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The Staff of SOH
Gents/Gals....
Sylvain has released a new updated version of his magnificent Clemenceau R98 version 2.10 !!
Merci Sylvain
Cheers,
Hank
Can´t find it. Do you know where can it be downloaded from?.
Thanks.
Certainly! Here is the link: It is on top of the page
http://royalefrenchnavy.gratisim.fr/FSX_Creations.htm
The mirror is now more visible from a distance, making landing a slightly more comfortable
Hank
I though the last time the French had a Royal Navy was about the time King Louis lost his head in Paree?
This should be the last version before I release a final and major version of my Clemenceau Class models with Foch and Clemenceau circa 1975...
Regards,
Sylvain
You're right, but as tradition is one of the most important thing in the Navy (and not only the French one) the nickname "la Royale", standing now for "la Marine Nationale", has been kept over the years...
As Hank said previously, this minor version of Clemenceau circa 1995 have a mirror improved. This should be the last version before I release a final and major version of my Clemenceau Class models with Foch and Clemenceau circa 1975...
Regards,
Sylvain
Sylvain,
The new Clem version is great. Just one question. The readme said the cat officers (shooters) are animated and lower their green flags to the deck for launch. I have Advanced Animations checked in FSX and the animation is not working. Blast deflectors, controller's station, and shuttle animations all work fine. Does it have to be an afterburner-equipped plane?
Hank, thanks for the response. I'll try the Zephyr and see what happens. :salute:TARPSBird, for the animations you need to use either the Etendard IVM package or the Restauravia CM175 Zephyre! Instead of Shift-I you'll launch the aforementioned planes with the brake command. This different launch technique makes the catapult end speed more realistic .
Hank
Hi Sylvain,Hi!
Thank you guys!
Yes Clemenceau may be improved...
The 2.08 to 2.10 versions were more like patches releases: crash detection issues, low visibility mirror, etc...
The 1975's version will included real enhancement with baked textures. It's something that I wanted to do for months (as Javier Fernandez adviced me to try it a long time ago), but I never had time to test it...
It took me days because I had to re-do most of the mapping, but I think that the result will worth it: to my opinion baked shadows improves ship painting a lot!
Regards,
Sylvain
Hi Sylvain,
I like the more visible fresnel lens. It makes it easier for the initial lineup.
Not to hijack this thread but your list of future improvments has me wondering about the use of baked shadows. I can see using those in a closed environment like a room with a ceiling where the shadows are essentially "fixed" in place. But would that still work for external views like a ship where the angle of the shadow can change with the season, time of day, and orientation of the ship? This is probably not the place to ask but I'm curious and always interested in new ideas.
:ernae: