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SOH A-26 Invader FSX Converted Files Download

Update - Bump Maps and Other Things

I love the screenshots posted! Thank you Roger and Ted!

Rachael, regarding the higher resolution textures you're working on, that sounds awesome!! And I would certainly love to use them to create new bump maps when the time comes! And regarding the specialized model for the "Fire Eaters" scheme(s), I still have my mind set on providing that for you.

All of the models now have bump maps made and assigned. I also have finished reproducing the early gun-nose variant. While making the early gun-nose variant, I re-scaled and re-mapped all of the guns, so I will be replacing the guns on the other models now as well. I also want to re-map the control yoke and column in the VC's. I have also darkened the alpha channel for the VC glass a bit, so that it is clearer. Other than that, exporting a couple of other variant models, and packaging it all together, I think it is fairly well set towards an upload to the SOH library.

Here are some screenshots of the early gun nose variant, with a couple of repaints of Damian Radice's which were made for this specific model type back in FS9. There are bump maps in-place, and although subtle, you should still see some of the effects of them at work in the screenshots. Although I'm going to include this model and two others, that didn't come with the original FS9 package, they will be provided in a way that is off-set, so you can choose to install them if you want to or not.

early_nose1.jpg


early_nose2.jpg


early_nose3.jpg


early_nose4.jpg


early_nose5.jpg


early_nose6.jpg


early_nose7.jpg


early_nose8.jpg
 
Thrilling. I must say that the freeware showing up on this site recently is simply amazing. :salute:
 
Well, I think everything is ready for upload to SOH, with all of the latest additions/modifications. I'm going to wait until tomorrow to package it all together and upload it, so that some more time can be spent looking things over.

Anyone who has seen the old Jeff Ethell A-26 check-out film from the "Wonderful World of Warbirds" series should know this aircraft. By bumping up the alpha channels, you can really make this thing shine in FSX.

rude_invader_2.jpg


rude_invader_3.jpg


rude_invader_4.jpg


rude_invader_5.jpg


rude_invader_6.jpg
 
Just a few minor revisions to the flight dynmics, small tweaks really, but FSX and FS9 do some things differently. Indeed the plane does not leap of the runway, but the initial pull is sometimes problematic. In the original FS9 bird, some minor modification of the very low AOA lift and pitch was necessary to get a realistic takeoff. Part of this is due to the way FS in general treats horiz stabs and elevators, and also prop blast.

A great Milton Classic, glad to see it getting a new life!

T
 
John... lov'n the polished beauty!!!

Not as nice as yours... a little dx3 polish!

fsx2012-05-0820-47-01-40.jpg

 
John; Cool, I'll get cracking on the new set, same mappings? (I presume so) will work as fast as possible!

As for the fire eaters one, thankyou! basically use the glass nose C, but make the upper solid, as though it was simply replaced with a metal cover, but same shape...

Will knock up a set of 'Tanker 57' Fire Eaters textures for this on the new base textures when done, and an fs9 version not to leave out our neighbors.
 
John - thanks for the note about bumps and specs on Page 1 - only just got back to this thread today. Awaited eagerly here!!
 
VCN-1, I never kept the source files from that project (or the On Mark example), so it would have to be re-done all over again, and right now I just don't have the time I can invest in it - I suspect that it will be done, sometime, however.

I have just uploaded the updated final conversion files to the SOH library, and I'll post the link when activated.
 
SOH Download Link

Okay, here are the final (at least for the time being) FSX conversion files: http://www.sim-outhouse.com/sohforums/local_links.php?catid=34&linkid=6951

If you already have the previous FSX files installed, just overwrite the existing files with these. If installing the early gun nose variant models and repaints, there is a folder of separate textures included, just for those repaints. Hopefully the installation text is detailed and understandable enough. : )
 
Whence doing some single engine flying, I did not get a visual feather of the blades. Anyone else?

Cheers: T
 
Whence doing some single engine flying, I did not get a visual feather of the blades. Anyone else?

Cheers: T

That's correct Tom. The individual prop blade rotation is controlled via the prop pitch lever animation, so they only will rotate to feathered position by pulling the prop pitch levers back. The prop-feathering switches use the default prop-feathering code, so they do function, but you'll have to pull the prop levers back, too, for the full effect.

DVJ, that is beautiful screenshot!
 
BTW, if any moderator would like to replace my first post in this thread, with one with a link to the SOH/current download files, please do!
 
That's correct Tom. The individual prop blade rotation is controlled via the prop pitch lever animation, so they only will rotate to feathered position by pulling the prop pitch levers back. The prop-feathering switches use the default prop-feathering code, so they do function, but you'll have to pull the prop levers back, too, for the full effect.

DVJ, that is beautiful screenshot!

Agreed! :)

Thanks again,; got my copy :jump:
 
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