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De-mirroring textures

oldwheat

Charter Member
I am interested in getting some instruction as to the procedure for demirroring the texture mapping found in many .MDL files. I recall the pita of trying to put numbers on the stockers before The B24 Guy worked his magic on those. The most common problem found is that the horizontal tail surfaces share a common texture which I would think would be not all that hard to change if familiar with the procedure. I recall a utility that would break down an existing .mdl in FSDS which was not a perfect solution for parts tweaking (I unsuccessfully attempted to remove the 37 mm cannon from the Alpha Hs 129) but I'm wondering if it would not be just the ticket for remapping. Opinions?
 
Along with the tool for demirroring it would be great if there was also a generic tutorial as well.

There are quite a few aircraft that I have looked at repainting/or repainted (Bulldog with mirrored horizontal tail surfaces) that would benefit from such a procedure/tool.
 
Sorry Guys,

No easy way. SCASM is about it. First you have to find the part. Then you have to find the left and right polys. Split it into two parts, chase down any loose polys,
and assign left and right textures to them. Then if it is multi lod do it again and again.

Takes a bit of time even when you get good at it.

Regards,
B24Guy
 
Sorry Guys,

No easy way. SCASM is about it. First you have to find the part. Then you have to find the left and right polys. Split it into two parts, chase down any loose polys,
and assign left and right textures to them. Then if it is multi lod do it again and again.

Takes a bit of time even when you get good at it.

Regards,
B24Guy

Yepper...and if scasm effects you like it did me...you'll need a good psychiatrist and a nice long rest! :icon_lol:

(just kiddin)

Now what was my name...oh yeah

Cheers,
O
 
Wow, I think I drank too much alcohol fluids last night....

On a more serious note, Simonu did some tutorials about scasm editing that maybe of help. I think he uploaded them to SOH awhile back, but I could not find it. They probably were lost after the hack problem here at SOH awhile ago. You could email Simon or I could attach it to post if that be okay.

I may have picked up on scasm a bit easier than some because I already have some computer language programming back ground and experience. I think some programming skills before hand does make it a bit easier to transition to a different type of programming code. The basic concepts are similar, but the source code syntax and features are different from computer language to computer language.

Cheers,
O
 
Hi Oglivie,
You are correct and if you like puzzles that helps also.

Don't loose that phone number for the good psychiatrist though.:mixedsmi:

Regards,
B24Guy
 
Yup!! Indeed.

I imposed a self retirement from SCASM (my shrink twisted my arm, lol, my wife tells me I never had one, could've sworn his name was Frank).

SCASM is like a maze within a maze whilst your wearing kaleidoscopic spectacles and having drunk to much jungle juice. And that's when your used to it!

I understand parts, still don't understand others. Our good friend Obio recently pulled me out of retirement for some model edits in FS9, it's like falling off the wagon, ouch, somebody call me a doctor, a psychiatric one.

Jamie
 
Hmmmm, sounds like sticking to repaints (with some mapping issues on some models) and then upgrading my skills to building new models is the way to go.

Thanks to all of the dudes who have done previous Scasm work :isadizzy::banghead: - has greatly improved those models !!!!!!! :salute::medals::icon29::icon29::icon29::icon29:
 
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