Iam watching this thread with great interest. Though the original question seems to have been lost. No one knows for sure if predamage works, but I use it often when a mission has a ship being attacked for the second time, ie: the Musashi in my "USS Essex CV9" campaign or the Shokaku in the "Desperate Battles" campaign.
The B-24 Guy: You are absolutely right, The AI mostly attack from a slight angle astern and seem to aim for amidships. Looking at the picture I posted the aiming point was the meatball, but the impact point was probably closer to amidships too.
UncleTgt: "
I think the stock ship dps probably need to be revamped. Blue Devil had some good ideas on improving ship dps. Take a look at his Liberty Marus & associated discussions & it might help."
The only thing I did to my stock ships was to add Nibbio's dps and cfgs to accomodate his longer wakes, smoke, oil slicks/debris etc. None of those additions seemed to change vulnerability. Instead of strenghening or modifying them, other than as mentioned above, I use different ships -
Collin's,
Usio's and
VN's. Most players now have computers that can handle them now without too much frame rate drain and they look 100% better and are tougher than their weaker stock "cousins." I now only use stock ships in a mission when they are not primary targets and the formation is too large to use all Usio ships - to save on frame rates. Again, I use
Pen32Win's dps for the VN and Usio shipping because the mellow out the flak a bit and reduce the hardness (on Usio's very hard ships). These are only for PTO shipping however and only a rare few for stock craft.
A strike on Usio's Zuikaku watch my wingmen attack after my run:
http://s81.photobucket.com/albums/j220/Pechora07/?action=view¤t=SolomonsStrike4B.mp4 we didn't sink her but met the damage percentage requrement for mission success.