42-39514 HEL N' BACK
P-61B-15 42-39672 "Little Audrey"

Erufle, you are right...I am a rivet counter.:faint:

:icon_lol:
Cheers,
O
 
Nice

That's a helluva job you have done Oglivie.Very methodical. At a hobbyists pace. Looks like it will be a great package. :applause:
 
Updates....

Sorry for the delays....:redf:

However, I was able to add a four layer multi-res to the model. It was not as difficult to do as I had originally thought, so it will be included with the upload. It improved the FPS from about 17 FPS to 35 FPS for seven plane formation on my laptop (no video card), and the FPS increases more (of course) zooming out further away from the formation. Also the crew figures have received a non-existant res at longer range view, since they wouldn't be visible anyway at a long range. Thanks to Wolfi for allowing me to use and modify his excellent U.S. Pilot for the P-61 Pilot, R/O and Gunner (these are stand alone files with different file names and object ID numbers and will not interfere with Wolfi's original pilot).

Recent work also was done on the wing airscoops so they match the cfs2 to the real aircraft a bit more closely. I Changed the vanes, all but four, to spokes like the real aircraft had and blended in the lower part of the scoops to the wing somewhat better also.

I recently acquired a couple of excellent publications on the Black Widow, one of which gives individual aircraft histories for every P-61 built by serial number. From these publications I have found no mention of 265 or 258 gallon drop tanks (home.att.net/~jbaugher1/p61.html). The only ones mentioned are the 165 and 310 gallon drop tanks in these publications (one of which was written by Garry Pape who worked at Northrop, the other by Jeff Kolln). Therefore, for historical accuracy, the tanks will be 165 (in several liveries including black as seen in the Osprey book that I know now are 165 tanks) and the (late war) 310 gallon tank. I changed the scale in the bgl files back to their original scale for the 165 tank (and gallons to 165 for the air files for the 165 tanks).

Also I have discovered from these books that "Skippy" also had nose art on the right side of the nose: "Nocturnal Nemesis" with a cute babe -- so I am going to add that to the aircraft's texture. And "Lady GEN" had the logo on the right and left side of the nose, not just the left side as I had originally thought -- so I will add the logo to the right side.

I am thinking of matching up the rivets a bit better under the fuselage, it would look nicer -- if I can do it.:spider:


Cheers,
:d
 
Hi Friends,

Is there any interest in this?

The FDG P-61 is a rather old aircraft model, but anyway I've been looking at and working on some textures for the rescaled version of the FDG P-61 (by Captain Tenneal-The Virtual Navy). This has included demirroring and mods (including some fixes for missing textures) of the model file. I hope to add perhaps about 20 new textures for squadrons using the P-61 in the CBI, PTO and ETO and uploading them in several packages (if there is interest for them). The time line for completion maybe the end of November or December. I am going to attempt to resolve the prop spin problem, which does not allow the weapons to show through the prop spin at certain angles, but my knowledge is limited at present how to go about it, and will involve a bit of trial & error and testing. Does anyone have any ideas how the prop spin can be fixed to allow the weapons to show well through it using scasm editing? So far I have been making mods to the model file via Ivan Hsu's MDLC converting it to scasm code and back. Simon's scasm tutorials have proven very helpful in this endeaver also. Another issue I may not be able to resolve currently is adding the VC with gauges to the panel.cfg. A VC panel needs to be added to the model file I think to allow an entry to add gauges in the panel.cfg file.

Here are some of the P-61's that I've nearly finished:

P-61A-1 #42-5502 "Skippy" 421st NFS, Leyte.
P-61A-5 #42-5544 "Lady GEN" 422nd NFS, Belgium.
P-61A-10 #42-5626 "Jing-Bow Joy-Ride" 426th NFS, China.
P-61B-2 #42-39408 "Lady in the Dark" 548th NFS, Iwo Jima (with late war 310 tanks - from Malinowski P-47 download).
P-61B-6 #42-39527 "Blind Date" 549th NFS, Iwo Jima.

Cheers
O

I would surely like to contribute my graphic artistic skills...
btw... I am doing a historically accurate version of a US Navy
aircraft and find that the engine texture is mirrored... is there any
way to demirror it? Any help and/or suggestions would be appreciated
Here is a jpg. of the texture in question and my progress in redoing the
entire paint job...

View attachment 45825

View attachment 45826
 
I would surely like to contribute my graphic artistic skills...
btw... I am doing a historically accurate version of a US Navy
aircraft and find that the engine texture is mirrored... is there any
way to demirror it? Any help and/or suggestions would be appreciated
Here is a jpg. of the texture in question and my progress in redoing the entire paint job...
Hi Gaucho,

I've been away from the forum for awhile during a busy summer, so my apologizes for not getting back to you sooner.

If you would like to do some P-61 texture work, that would be great!

The above mentioned FDG P-61s were uploaded in Feb.'09 and are in the (old) warbird archives:
http://www.sim-outhouse.com/sohforu...wnloads&page=downloads&FileUploadName=Oglivie

The mirroring of textures is done in the model file and can be demirrored with scasm editing. Of course this is up to the author's discretion to allow his/her work to be altered from its original form. There should be a readme with the plane that states if the author does or not allow alterations, or requires contact to request permission for alterations. Another option maybe to request a demirrored model from the author.

I will be glad to scasm (edit) the model to demirror the engines providing the author's permission. Can you give me the download link to this airplane?

Oglivie

Oglivie, you build 'em, I'll fly 'em. I love the P-61 and new stuff will be a pleasure to fly:salute:

Tony Bones

Hi Tony,

Thanks, I do currently have some new P-61s on the drawing board.

Oglivie
 
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