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New updated Clemenceau V2.10......

hae5904

Charter Member
Gents/Gals....

Sylvain has released a new updated version of his magnificent Clemenceau R98 version 2.10 !!

Merci Sylvain :jump:

Cheers,
Hank
 
I though the last time the French had a Royal Navy was about the time King Louis lost his head in Paree?

Nice site and ships! T
 
I though the last time the French had a Royal Navy was about the time King Louis lost his head in Paree?

You're right, but as tradition is one of the most important thing in the Navy (and not only the French one) the nickname "la Royale", standing now for "la Marine Nationale", has been kept over the years...

As Hank said previously, this minor version of Clemenceau circa 1995 have a mirror improved. This should be the last version before I release a final and major version of my Clemenceau Class models with Foch and Clemenceau circa 1975...

Regards,
Sylvain
 
This should be the last version before I release a final and major version of my Clemenceau Class models with Foch and Clemenceau circa 1975...

Regards,
Sylvain

I can hardly wait!! Awesome work Sylvain.

Salut, :salute:
Hank
 
You're right, but as tradition is one of the most important thing in the Navy (and not only the French one) the nickname "la Royale", standing now for "la Marine Nationale", has been kept over the years...

As Hank said previously, this minor version of Clemenceau circa 1995 have a mirror improved. This should be the last version before I release a final and major version of my Clemenceau Class models with Foch and Clemenceau circa 1975...

Regards,
Sylvain

Was it possible to improve the Clemenceau? It was previuosly great.
 
Hi!
Thank you guys!
Yes Clemenceau may be improved...
The 2.08 to 2.10 versions were more like patches releases: crash detection issues, low visibility mirror, etc...

The 1975's version will included real enhancement with baked textures. It's something that I wanted to do for months (as Javier Fernandez adviced me to try it a long time ago), but I never had time to test it...
It took me days because I had to re-do most of the mapping, but I think that the result will worth it: to my opinion baked shadows improves ship painting a lot!

Regards,
Sylvain
 
Sylvain,
The new Clem version is great. Just one question. The readme said the cat officers (shooters) are animated and lower their green flags to the deck for launch. I have Advanced Animations checked in FSX and the animation is not working. Blast deflectors, controller's station, and shuttle animations all work fine. Does it have to be an afterburner-equipped plane?
 
Sylvain,
The new Clem version is great. Just one question. The readme said the cat officers (shooters) are animated and lower their green flags to the deck for launch. I have Advanced Animations checked in FSX and the animation is not working. Blast deflectors, controller's station, and shuttle animations all work fine. Does it have to be an afterburner-equipped plane?

TARPSBird, for the animations you need to use either the Etendard IVM package or the Restauravia CM175 Zephyre! Instead of Shift-I you'll launch the aforementioned planes with the brake command. This different launch technique makes the catapult end speed more realistic . :icon_lol:

Hank
 
TARPSBird, for the animations you need to use either the Etendard IVM package or the Restauravia CM175 Zephyre! Instead of Shift-I you'll launch the aforementioned planes with the brake command. This different launch technique makes the catapult end speed more realistic . :icon_lol:
Hank
Hank, thanks for the response. I'll try the Zephyr and see what happens. :salute:

Update: Launched with the Zephyr using the brake command and the cat officer animation worked fine. That is a really neat feature, definitely kicks up the fun level. And the Zephyr goes off the deck at a reasonable launch speed, not 250+ kts.
 
Glad you got it working TAPSBird!! Better try the Etendard package.....that's truly awesome!

Cheers,
Hank
 
Well done for persevering with the carrier landings. It was only a few weeks back you were having issues with the A-1 Skyraider, now you're onto jets .... bravo!

The Etendard lands faster than the Zephyr, and there's a lot more going on system-wise. But fly the numbers and you'll enjoy it immensely. To say nothing of how lovely she is ...

cheers,

dl
 
The Zephyr and Dino's T-45C I can handle, the default MS Hornet is too much for me. The thing flies like a bat outta hell and I'm immediately "behind the airplane" as the F-14 guys used to say, either too fast or too slow or too high or too low. I seem to recall from the carrier threads a few weeks back that somebody tweaked the aircraft to make it a bit more user-friendly. If anybody has a link to that fix pls post it, I'd like to check it out. :)
 
Hi!
Thank you guys!
Yes Clemenceau may be improved...
The 2.08 to 2.10 versions were more like patches releases: crash detection issues, low visibility mirror, etc...

The 1975's version will included real enhancement with baked textures. It's something that I wanted to do for months (as Javier Fernandez adviced me to try it a long time ago), but I never had time to test it...
It took me days because I had to re-do most of the mapping, but I think that the result will worth it: to my opinion baked shadows improves ship painting a lot!

Regards,
Sylvain
Hi Sylvain,

I like the more visible fresnel lens. It makes it easier for the initial lineup.

Not to hijack this thread but your list of future improvments has me wondering about the use of baked shadows. I can see using those in a closed environment like a room with a ceiling where the shadows are essentially "fixed" in place. But would that still work for external views like a ship where the angle of the shadow can change with the season, time of day, and orientation of the ship? This is probably not the place to ask but I'm curious and always interested in new ideas.
:ernae:
 
Hi Sylvain,

I like the more visible fresnel lens. It makes it easier for the initial lineup.

Not to hijack this thread but your list of future improvments has me wondering about the use of baked shadows. I can see using those in a closed environment like a room with a ceiling where the shadows are essentially "fixed" in place. But would that still work for external views like a ship where the angle of the shadow can change with the season, time of day, and orientation of the ship? This is probably not the place to ask but I'm curious and always interested in new ideas.
:ernae:

Hi Frank,
Just a quick answer to talk about the 3rd version of Clemenceau class carrier I'm working on.
Baked textures in something difficult to show because the result is so natural that you don't notice it specificly: in my case, it's not big and deep shadows but small and light ones that make all the 3D details more visible.
The best exemple of baked textures is Javier's Nimitz: his textures are beautiful, the airplanes on the flightdeck and the island look so real!!

Here is a screenshot of my current work, look at the Crusader, the shadows under the wing or on the deck give a very nice touch of realism... It is a amount of very local and small details but the global result is, to my own point of view, really much more realistic...To my own point of view (once again), Javier's Nimitz is so amazing mainly (but not only of course) thanks to her brillant sets of baked textures

View attachment 43485

Regards,
Sylvain
 
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