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KI-67 easy to shoot down

......Kelticheart, will your new prop disks work on this AC?.....

Hi TheB24 Guy!

Yes, they do. But there's a glitch.

Kimihiro, probably in the attempt of giving to his CFS2 prop disc some thickness, created a model disc that shows an opaque outer circumference.
This kills the purpose of creating a texture with an alpha channel that hides the most external areas of prop discs - which are polygonal and never absolutely round - with proper transparency and shows a perfectly circular blurred texture.

It's not terrible, yet it does not look that good. Try both textures out and you'll see what I mean, like many other things in CFS2 I guess we'll live with this one.

I am attaching also the other things I did: I corrected contact points, static pitch and CG height in the aircaft.cfg; in the airfile I toned down the aircraft brutal braking strength, gave flap lift otherwise completely missing, corrected some engine data (which I think were just stock Zero engine data), and tried to make the rudder more effective because it won't turn easily while taxiing around.
There are also three dp files: two original with external/internal payloads and one where I replaced the data using more realistic Anderson's Ki-49 Helen, as suggested by Uncle Tgt, with the ventral gunner removed and internal payloads.

Let me know what you think.

Cheers!
KH
:ernae:
 
Hi TheB24 Guy!

Yes, they do. But there's a glitch.

Kimihiro, probably in the attempt of giving to his CFS2 prop disc some thickness, created a model disc that shows an opaque outer circumference.
This kills the purpose of creating a texture with an alpha channel that hides the most external areas of prop discs - which are polygonal and never absolutely round - with proper transparency and shows a perfectly circular blurred texture.

It's not terrible, yet it does not look that good. Try both textures out and you'll see what I mean, like many other things in CFS2 I guess we'll live with this one.

I am attaching also the other things I did: I corrected contact points, static pitch and CG height in the aircaft.cfg; in the airfile I toned down the aircraft brutal braking strength, gave flap lift otherwise completely missing, corrected some engine data (which I think were just stock Zero engine data), and tried to make the rudder more effective because it won't turn easily while taxiing around.
There are also three dp files: two original with external/internal payloads and one where I replaced the data using more realistic Anderson's Ki-49 Helen, as suggested by Uncle Tgt, with the ventral gunner removed and internal payloads.

Let me know what you think.

Cheers!
KH
:ernae:
Really like the corrections and addons kelticheart! I've noticed that when you engage "altitude hold" when your in auto pilot you start getting rather severe porpoising up and down. Is there a way to eliminate this?
 
Hi TheB24 Guy!

Yes, they do. But there's a glitch.

Kimihiro, probably in the attempt of giving to his CFS2 prop disc some thickness, created a model disc that shows an opaque outer circumference.
This kills the purpose of creating a texture with an alpha channel that hides the most external areas of prop discs - which are polygonal and never absolutely round - with proper transparency and shows a perfectly circular blurred texture.

It's not terrible, yet it does not look that good. Try both textures out and you'll see what I mean, like many other things in CFS2 I guess we'll live with this one.

I am attaching also the other things I did: I corrected contact points, static pitch and CG height in the aircaft.cfg; in the airfile I toned down the aircraft brutal braking strength, gave flap lift otherwise completely missing, corrected some engine data (which I think were just stock Zero engine data), and tried to make the rudder more effective because it won't turn easily while taxiing around.
There are also three dp files: two original with external/internal payloads and one where I replaced the data using more realistic Anderson's Ki-49 Helen, as suggested by Uncle Tgt, with the ventral gunner removed and internal payloads.

Let me know what you think.

Cheers!
KH
:ernae:
Oh yea one other thing. Thanks for the addition of the "water injection", it was definitely needed. Thank You again!
 
Oh yea one other thing. Thanks for the addition of the "water injection", it was definitely needed. Thank You again!

Eheheheheheh.....

That's an easy one, I used the engine data from Akemi's Nakajima Ki-84 Hayate, being the Nakajima HA-45 Homare engine the closest thing to the Mitsubishi HA-42 which equipped the Hiryu. As I said, the original engine data was the 14-cylinder Sakae 12 of the stock Zero.

I forgot about WEP water injection, now I think it's nice to have a bomber equipped with WEP, but I don't know whether the Ki-67 engines had it and my source does not mention anything other than "supercharged engines". I think such extra, yet limited, combat power was reserved to fighter planes in WWII and it probably should be corrected for the Hiryu.

Perhaps someone else with more knowledge about the Ki-67 might step in and settle the matter.

But the new engines give a whole different handling and feeling on this aircraft, right?

As to the porpoising flight behaviour when flying AP, it's something that always puzzles me when it happens. I don't know what causes it and I would like to find out about it, since I have other aircrafts that have that unpleasant effect when I hit the AP.

Cheers!
KH
:ernae:
 
Anti-FlipperTweaks

.....As to the porpoising flight behaviour when flying AP, it's something that always puzzles me when it happens. I don't know what causes it and I would like to find out about it, since I have other aircrafts that have that unpleasant effect when I hit the AP....

It takes some trial and error adjustments in AirWrench, but lowering the response rate of the elevators under the [TUNING] tab will help a bunch.

Try going from 100% to 75% and then 5% increments until you attain level flight.

Safe Flights
:wavey:
SC
:kilroy:
 
It takes some trial and error adjustments in AirWrench, but lowering the response rate of the elevators under the [TUNING] tab will help a bunch.

Try going from 100% to 75% and then 5% increments until you attain level flight.

Safe Flights
:wavey:
SC
:kilroy:
Is there a freeware version of Airwrench out there that will allow me to make these changes and save them after I have?
 
Eheheheheheh.....

That's an easy one, I used the engine data from Akemi's Nakajima Ki-84 Hayate, being the Nakajima HA-45 Homare engine the closest thing to the Mitsubishi HA-42 which equipped the Hiryu. As I said, the original engine data was the 14-cylinder Sakae 12 of the stock Zero.

I forgot about WEP water injection, now I think it's nice to have a bomber equipped with WEP, but I don't know whether the Ki-67 engines had it and my source does not mention anything other than "supercharged engines". I think such extra, yet limited, combat power was reserved to fighter planes in WWII and it probably should be corrected for the Hiryu.

Perhaps someone else with more knowledge about the Ki-67 might step in and settle the matter.

But the new engines give a whole different handling and feeling on this aircraft, right?

As to the porpoising flight behaviour when flying AP, it's something that always puzzles me when it happens. I don't know what causes it and I would like to find out about it, since I have other aircrafts that have that unpleasant effect when I hit the AP.

Cheers!
KH
:ernae:
Noticed right away with the handling and feel. Great job!! :)
 
It's still a little rough & ready, but I have both green & brown skins in the pipeline. Needs different mdls for the different base colours, & the props show up either green or brown respectively, but she's Ok as target aircraft go...
 
It's still a little rough & ready, but I have both green & brown skins in the pipeline. Needs different mdls for the different base colours, & the props show up either green or brown respectively, but she's Ok as target aircraft go...

Great looking skins, UncleTgt!

I am still waiting for someone to upload a more realistic dp file than the original one. Mine is just a combo of the original payload and gun data grafted to Anderson's Ki-49 dp file. Which is either not too realistic or historical.

Do you plan to upload a better dp with your repaints?

Cheers!
KH :ernae:
 
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