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New P-51D Mustang - Little Friends

nice Jankees :applause:

S_099.jpg
 
well lookee here:

FX11812.jpg


my paints work with this version as well!

Unfortunately, not quite...without the new texture templates in use, there are no correct textures for the new exhaust stacks, for the new inner exhaust stack shrouds, for the aerial antenna wire parts, for the gun bay door handles, the new drop tanks, etc. The new paintkit also allows you to easily achieve a more correct finish for an in-the-field, combat-vet, WWII-era Mustang.

I will be contacting those who have requested a paintkit, today. ; )
 
With a little bit of a connection to this product, the restored P-51D, painted as "Baby Duck", flew again for the first time yesterday, following years of storage, and more recently, a two-year restoration program. The aircraft will be getting new paint soon, but will remain as "Baby Duck" - if I understand it correctly. It will be at Oshkosh later this month!

The markings on the restored example, are quite close to the original.

http://warbirdinformationexchange.org/phpBB3/viewtopic.php?f=3&t=41689

And Warbirdsim's depiction, based on two wartime photos of this aircraft.

BabyDuck_4.jpg
 
These alll look fantastic guys.. Almost makes me wish i liked mustangs.. Keep up the great work :)
Pam
 
My Mac/Sweet Genevieve

Thank you for posting those screenshots, Olderndirt, and I'm glad to see that repaint being used!

Here are some photos of the original aircaft:

DadPlane6.jpg


DadPlane4.jpg


mymac4a.jpg


mymac1a.jpg
 
2-Speed, 2-Stage, Supercharger

As asked about in another forum, here is a brief run-down on the modeled Merlin V-1650-7 engine supercharger, as included in "Little Friends".

First off, this feature requires you to have Acceleration installed, in order for the supercharger modeling to work (if you don't have Acceleration installed, there are alternative flight dynamics files contained for use).

From at sea-level, you will be able to achieve 67-in MP, at full-throttle. With the engine damage modeled in, however, you won't be able to run more than 61-in MP, for more than 5-10 minutes, before your engine begins failing. As you ascend to altitude, eventually full-throttle will only allow you to maintain 46-in MP (max climb power), by the time you reach 17,500 ft. At the 17,500 ft mark, high blower automatically switches ON, and you can see it, feel it, and hear it, all at the same time. When high blower comes on, you will suddenly get a great boost in power, now allowing you again to attain 67-in MP at full-throttle. A red-indicator light also comes on, to let you know that the supercharger is in high blower (though you will know otherwise as well! : ) ). When this happens, you of course have to adjust the throttle back to proper settings, so that you won't be over boosting the engine. The extra power you get at high blower, will then allow you to climb up and perform at regular combat heights of 25,000-30,000 ft. If you are lucky, and have the aircraft very lightly loaded, you can even just barely achieve the aircraft's highest recorded service ceiling, of roughly 41,900 ft, by which point you will be able to achieve about 28-in MP at full throttle.

As discussed within the flight manual portion of the Little Friends user guide, max-recommended power at take off is 61-in MP. However, 'normal take off' power is as low as 46-in MP! For me, I usually use either 50-in MP, or 55-in MP, depending on the aircraft's loading, which is more than sufficient.
 
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