Bomber_12th
SOH-CM-2025
Update - Bump Maps and Other Things
I love the screenshots posted! Thank you Roger and Ted!
Rachael, regarding the higher resolution textures you're working on, that sounds awesome!! And I would certainly love to use them to create new bump maps when the time comes! And regarding the specialized model for the "Fire Eaters" scheme(s), I still have my mind set on providing that for you.
All of the models now have bump maps made and assigned. I also have finished reproducing the early gun-nose variant. While making the early gun-nose variant, I re-scaled and re-mapped all of the guns, so I will be replacing the guns on the other models now as well. I also want to re-map the control yoke and column in the VC's. I have also darkened the alpha channel for the VC glass a bit, so that it is clearer. Other than that, exporting a couple of other variant models, and packaging it all together, I think it is fairly well set towards an upload to the SOH library.
Here are some screenshots of the early gun nose variant, with a couple of repaints of Damian Radice's which were made for this specific model type back in FS9. There are bump maps in-place, and although subtle, you should still see some of the effects of them at work in the screenshots. Although I'm going to include this model and two others, that didn't come with the original FS9 package, they will be provided in a way that is off-set, so you can choose to install them if you want to or not.
I love the screenshots posted! Thank you Roger and Ted!
Rachael, regarding the higher resolution textures you're working on, that sounds awesome!! And I would certainly love to use them to create new bump maps when the time comes! And regarding the specialized model for the "Fire Eaters" scheme(s), I still have my mind set on providing that for you.
All of the models now have bump maps made and assigned. I also have finished reproducing the early gun-nose variant. While making the early gun-nose variant, I re-scaled and re-mapped all of the guns, so I will be replacing the guns on the other models now as well. I also want to re-map the control yoke and column in the VC's. I have also darkened the alpha channel for the VC glass a bit, so that it is clearer. Other than that, exporting a couple of other variant models, and packaging it all together, I think it is fairly well set towards an upload to the SOH library.
Here are some screenshots of the early gun nose variant, with a couple of repaints of Damian Radice's which were made for this specific model type back in FS9. There are bump maps in-place, and although subtle, you should still see some of the effects of them at work in the screenshots. Although I'm going to include this model and two others, that didn't come with the original FS9 package, they will be provided in a way that is off-set, so you can choose to install them if you want to or not.







