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FSX Static Aircraft Library Released

Wow, haven't seen you around in ages it seems. I use your aircraft in just about every scenery I do, great to see FSX versions now as the only problem I had personally was that my fps suffered if I used more than 5 or six airplanes. This is terrific news. Thanks for doing this.:applause::applause::jump:
 
Right, the FS9 version was hard on frame rates. These perform a lot better, even with all of them at an airport.
 
Thank you, KJB, these will certainly be put to use on my end! I know of several local airports that could really use the extra population of aircraft parked out on the ramp.
 
these look great...now if I could only figure out how to put them in scenery settings.

May I recommend Airport Design Editor. It can be found at scruffyduck's site. If I can learn to use it, anybody can. But, once you do a simple airport enhancement, you will be HOOKED. I mean to the point of doing an airport and thinking well that one is done now. Then guess what? You'll think of another object or two that will just look really great and you open the program one more time. Fellas, am I making this up?

Romeo-Delta
 
Fellas, am I making this up?

Romeo-Delta

ADE is an excellent tool, although I prefer Instant Scenery 2 for model placement. I just recently transitioned from AFX to ADE and so far I'm very pleased with the performance, ease of use and results. ADE works well with a photo background for accuracy.
 
ADE is an excellent tool, although I prefer Instant Scenery 2 for model placement. I just recently transitioned from AFX to ADE and so far I'm very pleased with the performance, ease of use and results. ADE works well with a photo background for accuracy.

I still use AFX and probably the only reason being that I went for ADE in it's infancy and it was a royal PITB. Not at all user friendly. I needed something right away to start doing FSX AFCAD's and AFX was perfect, very much like Lee Swordy's AFCAD program. The only thing I wish it had was the ability to do "Fuel Triggers" like ADE. Aside from that it's perfect. I also use Instant Scenery for object placement and wouldn't use anything else for the ability to place objects precisely where I want them.:salute:
 
I still use AFX and probably the only reason being that I went for ADE in it's infancy and it was a royal PITB.

Agreed, the early versions I tried weren't great. Recently I decided to give it a shot again and it's definitely matured. Sure, it doesn't do the visual overlay in FSX and you need to use FSUIPC to coordinate FSX and ADE, but with a good photo background, they're minor differences. The smoother performance makes it easy to be more precise, no waiting for the interface to catch up.
 
kjb,
These look great and I just started really getting into ADE for static object placement, although I prefer animated AI, so...how hard would it be to make the A-Star's AI? About to politely Mr. Diotte if his models can be done the same way.
 
How to place kjb's models with ADE?

I downloaded kjb's library.

It includes a Scenery folder with a single .bgl file, and a Textures folder with 128 *.dds files for the individual aircraft.

How can I place an aircraft from this library with ADE? I am familiar with placing *.mdl files with ADE, but not *.dds files

Thanks.
 
I downloaded kjb's library.

It includes a Scenery folder with a single .bgl file, and a Textures folder with 128 *.dds files for the individual aircraft. How can I place an aircraft from this library with ADE? I am familiar with placing *.mdl files with ADE, but not *.dds files Thanks.

I'll try to help...1. Open ADEX and then an airport. 2. Open the Library Object Manager 3. Click on "Add File." 4. Click on kjb's library 5. Save

It should now be in your Objects Library when you click on Add Library Object.

Of course, you first need to make sure that the bgl is added to your ADEX FSX bgl folder and your Static Objects scenery folder in FSX Addon folder.
And place the texture files in the texture folder of the Static Objects folder.

Hope this helps.

Romeo-Delta
 
I downloaded kjb's library.

It includes a Scenery folder with a single .bgl file, and a Textures folder with 128 *.dds files for the individual aircraft.

How can I place an aircraft from this library with ADE? I am familiar with placing *.mdl files with ADE, but not *.dds files

Thanks.
In addition to rdaniell's reply I'd like to add that the *.dds files are simply texture files so you do not place them in ADE, instead you place the model file and then make sure the required textures for that model are in the 'scenery\textures' folder for that scenery in the 'Add-on Scenery' folder of your choice then activate in FSX as normal.

The single *.bgl file is a library of multiple objects and needs to be added to ADE as such and then you can search it and just place the models you require from that library.
 
Thanks, rdaniell, for taking the time to help.

I'll try to help...1. Open ADEX and then an airport. 2. Open the Library Object Manager 3. Click on "Add File." 4. Click on kjb's library 5. Save

It should now be in your Objects Library when you click on Add Library Object.
I follow you up until step 4. I have placed the whole library, both Scenery (.bgl) and Textures (*.dds) in the ADE Models folder. ADE "sees" the .bgl file, and ADE says it has added 68 objects to the object library. But when I open the Object Library, none of the new kjb models are there. No C172, for example.

Of course, you first need to make sure that the bgl is added to your ADEX FSX bgl folder and your Static Objects scenery folder in FSX Addon folder.
And place the texture files in the texture folder of the Static Objects folder.
Now you've really lost me. What is the "ADEX FSX bgl folder"? What is the "Static Objects scenery folder in FSX Addon"?

Under Airport Design Editor/FSX there is a "Bgl'' folder, but it is empty. Should the kb_static_aircraft_FSX.bgl be moved there? And the "Scenery" folder with all the *.dds files - where should it go? I have an "Addon Scenery" folder in my main FSX folder - but no "Static Objects scenery folder".

Sorry for being so thick. As far as I know, this is not mentioned in the ADE Manual.
 
Thanks for your reply, Tako_Kichi. But I still don't get it.
In addition to rdaniell's reply I'd like to add that the *.dds files are simply texture files so you do not place them in ADE, instead you place the model file and then make sure the required textures for that model are in the 'scenery\textures' folder for that scenery in the 'Add-on Scenery' folder of your choice then activate in FSX as normal.

The single *.bgl file is a library of multiple objects and needs to be added to ADE as such and then you can search it and just place the models you require from that library.

"place the model file" - what model file? There are ONLY *.dds files.

"make sure the required textures for that model are in the 'scenery\textures' folder for that scenery in the 'Add-on Scenery' folder of your choice then activate in FSX as normal."

Are you saying I have to MANUALLY copy a .dds file into the Scenery folder of a particular ADE-created airport in "Addon Scenery"? I thought I could use the ADE Library Object Manager to place a static aircraft. No?
 
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