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RAF/Brit Object BGL Update

Pen32Win

Charter Member
Good News, Bad News

Good News; All three versions of the Flakvierling 38 went to BETA this evening.

Bad New; I screwed up. On the Gary 20 RAF/Brit Object BGL's I forgot a very old lesson. Put simply when you get a model out of gmax you look at the 0.asm file to find the radius in meters. This number is used in the SCASM SIZE line which tells CFS2 how much space the object occupies. Now, it measures this along the longest axis of the object....BUT.. If you took a protractor and put the point in the center and the scribe at the edge of the Square/Rectangle then spun the compass, what happens? You cut off the corners. This is what has happened where you see buildings prematurely disappear from the edge of you screen or the opposite, pop into view. You've told CFS2 this object has X Radius but the corners extend beyond that radius so CFS2 says "Stop displaying that object" or "Display this object now" even though the corner(s) should have displayed already. The funny thing is this only seems to happen to objects with a radius of >20m. My Bad.

I'm going to issue an update tomorrow and ask Rami to update the files in the existing D/L. Sorry for the incontinence, I'll make it right.
 
Hello Pen32Win

Keep up the excellent work, and don't bash yourself up on what you have done so far as it is a great improvement. :ernae:

I am only just starting to use GMAX and FSDS because I was previously going "EEEEEEK" at all of the things the designer has to get right to make it all work !!!!!! Hopefully I will be able to help out with some extra items but I obviously have a very interesting learning curve ahead of me. :wavey:
 
Pen32win
Keep up the goodwork.
In the scenery_cfs_library Microsoft made the same errors but never did put it right, at least we care for our modeling.
Robert John
 
Yeah, like I've never screwed up and only found it after it was uploaded :isadizzy:

You caught it, you fixed it. What more can a guy do? Good job, mate.
 
Here's they are... Just drop them in and overwrite the old ones.

Thank you Rami for updating the existing package...
 
Well done.
do you fancy doing Hanger0 or shell I.We can make the hotel explode as well. never ending.
I need a MT shed.never ending.ect,LOL.
RJ
 
Thank You Rami. I didn't even notice it until I starting to get some flying time in around them. Then it was one of those "Oh Crap" moments....

RJ;

I'm not sure what you're asking me. Hangar0, shell I? Is this about animations? Does this have something to do with the tutorial you wrote? That I haven't had time to read yet...

I'm home sick today (nothing bad) so I've got some time on my hands I wasn't expecting. If I take a break from the FlaK 37 3.7cm I'll have to do some reading.
 
hi Pen32win
What I ment to say the old hanger0 is a let done now.Will you be updateing it so they dont spoil the Brit/RAF objects or should I (shell I MAY BE VERY BAD ENGLISH)
Robert John
 
RJ;

OK, I get what you mean now but I'm still not sure what object you are refering to as "Hangar0". I searched high and low and don't have anything called that. In the RAF/Brit Packages there are 6 Belfast Hangars, a Bellman, a T2, a TJ, a Blister and I added the C Type Hangars. Which one of these are you asking about?
 
Good News; All three versions of the Flakvierling 38 went to BETA this evening.

Bad New; I screwed up. On the Gary 20 RAF/Brit Object BGL's I forgot a very old lesson. Put simply when you get a model out of gmax you look at the 0.asm file to find the radius in meters. This number is used in the SCASM SIZE line which tells CFS2 how much space the object occupies. Now, it measures this along the longest axis of the object....BUT.. If you took a protractor and put the point in the center and the scribe at the edge of the Square/Rectangle then spun the compass, what happens? You cut off the corners. This is what has happened where you see buildings prematurely disappear from the edge of you screen or the opposite, pop into view. You've told CFS2 this object has X Radius but the corners extend beyond that radius so CFS2 says "Stop displaying that object" or "Display this object now" even though the corner(s) should have displayed already. The funny thing is this only seems to happen to objects with a radius of >20m. My Bad.

I'm going to issue an update tomorrow and ask Rami to update the files in the existing D/L. Sorry for the incontinence, I'll make it right.

Hi Pen32Win,

How did you fix this?

Did you increase the radius? How much?

Don't worry about the update, that shows you care enough to keep improving it! :salute:

tobob
 
Thanks Tobob;

It was really a Trial and Error Deal. I knew exactly how big the Building are, what I originally ran them through SCASM at and by slowly driving around them I has a pretty good idea how much was getting knocked off. But, in the end there is no quick and easy. I started out by adding 5 meters to the radius, then 10, then 15 until I got it right. Now having a list and very good notes helped because I knew if HangarX was originally set to 35 meters and I had to increase it to 43 before it worked correctly I knew where to start with the next object of that general size.
 
Hi Pen32win
I cant remember ever having this problem. I use Radius in modeling units. now Im confused.

Radius in meters = 191.2236
; Radius in modeling units = 383
RJ
 
RJ;

It should be Radius in Meters. Radius in modeling units oversizes the objects and you end up back in the same trouble as the original RAF/Brit Objects BGL's. That was their problem. With Big Buildings you just have to pad the RiM numbers a bit and they'll be fine. The most I had to add to any one objects was 29 Meters. I've noticed others using the MUR in their objects too and they have the same problem as these did.
 
That answers a queston that I've wondered about for ages. Why some building disapear when they reach the edge of the screen and some don't. I just figured it was a glitch in the CFS 2 programming. I'm glad that there is a fix for it!

By the way, the skies over Europe are becoming less and less friendly all the time.
 
Jagd;

I see you're having fun! If you think that's unfriendly wait until I finish this one....
Enough of the 20mm stuff, time to get into the Medium AA Weapons. I think this is one of the best looking weapons the Germans produced, the 3.7cm FlaK 36/37 (The only difference between the 36 and the 37 was the sight used.). I put the Flakvierling in the background just for scale.


View attachment 33675
 
Thank you Pen!

Howdy Pen!

Let me add my thank you note for your effort in updating your work. Don't worry, we all make our mistakes and there's always room for improvement.

Just like Jagdflieger, I often wondered why some scenery objects had that strange disappear/popup effect. I thought it was due to CFG2 age, now I know thanks to your expertise. :salute:

Cheers!
KH
:ernae:
 
Thanks KH;

I don't worry about it, I just don't like making silly mistakes. That just plain and simply pisses me off. LOL

I knew better, forgot, and then remembered it and fixed it. One of those old lessons that needs to be passed on to new developers so they don't make the same mistake. Though the SIZE setting in the SCASM header doesn't affect the displayed size in CFS2 it can have adverse affects on the way it displays and on all of the other objects around it. SIZE does matter!!! LOL
 
Logging on to download

Here's they are... Just drop them in and overwrite the old ones.

Thank you Rami for updating the existing package...
I am logged on to the sight but every time I try to down load from this forum I get you must log on is the board messed up or what?
 
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