I just wrapped up an FSX version of my static aircraft library. It has the same aircraft as the FS9 version, but with 512 x 512 DDS textures.
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The Staff of SOH
these look great...now if I could only figure out how to put them in scenery settings.
Fellas, am I making this up?
Romeo-Delta
ADE is an excellent tool, although I prefer Instant Scenery 2 for model placement. I just recently transitioned from AFX to ADE and so far I'm very pleased with the performance, ease of use and results. ADE works well with a photo background for accuracy.
I just wrapped up an FSX version of my static aircraft library. It has the same aircraft as the FS9 version, but with 512 x 512 DDS textures.
Large image
I still use AFX and probably the only reason being that I went for ADE in it's infancy and it was a royal PITB.
I downloaded kjb's library.
It includes a Scenery folder with a single .bgl file, and a Textures folder with 128 *.dds files for the individual aircraft. How can I place an aircraft from this library with ADE? I am familiar with placing *.mdl files with ADE, but not *.dds files Thanks.
In addition to rdaniell's reply I'd like to add that the *.dds files are simply texture files so you do not place them in ADE, instead you place the model file and then make sure the required textures for that model are in the 'scenery\textures' folder for that scenery in the 'Add-on Scenery' folder of your choice then activate in FSX as normal.I downloaded kjb's library.
It includes a Scenery folder with a single .bgl file, and a Textures folder with 128 *.dds files for the individual aircraft.
How can I place an aircraft from this library with ADE? I am familiar with placing *.mdl files with ADE, but not *.dds files
Thanks.
I follow you up until step 4. I have placed the whole library, both Scenery (.bgl) and Textures (*.dds) in the ADE Models folder. ADE "sees" the .bgl file, and ADE says it has added 68 objects to the object library. But when I open the Object Library, none of the new kjb models are there. No C172, for example.I'll try to help...1. Open ADEX and then an airport. 2. Open the Library Object Manager 3. Click on "Add File." 4. Click on kjb's library 5. Save
It should now be in your Objects Library when you click on Add Library Object.
Now you've really lost me. What is the "ADEX FSX bgl folder"? What is the "Static Objects scenery folder in FSX Addon"?Of course, you first need to make sure that the bgl is added to your ADEX FSX bgl folder and your Static Objects scenery folder in FSX Addon folder.
And place the texture files in the texture folder of the Static Objects folder.
In addition to rdaniell's reply I'd like to add that the *.dds files are simply texture files so you do not place them in ADE, instead you place the model file and then make sure the required textures for that model are in the 'scenery\textures' folder for that scenery in the 'Add-on Scenery' folder of your choice then activate in FSX as normal.
The single *.bgl file is a library of multiple objects and needs to be added to ADE as such and then you can search it and just place the models you require from that library.