Cool, dont think I've ever seen the nose wheel spin freely like that after trapping on any other model.
Been watching this one for a while, cant believe how fast its coming together
Craig.
ps. whos arm do the FSX guys have to twist to get that Majestic class carrier. Don't know if it would even be possible but it would fill a gap in the carriers available![]()
It has come together fast because of all the very helpful folks here doing the research, finding the reference pictures and data needed so that I could spend my 8-12 hours per day modeling. The support and involvement has been awesome.

The nose gear is setup as non-steerable except by brakes or differential power. So as a free wheeling gear, once the aircraft is pulled backwards, the gear spins around to follow the movement.
For those without pedals or wheel brakes, you can modify the contact point 0 as follows:
From this: point.0 = 1.000, 14.087, 0.000, -7.668, 1950.000, 0.000, 1.050, 180.0, 0.1500, 6.470, 1.000, 6.000, 6.000, 0.000, 150.000, 150.000
To this:
point.0 = 1.000, 14.087, 0.000, -7.668, 1950.000, 0.000, 1.050, 45.0, 0.1500, 6.470, 1.000, 6.000, 6.000, 0.000, 150.000, 150.000
This will eliminate the spinning gear as well as making the nose gear steerable.
EDIT: Attaching pictures illustrating tail hook coordinates at the pivot point.