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Dose Pre Damage work on Ships?

Allen

Styles Editor/Admin
Staff member
I've been trying to use Pre Damage on the SHJ_HIRYU but it seems not to work. I've tried every weapon I have but it is unsinkabe.
 
I've been trying to use Pre Damage on the SHJ_HIRYU but it seems not to work. I've tried every weapon I have but it is unsinkabe.

I know ShadowWolf uses the predamage in some of his campaigns and I use it once in awhile. I just tested the Hiryu with predamage and it sank after a flight of Avengers drop bombs on it.


Talon
 
Make no since than. I set one up at 99 Pre Damage.I have the AI SBDs attack it and I unload 16 250 lb from the OH B-24 but it dose nothing...

This is clean install so I know the ship is stock.

Torpedeos did work after the AI stuck 2 in it at 99. Maybe I have the Pre Damage backwards..
 
I have that (stock) ship in some of my earlier published missions and it sinks like a stone without predamage at all - weapons strengh set to "Normal". I now use Usio's, Collin's and VN's ships because the stock ships seem to sink too easily. Thanks for the plug Talon :) Predamake does work.
 
Predamage dose work but it don't work like I wanted it to. The ships use many boxes in there DP like aircrat. All these box are on the deak so dive bombers can't sink it with out destroing all the deck boxes first than it will hit the hull boxes and sink. It like armor.

If the bombers sling a bomb in to the hull box with a large predamage set it will sink. The hull has no boxes to act as armor. This is why "Fish" sink CFS2 ships fast with no predamage.

Anyway I'm trying to remake Abacus Battle for Midway (CFS1) for CFS2 but the SHJ_HIRYU and ENTERPRISE_CV-6 didn't act like they should. I end up make a copy of them that use a simple DP.
 
At The Risk...

... Of Throwing jet fuel into the fire...

Here's the important part of Hiryu's DP File:


[SYSTEMS]
system.0=%system_name.0%,20000,-1
system.1=%system_name.1%,20000,-2
system.2=%system_name.2%,20000,-3
system.3=%system_name.3%,20000,-4
system.4=%system_name.4%,20000,-5
system.5=%system_name.5%,20000,-6
system.6=%system_name.6%,20000,-7
system.7=%system_name.7%,20000,-8
system.8=%system_name.8%,20000,-9
system.9=%system_name.9%,20000,-10
system.10=%system_name.10%,20000,-11
system.11=%system_name.11%,20000,-12
system.12=%system_name.12%,20000,-13
system.13=%system_name.13%,20000,-14
system.14=%system_name.14%,50000,-15
system.15=%system_name.15%,50000,-16
system.16=%system_name.16%,50000,-17
system.17=%system_name.17%,50000,-18
system.18=%system_name.18%,50000,-19
system.19=%system_name.19%,50000,-20
system.20=%system_name.20%,50000,-21
system.21=%system_name.21%,50000,-22
...................
Etcetera.

[
Your Numbers Will Likely Be Different, Mine Have Been Modified Over The Years]

Lower all numbers in the
RED location on the [SYSTEMS] list in 500 point increments until it sinks how you want it to. :wiggle:

SC

:kilroy:
 
Like I said. I made copies of both USN and IJN CVs and gave them a simple DP that only has 3 boxes and one system. This way there are no strong or weak spots.

I don't understand why people are saying the stock ships are weak...
 
... Of Throwing jet fuel into the fire...

Here's the important part of Hiryu's DP File:


[SYSTEMS]
system.0=%system_name.0%,20000,-1
system.1=%system_name.1%,20000,-2
system.2=%system_name.2%,20000,-3
system.3=%system_name.3%,20000,-4
system.4=%system_name.4%,20000,-5
system.5=%system_name.5%,20000,-6
system.6=%system_name.6%,20000,-7
system.7=%system_name.7%,20000,-8
system.8=%system_name.8%,20000,-9
system.9=%system_name.9%,20000,-10
system.10=%system_name.10%,20000,-11
system.11=%system_name.11%,20000,-12
system.12=%system_name.12%,20000,-13
system.13=%system_name.13%,20000,-14
system.14=%system_name.14%,50000,-15
system.15=%system_name.15%,50000,-16
system.16=%system_name.16%,50000,-17
system.17=%system_name.17%,50000,-18
system.18=%system_name.18%,50000,-19
system.19=%system_name.19%,50000,-20
system.20=%system_name.20%,50000,-21
system.21=%system_name.21%,50000,-22
...................
Etcetera.

[
Your Numbers Will Likely Be Different, Mine Have Been Modified Over The Years]

Lower all numbers in the
RED location on the [SYSTEMS] list in 500 point increments until it sinks how you want it to. :wiggle:

SC

:kilroy:

Mine looks the same as yours SC.
 
...............................

...M(y DP File) looks the same as yours SC...

Well then - What the heck is going on with Allen's deal ?

If his setup is all stock, the bombs should have "standard" hitting power....

Should we have him upgrade the destructive #s in the bomb DPs to make the flat top go poof ?

SC

:kilroy:
 
I don't need any upgrades made my own DP for copies of US and IJN CVs. Also both of your Hiryu .dps are stronger than stock. Stock has 3000 on 14 to 21
 
I don't need any upgrades made my own DP for copies of US and IJN CVs. Also both of your Hiryu .dps are stronger than stock. Stock has 3000 on 14 to 21

I have another Hiryu - Hiryu-2 that came with a multiplayer set of missions - identical to the Stock Hiryu except it has no guns. It shows 30,000 (not 3,000) for the 14-21 range values. And you say yours is harder to sink with such low protection values??? Our Hiryu-1s are a bit stronger, true but are quite sinkable, more so than an Usio equivalent with a Pen32Win dp..
 
Hi Guys,

This intregued me. I set up a mission like Allen's this is what happened.

With 250lb bombs 6 hits set a fire but no sink.
with 500lb bombs 4 hits set a fire but no sink
with 1000lb bombs 2 hits and sunk it.

This is one of the few true CFS2 bugs.

When attacking most ships with bombs (like torpedos).
If you approch from the rear you need to hit the rear half of the ship. The bombs that hit the front do no damage.
If you approch from the front you need to hit the front half of the ship.

So, I would say use at least 1000lb bombs and hit it in the right place.

Good hunting,
B24Guy
 
I'm sure that the ships have "weak"spots and if they are hit there they sink faster. Below is a cheat sheet that list the damage that US and Japanese weapons damage.

20000=Jap Type 91
15000=US Mk 13
10000=US 1000 Lb
5500=Jap 250 Kg
5000=US 500 Lb
2500=US 250 Lb
1320=Jap 60 Kg
 
Hi Guys,

This intregued me. I set up a mission like Allen's this is what happened.

With 250lb bombs 6 hits set a fire but no sink.
with 500lb bombs 4 hits set a fire but no sink
with 1000lb bombs 2 hits and sunk it.

This is one of the few true CFS2 bugs.

When attacking most ships with bombs (like torpedos).
If you approch from the rear you need to hit the rear half of the ship. The bombs that hit the front do no damage.
If you approch from the front you need to hit the front half of the ship.

So, I would say use at least 1000lb bombs and hit it in the right place.

Good hunting,
B24Guy


I and my wingmen and other AI divebombers usually approach from the rear. I've watched the AI on bomb runs and they seem to attack amidships. I always use the "meatball" on the forward elevator as my aiming point. B-24 Guy: As I said above If I hit with 2-500lb bombs (using an F6F-3 Stock Hellcat) there on a stock carrier I almost always get a sinker.

Allen: The values you give are actully weaker than those given for a stock Kagero class Destroyer, which can be sunk in 3-4 passes with a stock Hellcat's machine guns. This weakness is why I rarely use stock ships but rather Usio's with Pen32Win's alternaste dps. He did not do those dps for the stock combatants however.
 
The values I gave are true. Put your CFS2 CD#1 in and explore the CFS2.CAB. Inside of the CFS2.CAB you will find EVERY CFS2 file and the shj_Hiryu.dp. Copy it to your desk top so you can open it. Stock has 3000 on 14 to 21.
 
I think the stock ship dps probably need to be revamped. Blue Devil had some good ideas on improving ship dps. Take a look at his Liberty Marus & associated discussions & it might help.
 
I and my wingmen and other AI divebombers usually approach from the rear. I've watched the AI on bomb runs and they seem to attack amidships. I always use the "meatball" on the forward elevator as my aiming point. B-24 Guy: As I said above If I hit with 2-500lb bombs (using an F6F-3 Stock Hellcat) there on a stock carrier I almost always get a sinker.

Allen: The values you give are actully weaker than those given for a stock Kagero class Destroyer, which can be sunk in 3-4 passes with a stock Hellcat's machine guns. This weakness is why I rarely use stock ships but rather Usio's with Pen32Win's alternaste dps. He did not do those dps for the stock combatants however.

Your aim point may be the meatball, but where do your bombs really hit? If you watch the AI dive bombers they always attack at an angle and hit towards the middle of the ship.

Attack one of the battle ships from the rear and hit the forward turret. You will see what I mean.
Also Allen, when you reduce the number of damage boxes on the ships you tend to make the problem greater.

This problem is easy to see with torpedo attacks.

Regards,
B24Guy
 
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