I am interested in getting some instruction as to the procedure for demirroring the texture mapping found in many .MDL files. I recall the pita of trying to put numbers on the stockers before The B24 Guy worked his magic on those. The most common problem found is that the horizontal tail surfaces share a common texture which I would think would be not all that hard to change if familiar with the procedure. I recall a utility that would break down an existing .mdl in FSDS which was not a perfect solution for parts tweaking (I unsuccessfully attempted to remove the 37 mm cannon from the Alpha Hs 129) but I'm wondering if it would not be just the ticket for remapping. Opinions?